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  1. #1
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    The Order: 1886

    Shuhei Yoshida, president of Sony’s Worldwide Studios came on stage to announced the firm has “the largest first-party network”; 14 studios in total and new Ip are being worked on for PS4. 20 new IP will be released for the console in the first year. One exclusive to PS4 is Sony Santa Monica’s and Ready At Dawn’s game which looks to take place in the early 1900s. But has a Steampunk feel due to the weapons. The Order: 1886 is the name of it, and it was rumored a while back.

    Set in the Victorian era of London, The Order: 1886 is the first original IP created by Ready At Dawn, and it takes place in an alternate history where technological advances take center stage in a battle against a powerful and ancient foe.

    The game takes place nearly forty years after the Industrial Revolution, but unlike the actual one, the one in the game stems from mankind’s “desire to prevail in a centuries-old war.”

    In the game, you are a knight in an ancient order, and while it takes place in an alternate history, players will interact with real-world historical characters who will aid them in their quest.

    The gameplay will also be seamless, as it there won’t be “any visual discrepancies or breaks in continuity between gameplay and cinematic.”
    http://www.vg247.com/2013/06/11/the-...unced-for-ps4/

  2. #2
    Ridill
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    The trailer looks good, but it's probably all pre-rendered....
    I still am sort of looking forward to hearing more about this, interesting concept to put characters in a historic period yet give them crazy weapons.

  3. #3

    Looks pretty neat but I'd have to see some gameplay first.

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    Q: So, exactly what kind of game is The Order: 1886?
    A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

    Q: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?
    A: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

    Q: Are Londoners going to recognize it as they city they live in today?
    A: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

    There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

    Q: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?
    A: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.

    We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

    Q: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?
    A: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

    The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

    With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

    Q: It’s a good fit – London can be pretty filthy!
    A: That’s exactly right, and that’s why we chose it I think.

    Q: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?
    A: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!
    http://blog.us.playstation.com/2013/...s-new-details/

  5. #5
    blax n gunz
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    LOL this renders at 800p, likely at 30fps.

    NEXT GEN

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    Quote Originally Posted by Correction View Post
    LOL this renders at 800p, likely at 30fps.

    NEXT GEN
    Can't have a movie-like experience without dem black bars.

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    Quote Originally Posted by Correction View Post
    LOL this renders at 800p, likely at 30fps.

    NEXT GEN
    Who fucking cares. Its something different and new. Looks pretty bad ass too.

  8. #8

    I liked the trailer, looking forward to seeing more

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    When creating our alternate history in The Order: 1886, our goal was to make the environment as believable as possible while at the same time adding our own twist to real places. With the release of our trailer back at E3, we hinted at our vision of an alternate London.

    This Neo-Victorian London will seem familiar to everyone, however, advances in technology will take center stage in many ways as you navigate the city. One of the main examples is the advent of electricity throughout the city, well before its time. Gas lamps are replaced by electric street lights. Everywhere you go, you can hear the hum of electricity running through the city.

    The London subway system is present in our version of the world, but it’s much more advanced than it was in real life. Certain sections of the subway system run above ground in between buildings throughout the city. Electric signs line the streets making some areas of London almost look like Times Square.

    The other big change you will witness is in the skyline of London. Although the familiar sights of Big Ben, St. Paul’s, and the Tower Bridge are present, the skyline is broken up by watch towers. Their searchlights are constantly scanning the city and the skies. The other change in the skyline is the presence of airship mooring towers. In The Order: 1886, London is patrolled day and night by a squadron of dirigibles called the Sentinels. All of these are a constant reminder that the world is not as it seems.

    These changes are the result of our Industrial Revolution, mankind’s chance to take the upper hand in a centuries-old war. Mankind now has access to advanced weapons, one of which you saw in the trailer — a rifle that can fire electricity.

