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Thread: Quantum Break (PC/XB1)     submit to reddit submit to twitter

  1. #61
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    Though I don't really agree with his tastes generally, Jim Sterling's review piqued my interest a bit. Basically went from "I'm not really buying into the pre-launch hype" to "okay, once I actually played it is understand what the big deal is" to an 8.5 score. Not going to buy it outright at full price, but it's definitely making me keep an eye out for possible cheap sales in the future.

  2. #62

    The live-action shit is embarrassing and I would actually still want to play it if they threw all of their energy into amazing/smart gunplay and superpower combat.

  3. #63
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  4. #64
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    I played through Act 1. My first impressions are pretty decent. It's basically a pretty game, good story, and some loose gameplay to support it all... and I'm OK with that. The live action was a lot better than I was expecting. They did a great job casting the actors and this is the first game, IMO, where the CG actually looks enough like them to suspend my disbelief. Pretty sure I'll sell off my Win10 copy though assuming it is possible. I just don't see it quite that compelling enough to hang onto two copies.

  5. #65
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    Just gonna wait for the deluge of used copies that end up in gamestop in the next few months so I can get it for $30, beat it and bring it back. Or just do that when it's 54.99. Doesn't matter I guess if I'm bringing it back.

  6. #66
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    http://www.vg247.com/2016/04/06/quan...ate-eye-patch/

    PC players who circumvent the DRM or play a pirated copy will have a main character who wears a pirate eyepatch.

  7. #67
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    That sounds like an incentive to pirate, not a deterrent.

  8. #68
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  9. #69
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    Just finished this and wanted to share some impressions. The following is spoiler-free but marked off just to be nice.

    Spoiler: show
    This game is good. Really fucking good. I've seen it said that this game is worth buying an Xbone for, and I can't disagree.

    But I also see where the dissent comes from. You have to go in knowing the experience is 65% story and 35% gameplay. And if that isn't for you, fair enough. But the story... oh god the story... I put this up there with some of the best I've seen in a videogame. It's in the same league as System Shock 2, Mass Effect, Bioshock. I'm not saying better than, and I'm not saying 100% perfect, but I can't remember the last time I was willing and anxious to read every terminal, check every office, and just dive into the lore. It really makes you care about what's happening in a really unique way.

    Some of that is the graphics. Yes the game is pretty, no, gorgeous. But this is also the first time that, for me, the CG was good enough that I actually felt like the characters came to life and were believable. I don't care what an analysis says this is running resolution-wise, the game just blows you away. And the live action was impressive as well. I had pretty low expectations to be honest. I work in video production and can be a gigantic critic, but I found myself really looking forward to the next episode. I'm a little torn in that I would have LOVED to see more, but I fully admit the game was already a little too light in actual gameplay. That must have been a very difficult balance to strike.

    While I don't think I'll play through this again right this second, I am very curious just how different some of the alternate paths can be. Is it just a few throw-away lines here and there? A quick added or deleted scene? Or do you get significantly varied events and characters? There were a couple of place I could see a divergence leading to a (potential) alternate boss fight.

    If you are looking purely at gameplay, I can see why some might find this game disappointing. The action sequences aren't terribly long, the combat is just "fine", the skill-progression is uninspired and not particularly meaningful. But none of that is it bad. And if that's all Quantum Break had to offer, yeah, it'd just be another one of those games. But, at least for me, this is one game I'm going to remember fondly for a very long... time.

  10. #70
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Eh im glad you really enjoyed but to me the story was near where near the levels of Bioshock.

  11. #71
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    Just got my Win10 code. Was anyone here interested in buying it? I was thinking around $40?

  12. #72
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    I just got mine and PMed Krandor a few mins ago lol

  13. #73
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    AMD > NVidia (by about 20 FPS), 50 FPS max, Runs Better on XBone
    Playing the game Offline triggers the Piracy Eyepatch
    If you own both versions, only one can be active at one time


  14. #74
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    Windows 10 issues & solutions

    –Stuttering frame-rate / frame pacing

    There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.

    –Windows 10 performance issues

    -Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.

    Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behaviour in future updates.

    If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it’s another potential problem.

    –Graphics drivers

    We recommend, for AMD Radeon GPU’s, AMD Radeon Software Crimson Edition 16.4.1

    We recommend, for NVIDIA GPU’s, 362.00 from NVIDIA.

    Keep in mind, these drivers might have an impact on other software on your computer.

    –Windows 10 frame rate locked?

    In May, Microsoft will be enabling the ability for developers to disable v-sync and adding support for G-Sync and Freesync monitors. This means that UWP games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.

    –No option to quit from main menu

    We hear you! By popular demand, we are adding an exit option to the main menu in an upcoming title update. For now, similar to all Windows 10 apps, you will need to use Alt-F4 or move the mouse cursor to top right corner of the window to the see the X icon, which you can click to exit the game.

    –Crashing on launch

    We have been able to repro at least one reason for a rare crash on launch– with some SIMD instructions that require SSE4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported.

    –Image quality

    We are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give PC gamers more choice and this will come in a future update.

    –Does Quantum Break support SLI or other multi-GPU solutions?

    Quantum Break on Windows 10 unfortunately doesn’t support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.

    –Render technique and resolution on Windows 10

    The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560×1440 they would be 1706×960.

    –Download issues

    We are aware some users are having issues downloading the game from the Windows Store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the Windows 10 Anniversary Update this summer will massively improve the overall experience for these kinds of big games.

    General issues & solutions (Xbox One and Windows 10)

    –Light flare / blinking lights

    This is a known issue. A permanent fix is being introduced in the next Title Update in the near future. For now, the problem can be resolved by exiting and re-launching the game.

    –Film grain

    This is an artistic choice from Remedy Entertainment. We wanted a cinematic look for our game and “film grain” is part of that look. Depending on the brand of TV you use or if your Xbox One is connected to a monitor, the film grain can look very different. Always use “Game Mode” on your television if such a feature exists. Make sure you adjust your sharpness setting down on your monitor or TV as well as the brightness setting in Quantum Break.”

    –Ambient subtitles

    While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.

    –No dialogue on Xbox One

    If your game is missing dialogue, this is probably because you are listening in stereo, but the Xbox One is set to play back surround 5.1 or 7.1.

    To solve this on Xbox One:

    Scroll left from Home to open the guide
    Select Settings
    Select All Settings
    Select Display & Sound
    Select Audio output
    Set the output to Stereo
    –Cloud save issue on Windows 10 and Xbox One

    Cloud save issues with the Windows 10 version of Quantum Break have been resolved with the March update (Windows 10 Version 10586.164, 64-bit only). To avoid any issues, please switch Microsoft accounts before signing in to the Xbox app and/or check Windows Update to ensure that you are using the latest version of Windows 10.

    We are aware of this issue on Xbox One and are working to address it in a future update. To avoid any issues, please quit the game before turning off your console.
    http://community.remedygames.com/for...-status-update

  15. #75
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    Quote Originally Posted by 6souls View Post
    Unlocked Framerate, Freesync, and G-SYNC Support finally added
    The Minus, Game Devs have to add these to their games before they can be taken advantage of

    https://blogs.msdn.microsoft.com/dir...abled-for-uwp/


  16. #76
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    4K patch announced for XBone X. I guess the PC version has issues with 4K currently.

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