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  1. #101
    New Spam Forum
    Join Date
    Sep 2014
    BG Level

    However, if I did as byrth suggested and put random delays into my between shots, it would randomize any syncing to the server and over enough samples we could see the image of what is going on despite the bad resolution of packets.
    The problem with this is that incoming communications likely trigger the next outgoing communication, which would mean there is a high potential for r2 to remain close to the same bias without ever having a chance to balance out. This would require specific testing, unless anyone's reverse engineered the packet generating functions or has in-depth knowledge of SE's server code.

    No matter how you look at it, adding additional delay is the most effective way to minimize interference from packet intervals.

  2. #102
    Join Date
    Apr 2011
    BG Level
    FFXI Server

    So by chance was looking thru ffxiah rng section and seems they been doing some ranged delay testing themselves that has been rather interesting. Think the biggest being velocity shot is separate from snapshot

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