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  1. #41
    Ridill
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    Still good to end shots with... but man these numbers are making my rng feel jealous lol

  2. #42
    Pro's Pet
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    Would be great if someone could test base Iuitl wristbands, that way we'll see whether achieving an additional snapshot augment would be worthwhile or not.

  3. #43

    Quote Originally Posted by Seha View Post
    Would be great if someone could test base Iuitl wristbands, that way we'll see whether achieving an additional snapshot augment would be worthwhile or not.
    Would be worth getting if u got r atk 12~ and recycle 10~ with some snapshot, but id still use mani hands for 25 r atk at r15, unless iuitl comes close on ratk and the other stats

  4. #44
    Pro's Pet
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    I don't think you can get multiple augments other than pdt...either way cor has relic gloves that have much more snapshot than manibozho as shown on previous page, so Iuitl would need at least 7 base to beat them(assuming +3 is max augment).

  5. #45
    Ridill
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    Quote Originally Posted by Midkemia View Post
    Would be worth getting if u got r atk 12~ and recycle 10~ with some snapshot, but id still use mani hands for 25 r atk at r15, unless iuitl comes close on ratk and the other stats
    Just preshot in Iuitl and switch to Manibozho gloves. Also sounds like your mani are racc path so that would be of pertinent stats 15 racc, 25 ratt, 10 agi vs 8 racc, 14 agi, 9 str. Not as big a diff between the 2 in tp. Also like 11 more dex for relic ws on Iuitl

  6. #46
    Cerberus
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    Shiva

    Since there is no RQT anymore I guess this is the best place to ask. Wurrukatte Boots, do we know the snapshot quantity on them? I know they are best in slot as they are the only piece with snapshot on feet slot, so I'm just being curious.

  7. #47
    Ridill
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    Actually they aren't the only peice though possibly still the best with that crit rate. The entire Iuitl set can get snapshot as can Khepri gamashes. Both can get 3 so I'd expect Wurrukatte to be about the same but don't know

  8. #48
    BG Content
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    It looks like level 99 Gastraphetes is 10% Snapshot. Mode of the Gastraphetes distribution was 3.298 seconds, and mode of the Illapa distribution was 3.638 seconds.

    Iuitl Wristbands are also 10% Snapshot. Mode of their distribution was also 3.298 seconds.

    To be clear, the testing I'm doing now is less accurate than when I was sitting in sea spamming for hours. The upside is that it's much faster and probably pretty close to the truth.

    RNG 99 with Gastra and 10 Snapshot (small set):
    Spoiler: show
    Max: 3.333 and Min: 2.006

    1 2.006
    1 2.415
    1 2.516
    2 2.856
    1 2.857
    1 2.89
    1 3.093
    1 3.094
    2 3.195
    5 3.196
    1 3.197
    1 3.229
    1 3.297
    5 3.298
    2 3.299
    1 3.331
    2 3.332
    1 3.333


    RNG 99 with Illapa and 10 Snapshot:
    Spoiler: show
    Max: 3.885 and Min: 1.631