    Communicators give you the ability to converse with the rest of your squad. A thermite gun allows you to shoot a cloud of inflammable thermite that can be ignited by a flame or by shooting a flare into it. In contrast to these advanced weapons, you’ll still be able to use more traditional black powder guns. These give a sense of realism and believability to the world and make the atmosphere feel dirty and palpable, reminiscent of the way we’re used to viewing the real, post-Industrial Revolution Europe.

    The team will be sharing more information about the game in the months to come.
    http://blog.us.playstation.com/2013/...r-1886-on-ps4/

    Franchise Mode Activated
    At the first tech demo for The Order: 1886 at Gamescom today, Ready at Dawn CEO Ru Weerasuriya told VG247 that the game will be a franchise. This came after he stated that the “first game” takes place in post-industrial London. Weerasuriya also said “that it may branch out into other media.”

    This isn’t a huge surprise, as the majority of triple-A games these days are created with a franchise in mind. Still, it speaks of a certain confidence in the project. The talk of other media also leaves room for speculation. We might see a Vita spin-off for the game, as well as an eventual sequel. It could also mean a film or TV project. Still, that is very much speculation at this point.
    http://www.vg247.com/2013/08/21/the-...strial-london/

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    Gamers got their first glimpse of The Order: 1886 at E3 2013, when a brief and enigmatic trailer showed off a squad of soldiers in 19th century London fighting off an attacking pack of strange creatures. Ready At Dawn, best known for its PSP God of War and Daxter games, has remained silent about the new game in the months since. With our November issue, we blow out the full story on The Order, one of Sony’s big franchise premieres and exclusive PS4 titles for 2014.

    The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history. Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures. Ready At Dawn's fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.

    The issue features 12 pages of exclusive screenshots and info about this promising new game franchise.
    http://www.gameinformer.com/b/news/a...1886-5830.aspx

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    No multiplayer, game will run at 30FPS in 1080p
    The Order: 1886, Sony Santa Monica Studios and Ready at Dawn’s upcoming PlayStation 4 game, will not feature multiplayer, Ready at Dawn co-founder Andrea Pessino has confirmed.

    “No multiplayer,” Pessino said on Twitter. “It is a single player, third person action adventure game.”

    In related news, Ready at Dawn co-founder Ru Weerasuriya recently told Play3 the game will run at 30 frames per second in 1080p.

    “Currently, we are not targeting 60 frames per second,” Weerasuriya said. “In a first-person shooter, sure, that makes sense. Also, fighting games are undoubtedly suited for 60 frames. But for this, the cinematic experience is in the foreground—presented in full HD, 1080p. We’re in favor of spectacular effects and the highest possible resolution, but we limit ourselves to 30 frames per second.”

    We haven’t heard much from The Order since its announcement. That should change soon. Ready at Dawn showed members of the press a 40 minute gameplay demo earlier this week, with a preview embargo set to lift on February 18. Expect new information and footage by then.
    http://gematsu.com/2014/02/order-1886-will-multiplayer
    https://twitter.com/AndreaPessino/st...54614625632256
    http://webcache.googleusercontent.co...sm=93&ie=UTF-8

  14. #14

    “No multiplayer,” Pessino said on Twitter. “It is a single player, third person action adventure game.”
    Now i'm excited about it more.

  15. #15
    Ridill
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    Quote Originally Posted by Meresgi View Post
    Now i'm excited about it more.
    ditto

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    Embargo on Trailer and Previews lifts tomorrow at 8am EST / 5am PST
    http://gematsu.com/wp-content/upload...00GMT-2-18.jpg

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  18. #18
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    Welp, that looks like a 3rd person cover-based shooter all right.

  19. #19
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    Hope there's a slider for the motion-blur if they're going to maintain that much during actual gameplay.

  20. #20
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    Quote Originally Posted by Kaisha View Post
    Hope there's a slider for the motion-blur if they're going to maintain that much during actual gameplay.
    its needed for frame rate smoothing when a game isnt running at a constant rate

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