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  1. #3001
    the whitest knight u' know
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    Which is why Archer's 2nd job should probably be focused on ranged debuffing/crowd-control (heavy/sleep/aoe bind/etc.), emphasizing its role of supporting a party from afar, as opposed to supporting a party by singing in the middle of it.

    With the mini/boss mechanics we've seen so far, having someone that can inhibit adds/minions from a great distance before they release more adds, explode the arena, overwhelm your party, etc., will be quite useful.

  2. #3002
    CoP Dynamis
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    Quote Originally Posted by miokomioko View Post
    which is why Archer's 2nd job should probably be focused on ranged debuffing/crowd-control (heavy/sleep/aoe bind/etc.), emphasizing its focus on supporting a party from afar, as opposed to supporting a party by singing in the middle of it.
    Gun Mage

    http://images2.wikia.nocookie.net/__...ie_Gunmage.jpg

  3. #3003
    I like to eat food
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    Quote Originally Posted by miokomioko View Post
    which is why Archer's 2nd job should probably be focused on ranged debuffing/crowd-control (heavy/sleep/aoe bind/etc.), emphasizing its focus on supporting a party from afar, as opposed to supporting a party by singing in the middle of it.
    I think you could do this and just not reduce damage by 20% and have a solid Job. Managing 4/5 debuffs while rotating your damaging skills should, I think, keep the DPS contribution significant enough, but not overpower the tank or other straight DDs. Depends on how S-E works it though.

  4. #3004
    The Defense is ready, Your Honor
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    Quote Originally Posted by Churchill View Post
    If they make a ranged, instant damage heavy DPS class then the game might as well call itself fucked and let everyone know with honesty.
    Could make Ranger a pet class akin to FFV or something like WoW hunter or GW2 Ranger with a damage split between pet and Ranger.

    I'd personally like to see the return of the OP AOE healing + esuna Nightingale and the distracting counter-reset Tree Squirrel.

  5. #3005
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    At this point addressing ARC is the bigger deal since that's the actual problem. If you curb the damage ARC already has through a job, that just discourages playing the job if you want to do damage, and you do. DDing is literally the only thing ARC will be doing until it becomes eligible to quest a job. It might get as bad as wanting to go ARC for Job content. Except for AOEing, what is the offensive benefit of BRD for the ARC? Paeon is a wash due to the damage decrease.

    Taking out the "Increase Action damage" traits would probably do it. Unlike the other physical DDs, that damage boost is free and has a 100% uptime. I wonder why it doesn't fuck up THM/BLM, though...

  6. #3006
    D. Ring
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    Well, at this point I can only hope that the "Damage calculations will drastically change in Phase 4" (or whatever it says) addresses this.

  7. #3007
    Running Hell
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    Quote Originally Posted by LD View Post
    Taking out the "Increase Action damage" traits would probably do it. Unlike the other physical DDs, that damage boost is free and has a 100% uptime. I wonder why it doesn't fuck up THM/BLM, though...
    I always assumed those traits just meant increasing Auto Attack damage. Since "Base Action" to me sounds like how Yoshida wanted Auto Attack to be viewed as. When you have no TP so you can't use your weapon skills, you have some other form of attack to fall back on, hence the base action you would do when all others are unavailable.

    Addendum: The more I think about it the more I just think the enmity issues with Archer might just be a bug. I really can't see how Archer is generating more hate than say Lancer or Pugilist when Lancer and Pugilist have higher potency weapon skills, and can increase their own damage through self buffs with almost full up time like Heavy Thrust, Twin Snakes, Greased Lightning, etc.

  8. #3008
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    Quote Originally Posted by Voyage1970 View Post
    I always assumed those traits just meant increasing Auto Attack damage. Since "Base Action" to me sounds like how Yoshida wanted Auto Attack to be viewed as. When you have no TP so you can't use your weapon skills, you have some other form of attack to fall back on, hence the base action you would do when all others are unavailable.
    That would make the two instances of the trait on CNJ very puzzling, since no one ever auto-attacks with CNJ (you'd have to actually manually turn it on, if you wanted to do that, and since the damage is physical, it's utterly worthless). I'm quite positive they mean "actions" in the sense that any skill is an "action", and that the "base" part is referring to the "base damage" (i.e. potency) number.

    If I had to guess, I'd say the trait probably increases everything but auto-attack damage and DoT damage, but it might even affect those too.

  9. #3009
    I like to eat food
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    Quote Originally Posted by LD View Post
    I wonder why it doesn't fuck up THM/BLM, though...
    Different enmity calculations between melee abilities and magic? I know healing has a decimal enmity modifier close to .5.