    1 1.631
    1 1.665
    1 1.666
    1 1.733
    1 1.735
    3 1.972
    1 1.973
    1 2.005
    5 2.006
    2 2.007
    9 2.04
    2 2.041
    2 2.042
    8 2.074
    1 2.075
    1 2.077
    2 2.107
    2 2.108
    2 2.109
    1 2.11
    2 2.142
    1 2.178
    1 2.239
    1 2.31
    2 2.347
    2 2.38
    1 2.381
    1 2.412
    2 2.413
    6 2.414
    7 2.415
    2 2.416
    1 2.417
    3 2.447
    3 2.448
    4 2.449
    1 2.481
    4 2.482
    2 2.484
    1 2.493
    1 2.514
    2 2.516
    2 2.517
    1 2.518
    1 2.55
    1 2.551
    1 2.652
    1 2.661
    1 2.753
    1 2.754
    1 2.788
    2 2.789
    1 2.821
    3 2.822
    1 2.824
    1 2.854
    1 2.855
    7 2.856
    6 2.857
    1 2.889
    6 2.89
    2 2.891
    1 2.892
    1 2.923
    3 2.924
    1 2.925
    1 2.958
    2 2.959
    1 2.994
    1 3.127
    1 3.129
    1 3.194
    1 3.195
    2 3.196
    2 3.197
    2 3.198
    1 3.225
    2 3.228
    12 3.229
    20 3.23
    17 3.231
    3 3.232
    1 3.233
    1 3.249
    4 3.262
    17 3.263
    33 3.264
    11 3.265
    4 3.266
    2 3.267
    1 3.276
    1 3.29
    3 3.296
    27 3.297
    32 3.298
    23 3.299
    4 3.3
    1 3.304
    1 3.309
    5 3.33
    7 3.331
    13 3.332
    6 3.333
    3 3.334
    1 3.341
    1 3.345
    1 3.356
    4 3.365
    5 3.366
    4 3.367
    1 3.368
    1 3.384
    1 3.387
    1 3.4
    1 3.408
    1 3.419
    1 3.434
    1 3.435
    1 3.452
    2 3.468
    1 3.483
    1 3.504
    1 3.509
    1 3.535
    1 3.536
    1 3.537
    1 3.538
    2 3.569
    1 3.571
    1 3.603
    3 3.604
    1 3.607
    1 3.626
    4 3.637
    11 3.638
    6 3.639
    2 3.64
    1 3.655
    4 3.67
    1 3.671
    8 3.672
    6 3.673
    1 3.674
    1 3.704
    3 3.705
    3 3.706
    1 3.707
    1 3.773
    1 3.828
    1 3.885


    RNG99 with Illapa and Iuitl Wristbands (includes Overkill use):
    Spoiler: show
    Max: 3.379 and Min: 0.884

    1 0.884
    2 1.191
    1 1.223
    1 1.224
    1 1.53
    1 1.531
    1 1.564
    2 1.599
    2 1.633
    1 1.634
    1 1.665
    1 1.666
    4 1.667
    1 1.699
    2 1.701
    3 1.972
    1 1.973
    1 2.006
    4 2.04
    1 2.041
    1 2.073
    1 2.074
    1 2.108
    1 2.142
    1 2.143
    1 2.211
    1 2.348
    1 2.414
    2 2.415
    1 2.417
    1 2.423
    1 2.447
    2 2.448
    1 2.482
    1 2.517
    1 2.823
    3 2.856
    1 2.857
    1 2.889
    1 2.924
    1 2.925
    1 2.952
    1 2.958
    1 2.983
    1 2.991
    1 3.078
    1 3.094
    2 3.162
    1 3.163
    1 3.179
    2 3.194
    1 3.195
    11 3.196
    2 3.197
    3 3.23
    5 3.231
    2 3.263
    1 3.264
    5 3.265
    1 3.291
    4 3.297
    12 3.298
    9 3.299
    1 3.3
    1 3.331
    3 3.332
    6 3.333
    1 3.336
    3 3.366
    1 3.379


    AF3+2 hat with 5/5 merits and the same Illapa setup:
    Spoiler: show
    Max: 3.502 and Min: 1.633

