I have posted it in the beta forums but posting it here for BG members , there are no NDA broken from these information and so here it goes:
as the title mentioned, I will try to compile the information I have found about PVP in FFXIV since pvp information is scattered around the forum and websites. i have to give credit to all various posters in the forum who brought the information too. anyways here it goes:
Quotes from Yoshida:
"For A Realm Reborn‘s PvP we plan to implement two elements: the Coliseum for “casual” PvP matches and the Frontline for large-scale PvP battles. Frontline will feature epic battles among the three city-states and would be similar to a Realm vs. Realm which you can look forward to."
" we are designing it so that players that do not wish to take part in PvP are not forced to. The battle framework we are currently working on takes into account future PVP contents. We are planning two approaches to PvP. The first are battles in the Coliseum where you can have a fair duel against an opponent. The second is a PvP area where you can fight for control of various influences with several players."
" We are planning to have it so you can view the camera of the players PvPing, but we’re just barely progressing with this, so we will be looking into this as a feature to be released in the future"
" as far as PvP goes, opposing players will take fall damage during a match."
" First off, let me introduce a few of the rewards players can obtain through PvP. This PvP exclusive equipment has been modeled after animals"
"A geographic anomaly near Limsa Lominsa was shown very briefly in the “A New Beginning” trailer, the inside of which has been converted into an arena. Players will register for PvP battles inside the ship out front. The first PvP arena we plan to introduce will include pillars, stairs and other obstacles that players can exploit when engaging their opponents."
"After registration, players will be matched up automatically against other players based on their PvP ranking. It will be very casual, so hopefully everyone at least tries it out!"
"I'm not planning to allow PK in the Coliseum. Please consider similar to a sports match where the teams hold a sports-like competition. However, with the other one that takes place in the PvP area, players may be attacked by others at any moment as long as they are in that area. So as long as you don't enter that area, you will be safe."
" We’ve actually expanded the battle team just recently. And there are quite a lot of them that have played PVP games with me. We’ve put a lot of work into the system, including the core design"
" What we've decided to do is create two separate sets of skills for that players will have the freedom to interchange depending on whether they’re playing PvE or PvP. These PvP actions will be obtained through participation in PVP"
" I'm not sure how knowledgeable most people are about PvP, especially in the JP community, but the coliseum that we're planning to implement at launch is something like...a gathering place for the world's strongest warriors. When a PvP battle starts, you'll see four players from the opposing team on the other side. Once the signal is given, the battle starts. Now, if I was a black mage, I'd obviously focus on casting magic from a far while trying to keep my distance, since I'd be slaughtered in close combat. I might also hide behind pillars or other obstructions while attacking to prevent others from targeting me.
Of course, I'm sure opposing warriors and paladins would attack me first because of my low defense, so I would probably try to cast sleep or repose to take them out of the fight for a short while. Depending on your role and the situation, you'll want to fight with a different style. And, as I mentioned in the previous live letter, you can use the environment to your advantage. These matches will be balanced around 4 vs. 4. Hopefully everyone can try it out and go from there.
That's the general idea behind PvP. Of course, there will be situations where melee characters try to ensnare casters, or think of ways to prevent the opposing player from running away with sprint. Oh, and you'll be able to restore TP by using potions. I could go on and on about it. Anyway, you’ll receive points when you win a match.
And when you gain a certain amount of points, your PvP rank will go up. As you gain ranks in PVP, you'll receive a different type of points. These particular points can be used to obtain weapon skills, for example. PvP players can create certain builds by using these points. These points can also be used to purchase the PvP gear I introduced last time.
So essentially, your goal would be to gain points through matches to obtain PVP skills, passive abilities, and gear to grow stronger. You can even buy—well, I might get yelled at by the Battle team for saying this but...
For example, you'll be able to purchase this one paladin PVP ability, and its effect changes depending on what grand company you've joined."
Update 27/4/2013
"The PvP Coliseum will be added during phase 4 of the beta, but all PvP points earned will be reset at release to be fair to those not participating to the beta test."
Update 13/6/2013
UNOFFICIAL TRANSLATION
on front line, we are planning to implement it on patch 2.2 or 2.3 we’re talking which one it’s going to be on, it has higher probability of it being on 2.3 but once you go in, depending on your grand company the starting point changes so, you’re going to take over forts against other players. there are parts where crafters also comes to play. the frontline zones will be open for PVP 24hrs