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  1. #41

  2. #42
    Banned.

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    Blocked by Viacom? lol

  3. #43
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  4. #44
    Formerly BGTemp // TERA Fan
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    I just came across this game today while looking into Destiny. I've never played a Tom Clancy game before but dang if this doesn't look sic. Coming to the PC too is a huge plus (dunno if a mod wants to update the tread title to reflect that).

  5. #45

    Sweaty Dick Punching Enthusiast

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    http://www.joystiq.com/2014/01/07/ru...arely-started/

    According to a source at The Division developer Ubisoft Massive, the PC, PS4 and Xbox One game won't be able to meet its projected 2014 launch. The game takes place in New York as it's swept up in a global pandemic triggered during Black Friday.

    "The game engine works well, it's not done but works well. The actual game development has barely started, however," a Ubisoft Massive source has told GameReactor. "The fact that Ubisoft has gone public with a 2014 release date feels laughable to be perfectly honest, we will never be able to release The Division this year. It's a large project, and we have very far to go."
    Bummer

  6. #46
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    TBH, that graphical demo they showed a while back was insane. This game has the best looking graphics I have seen thus far.

  7. #47
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    Yea that snow drop engine trailer looks insane. Definitely worth the wait.

  8. #48
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  9. #49
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    Quote Originally Posted by Qalbert View Post
    Q: Could you explain the philosophy behind Snowdrop?

    A: Snowdrop was created in-house, at Massive, in response to a specific requirement: to do things better, not bigger.

    AAA game development projects are growing in scope exponentially, so we wanted to be smart and not rely on brute force. We needed an engine that would support how we work in the studio, promote creativity, and allow the freedom to experiment and prototype.

    The result of this thinking was the creation of an incredibly powerful engine that truly empowers the content creators, and gives them as much control and freedom as possible to innovate and create amazing games.

    Q: What are the benefits of using Snowdrop as a tool, for a development team?

    A: At its core, the Snowdrop engine is a node-based system, which is the beating heart of the engine. It affects all the systems of the engine, from rendering, to AI, to mission scripting and the UI.

    Snowdrop is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before. The game and the editor are unified, and everything in the engine runs in real time, which means that the ongoing project is always playable. This is extremely useful and allows for the implementation of new ideas and creations instantly; providing the ability to check the consistency of the game world at any time.

    The engine is extremely easy to set up and use, and gives the content creators the time and freedom to explore different directions. Working with the engine is like solving a puzzle, because it’s just a matter of how you combine different components together. It can also be compared to building blocks where you can quickly test an element and see what the impact is; allowing for innovation which may culminate into unexpected results that make the game stronger.

    Q: How is Snowdrop helping your team day to day, what new things does it enable content creators to achieve?

    A: Thanks to the tools provided by Snowdrop, we can create more with less. The engine enables procedural creation of environments: with a limited amount of blocks, we can create huge and detailed worlds. We are also able to reach an unprecedented level of lighting fidelity with real time global illumination.

    Thanks to the power of our technology, we have empowered our artists and thus can reach levels of quality never before seen in video games. With the usability of the tools, people really excel in what they create. This has resulted in amazing graphics, as well as unexpected new features and unique innovations that really push the engine, the power of the consoles, and the games we work on, forward.

    Q: Are there going to be forests, flies and turrets in Tom Clancy’s The Division, like we see in the Snowdrop video?

    A: The forest shots, turrets and giant flies that you saw in the trailer are not part of The Division. This video is a technical demonstration, to display Snowdrop’s full capacities as a new generation engine. Snowdrop is capable of creating a large range of varied universes, procedurally, and in an unprecedented level of detail.
    HQ video - https://mega.co.nz/#!DBwwXCqZ!J5MjC7...Ni_O9khx_7bKv4

  10. #50
    Formerly BGTemp // TERA Fan
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    I've been holding out on a new video card for ages, this is going to be the game I finally break open the wallet for

  11. #51
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    To be released in 2015
    Agents,

    Today we announced that Tom Clancy's The Division will be available in 2015 for Xbox One, PS4 and PC.

    Working on The Division is a once in a lifetime opportunity for all of us at Massive, Reflections, and Red Storm Entertainment. We are creating something we are really proud of and we don't want to compromise on quality. We are going to release the game when it's ready.

    We want to thank you again for the exceptional ongoing support. Community is at the heart of what we are doing and we’re very much designing the game with you in mind, so your involvement means a lot to us.

    The production is getting stronger every day and we can't wait to show you what we’ve been up to at this year’s E3.

    Massive love - The Dev Team
    http://tomclancy-thedivision.ubi.com...3A148-76770-32

  12. #52
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    http://www.gamereactor.eu/news/12300...+The+Division/
    Back in January we reported that The Division would not see release in 2014, (via an anonymous developer source): "The game engine works well, it's not done but works well. The actual game development has barely started, however."

    Last night it was confirmed by Ubisoft that The Division would indeed not see release in 2014.

    With this announcement fresh in mind, we've been updated by our source on where the game is currently, with Ubisoft bringing in several external developers to the project (Reflections and Red Storm confirmed), and an increased budget to ensure a fantastic end result.

    "The Division is without a doubt one of the most ambitious game projects of all time and our publisher has naturally realised this. We've been given increased resources, we're hiring lots at the moment and are given a lot of help from other Ubisoft teams which is going to be needed if we are to deliver a finished game by next fall. Sadly I still think that the date is a tad bit optimistic as we still don't have a functioning game and still have massive problems making our multiplayer component work at the concept stage. At the same time both we and our publisher are incredibly happy with our game engine and Ubisoft will naturally make use of it in lots of upcoming titles."

    There has also been talks of Massive shifting focus from the PlayStation 4 to Xbox One after pressure from Microsoft, something that our source denies.

    "That's not correct. PlayStation 4 is the more powerful hardware and we feel it is easier to develop for. Snowdrop works better on PS4 and even if Microsoft do want us to shift lead platform that's not something that has happened."

    During the conversation we learnt that Massive have major issues with cross-platform features for multiplayer and that Uncharted 3 has served as inspiration for the animations in the game. Apparently more than 1000 minor movements are triggered as the player crouches down behind a car door, behind a garbage can or skips over a stone. The animations in The Division are described as the best ever in an action game - something that does little to help ease the pain of having to wait for it.

    Finally our source tells us of how annoyed people at the studio were at Ubisoft without consulting with Massive when they revealed a 2014 street date at last year's E3.

    "It felt like being punched in the face to be perfectly honest. At the end of the day we don't want to do a Battlefield 4 and release an unfinished game. There's too much potential in the concept that is The Division at the moment, that we've asked for more time and resources in order to fully realise this fantastic vision."

  13. #53

    Realistic crouching behind trash cans? Mmmm, urban battlefield erotica. How am I supposed to get excited about these updates? lol

  14. #54
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  15. #55
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    ^ -_- What is that? A teaser for a teaser? Considering what we've seen prior, this is pretty weak.

  16. #56
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  17. #57
    Annihilation Banwave
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    Sweaty Dick Punching Enthusiast

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    Day one.

  18. #58
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    Must have.

  19. #59
    Electric Six groupie
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    Still looks fun as hell despite scripted gameplay. Like this idea of bases and stuff.

  20. #60

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