  10. #3010

    If people can't see why instant damage high dps ranged class break the game (in game with a rooted tank and sliding) then I don't know what to say. Asking for one to do even more damage is like a Warrior in GW2 asking for HB to be buffed.

    Anything without AoE is a huge drawback, so yes that is one of the things Bard offers and Rain of Death also has a debuff.

    It's already to the point that 6xBRD, Tank, WHM parties will probably exist for non-dungeon content just due to the ease of the class, maybe even for dungeon content for the same reasons + added benefits from Bard. It isn't even the dreaded "elitists" - this community when doing public content looks for the lowest common denominator and cheeses to it because it's all the majority of people playing this game can accommodate. Ifrit Hard was retardedly slow using BLM, Moogle was dumb with Bards (though at the time, Archer was better as it was for Darkhold). BLM wasn't even close to the best way to do Garuda but it was easier. Seriously, if you had tried this with all MNK's for the BLM spots and told them not to be bad, every time she jumps it's like a Miser's worth of deeps. That fight is perfect for MNK's burst in 1.0 - of course, ignoring the super cheese skip 67% of the fight methods.

  11. #3011
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    Quote Originally Posted by Lucavi View Post
    pet

  12. #3012
    Banned.

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    Quote Originally Posted by Voyage1970 View Post
    Addendum: The more I think about it the more I just think the enmity issues with Archer might just be a bug. I really can't see how Archer is generating more hate than say Lancer or Pugilist when Lancer and Pugilist have higher potency weapon skills, and can increase their own damage through self buffs with almost full up time like Heavy Thrust, Twin Snakes, Greased Lightning, etc.
    moar attacks off the GCD = moar DEEPS

  13. #3013
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    River of Blood and Bloodletter have a possibility to be nasty. I wouldn't be surprised to see Square change River back to critical DoT damage to reset BL otherwise it'll be a spam fest.

  14. #3014

    Quote Originally Posted by Okan View Post
    River of Blood and Bloodletter have a possibility to be nasty. I wouldn't be surprised to see Square change River back to critical DoT damage to reset BL otherwise it'll be a spam fest.
    Hasn't it always been based off DoT Crit?

  15. #3015
    The Once and Future Wamoura
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    Quote Originally Posted by Elcura View Post
    Hasn't it always been based off DoT Crit?
    Currently I see
    Grants a 20% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.
    which implies a noncrit should work

  16. #3016
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    Quote Originally Posted by Elcura View Post
    Hasn't it always been based off DoT Crit?
    At the moment it's just a chance off a tick and it counts for both Venomous Bite and Windbite so you essentially have 2 chances per tick. Granted, not many people were able to experience it due to the cap being 35 and it being a level 36 trait. I expect we'll get a lot more clarification during phase 4. One thing to note is that both Windbite and Venomous Bite list critical hit as the cause for reset on XIVDB. From my experience, it did not reset on criticals at all prior to River of Blood at 36. What I mean is it's not like Archer gets a double dip on Bloodletter resets.

  17. #3017
    Fake Numbers
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    Quote Originally Posted by Rocl View Post
    Currently I see

    which implies a noncrit should work


    Deals wind damage with a potency of 60.


    Additional Effect: Wind damage over time
    Potency: 40
    Duration: 18s

    Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter recast time will reset

    I see the skills and the trait say different things lol

  18. #3018
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    Quote Originally Posted by Okan View Post
    At the moment it's just a chance off a tick and it counts for both Venomous Bite and Windbite so you essentially have 2 chances per tick. Granted, not many people were able to experience it due to the cap being 35 and it being a level 36 trait. I expect we'll get a lot more clarification during phase 4. One thing to note is that both Windbite and Venomous Bite list critical hit as the cause for reset on XIVDB. From my experience, it did not reset on criticals at all prior to River of Blood at 36. What I mean is it's not like Archer gets a double dip on Bloodletter resets.
    it adds that additional effect once you learn river of blood

  19. #3019
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    Quote Originally Posted by Eanae View Post
    I have no problem with Archer becoming Bard but it's kind of lame that there's no Ranger option.
    Musketeer bro. Its coming, when everyone least expects it.....

  20. #3020
    The Once and Future Wamoura
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    Quote Originally Posted by Godsleftsock View Post
    Deals wind damage with a potency of 60.
    Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter recast time will reset

    I see the skills and the trait say different things lol
    I was actually about to post the same thing but I thought Okan's post clarified; but yeah, the trait and ability tooltips are contradicting each other.