    2 1.633
    1 1.664
    1 1.665
    1 1.667
    1 1.768
    1 1.871
    4 1.972
    1 1.973
    2 2.005
    2 2.006
    1 2.007
    1 2.009
    1 2.041
    1 2.073
    1 2.074
    1 2.075
    1 2.1
    1 2.107
    4 2.108
    2 2.109
    1 2.11
    3 2.143
    1 2.293
    1 2.38
    1 2.413
    6 2.414
    1 2.415
    4 2.448
    2 2.449
    2 2.45
    2 2.481
    2 2.516
    4 2.517
    1 2.55
    1 2.584
    1 2.624
    1 2.788
    1 2.789
    1 2.79
    1 2.854
    3 2.855
    5 2.856
    5 2.857
    1 2.889
    1 2.89
    2 2.891
    1 2.924
    1 2.957
    1 2.958
    1 2.993
    1 3.117
    1 3.192
    3 3.194
    7 3.195
    16 3.196
    10 3.197
    2 3.198
    1 3.2
    1 3.21
    1 3.216
    3 3.229
    10 3.23
    7 3.231
    4 3.232
    1 3.237
    5 3.263
    9 3.264
    8 3.265
    1 3.266
    2 3.296
    12 3.297
    15 3.298
    7 3.299
    4 3.3
    1 3.308
    6 3.331
    9 3.332
    8 3.333
    4 3.334
    1 3.335
    2 3.365
    5 3.366
    5 3.367
    1 3.368
    1 3.373
    2 3.401
    2 3.402
    1 3.468
    1 3.493
    1 3.502


    AF3+2 hat and Overkill with the same setup:
    Spoiler: show
    Max: 1.7 and Min: 1.19

    2 1.19
    1 1.225
    1 1.258
    1 1.326
    1 1.564
    1 1.565
    1 1.666
    2 1.667
    1 1.7


    So Overkill gives about 50% Snapshot.

    Edit 2: Actually, after looking at this more I don't really trust this data at all. I'm going to have to do a lot more shooting to get real values for this.

  9. #49
    Ridill
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    Was that no augment wristbands? And holy crap 50% snapshot... assuming you didn't make a mistake and there is no cap you could theoretically get down to just the after shoot delay?

  10. #50
    D. Ring
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    Phoenix

    Betting on 80% snapshot cap

  11. #51
    BG Content
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    Lakshmi
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    Instead of 50% Snapshot, I think it's just half delay. I went from 0.7 to 0.35 seconds with Machine Crossbow when I put up Overkill.

  12. #52
    Ridill
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    Darn I was afraid of that

  13. #53
    Ridill
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    Quote Originally Posted by Darkmagi View Post
    Betting on 80% snapshot cap
    I kinda of doubt it. Notice they didn't a make one for melees until after drk had exceeded it. They tend to react after the fact lol

    Plus melees don't have a set unalterable 1 second delay between shots. At 80% haste idk say ragnarok and 100% snapshot anything assuming perfect human/tool shooting (also note you can't switch to non snapshot mid way which will lower dps a bit) you'd only be slighlty faster with the ranged but if you actually take into account human reaction time they will be decently close

  14. #54
    BG Content
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    It's possible this is olde news and I just didn't have it right on the wiki, but it's 0.75 Ranged Attack per STR and Ranged Acc per AGI.

    +0 STR = 313 Ranged Attack
    +80 STR = 373 Ranged Attack

    +0 AGI = 306 Ranged Accuracy
    +80 AGI = 366 Ranged Accuracy

    Stout Arm gives +90 Ranged Attack.

  15. #55
    Smells like Onions
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    Quote Originally Posted by Byrthnoth View Post
    Sure thing:
    Code:
    timeit = require 'timeit'
    
    function event_addon_command(...)
        if ... == 'reset' then
            Max = 0
            Min = 999
            DelayArray = {}
            add_to_chat(5,'Max and Min Reset.')
        elseif ... == 'display' then
            add_to_chat(5,'Max: '..Max..' and Min: '..Min)
            local trans_tab = {}
            for i,v in pairs(DelayArray) do
                if trans_tab[v] then
                    trans_tab[v] = trans_tab[v]+1
                else
                    trans_tab[v] = 1
                end
            end
            local a = {}
            for n in pairs(trans_tab) do table.insert(a, n) end
            table.sort(a)
            for i,n in ipairs(a) do
                add_to_chat(5,trans_tab[n]..' '..n)
            end
        end
    end
    
    function event_load()
        Max = 0
        Min = 999
        DelayArray = {}
    end
    
