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  1. #21

    OK its getting a big too much now

  2. #22
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    JESUS FINALLY

  3. #23
    Relic Horn
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    Everything in EQ Next’s environment is destructible. Every building and every rock can be smashed. Can be, but players won’t always have that power. “If we make the first player city destroyable, it’ll be a player parking lot, right?” says Georgeson. “But the monsters might be able to destroy it, so a dragon attack could come in and knock down your city wall.”
    EQ Next knows what areas are patrolled and populated, and how many adventurers have traveled any given stretch of road. So, rather than the designers plopping down static orc camps, orcs are created with these likes and dislikes and “released into the void.” They wander around looking for just the right stretch of road to camp near, and if guards start coming by, or players beat them back too often, they’ll move.
    This seems really ambitious but so far it's interesting. I'd give it a try if everything actually works the way they say, but it's too early to tell I think.

  4. #24
    filthy liars!
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    Buzzwords, Buzzwords, Buzzwords...

    Show the game already...

  5. #25
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    Quote Originally Posted by solracht View Post
    This seems really ambitious but so far it's interesting. I'd give it a try if everything actually works the way they say, but it's too early to tell I think.
    As long as its not all binary states.

  6. #26
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    WOW FOG AND crepuscular rays... LIKE NEVA SEEN BEFOR! -.-

  7. #27

    the character design is pretty awesome

  8. #28
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    Looks aesthetically pleasant so far. Not really a fan of the movement animations, but the freedom of movement is pretty fucking crazy lol

  9. #29
    filthy liars!
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    Lol MULTICLASS

    Movement still needs polishing, but looks good so far. Environment and art style is good too. Doesn't look like a kid who ate a box of crayons threw up on the screen.

  10. #30
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    40 classes and it looks to cartoony to me also can mix and match abilities from other classes... NEVER BEEN DONE IN A MMO! *sigh*

  11. #31

    Very impressive details, in the animations and combat skills

  12. #32
    Resident Moogle
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    Whirlwind attack
    I'm sold, so long ARR.

  13. #33
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    lol

  14. #34
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    Blow up anything anytime anywhere! O:

    Damn neat whirlwind...

    4 holy grails eh?

  15. #35
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    hmm ai sounds cool....

  16. #36
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    Everquest Terraria. More interested now.

    [EDIT] Ok, I'm having a hard time buying that this game's AI and world will be as dynamic as he's hamming it up to be. It's just sounding like an engineering nightmare of bug testing.

  17. #37
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    Quote Originally Posted by Kaisha View Post
    Everquest Terraria. More interested now.

    [EDIT] Ok, I'm having a hard time buying that this game's AI and world will be as dynamic as he's hamming it up to be. It's just sounding like an engineering nightmare of bug testing.
    But don't you want to believe?!

    I agree this needs more action and less talk, but so far it does seem interesting.

  18. #38
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    Ya Eyebrows slowly going up.. Iron golem knocks on your door... *CRIT*

  19. #39
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    Wait... this winter for this landmark thing... I was thinking 2015 at best for launch, now really interested.

  20. #40
    Nikkei's Hoe
    Worse than her at uno

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    In before tons of penis buildings.

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