    function event_unload()
    end
    
    function event_action(act)
        local j = 0
        if act['category'] == 12 and act['param'] == 24931 then
            ttime = timeit.new()
            ttime:start()
        elseif act['category'] == 12 and act['param'] == 28787 then
            j = ttime:stop()
            add_to_chat(5,j..' Interrupted.')
        elseif act['category'] == 2 then
            j = ttime:stop()
            DelayArray[#DelayArray+1] = j
            if j > Max then
                Max = j
                add_to_chat(5,j..' Completed. New Max!')
            elseif j < Min then
                Min = j
                add_to_chat(5,j..' Completed. New Min!')
            else
                add_to_chat(5,j..' Completed.')
            end
        end
    end
    I'm not sure if it's just me using this wrong or if things have changed since you shared your script. I've loaded it as a plugin but it doesn't respond to reset or display commands?

    I'd like to test out a few of the not so common snapshot pieces for cor, to have piece of mind. Any help would be great!

  16. #56
    BG Content
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    Sorry, the Lua API has changed a lot since I wrote that. The new addon would be:
    Code:
    timeit = require 'timeit'
    Max = 0
    Min = 999
    DelayArray = {}
    
    windower.register_event('addon command', function (...)
        if ... == 'reset' then
            Max = 0
            Min = 999
            DelayArray = {}
            windower.add_to_chat(5,'Max and Min Reset.')
        elseif ... == 'display' then
            windower.add_to_chat(5,'Max: '..Max..' and Min: '..Min)
            local trans_tab = {}
            for i,v in pairs(DelayArray) do
                if trans_tab[v] then
                    trans_tab[v] = trans_tab[v]+1
                else
                    trans_tab[v] = 1
                end
            end
            local a = {}
            for n in pairs(trans_tab) do table.insert(a, n) end
            table.sort(a)
            for i,n in ipairs(a) do
                windower.add_to_chat(5,trans_tab[n]..' '..n)
            end
        end
    end)
    
    windower.register_event('action',function (act)
        local j = 0
        if act['category'] == 12 and act['param'] == 24931 then
            ttime = timeit.new()
            ttime:start()
        elseif act['category'] == 12 and act['param'] == 28787 then
            j = ttime:stop()
            windower.add_to_chat(5,j..' Interrupted.')
        elseif act['category'] == 2 then
            j = ttime:stop()
            DelayArray[#DelayArray+1] = j
            if j > Max then
                Max = j
                windower.add_to_chat(5,j..' Completed. New Max!')
            elseif j < Min then
                Min = j
                windower.add_to_chat(5,j..' Completed. New Min!')
            else
                windower.add_to_chat(5,j..' Completed.')
            end
        end
    end)

  17. #57
    Smells like Onions
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    Fantastic, Thanks for the super quick reply! It's registering the shots.

    I think this is where user error comes in. I named it test.lua but when I try to call the actions with "test reset" or "test display" it doesn't post to chat. Should I be loading it as a script or am I just using the wrong command function?

  18. #58
    BG Content
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    //lua c test reset

  19. #59
    Hydra
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    Quote Originally Posted by Byrthnoth View Post
    This would indicate about a 37% Rapid Shot proc rate. I am 5/5 merits, so this would indicate a ~32% base +/-2% (assuming correct classification, so maybe larger). Not very pretty, but maybe more accurate than previous tests.
    I'm curious how much total delay reduction we can get out of stacking Rapid Shot from Orion Beret +1 (14), Arcadian Jerkin +1 (12), and Arcadian Socks +1 (6). (32 total)

    In a previous post you mention the base trait contributes to a total of 10% delay reduction.

    Conclusions:
    * Rapid Shot job trait on 99RNG reduces ranged delay by an average of 10%.


    If approx. 32% rapid shot contributes to 10% delay reduction, do you think it's somewhat safe to assume adding another +32 rapidshot would equal -20% dealy reduction? (not including merits)

    Thanks

  20. #60
    RIDE ARMOR
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    Cerberus

    did anyone ever find out how much snapshot wurrukatte boots gives?

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