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Thread: Conjurer Discussion     submit to reddit submit to twitter

  1. #81
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    Quote Originally Posted by Kiarax View Post
    Yes, comparing healers in different MMOs is clearly making jabs at FF14. Stop being fucking retarded.
    Only posting now because your comment is still on the current page.

    There had been some contradictory points brought up by someone across a couple posts between the end of the first and the middle of the second page (on inferior settings of course) that made it more of a complaining thread until constructive discussion started by the end of the second page. I think Gulk summed it up nicely by the middle of the second page:

    Quote Originally Posted by Gulkeeva View Post
    Yup not a valid comparison really, this isn't wow. Different game, different way of things being done. They probably intend the "healer" to be a "healer". It can do some damage, just like thm can do some healing but not enough to solo heal at higher levels.
    which is why I left it alone originally.

  2. #82
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    It bums me out the Regen isn't as usefull / OP as it was in 1.0 basically made my life as a Whm so much easier, but I guess without Sacred Prism Regen would just be something extra to do with minimal benefit. I'm still going to use it, I'm just hoping at higher lvls it's more effective and or we get sacred prism from arcanist.

  3. #83
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    Friend brought up a point last night that the aoe ability for spells may have been moved to arcanist/scholar. Do we have a spell list for those jobs and can WHM even sub sch spells?

  4. #84
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    Quote Originally Posted by Eanae View Post
    Friend brought up a point last night that the aoe ability for spells may have been moved to arcanist/scholar. Do we have a spell list for those jobs and can WHM even sub sch spells?
    Job skills/spells are only usable by that job. Only the class abilities can be shared. If SCH gets the ability to make spells AOE then nobody else will able able to use it. If ACN gets it then we may be able to use it on CNJ, but possibly not WHM.

  5. #85
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    As far as I can remember WHM is missing a second cross-class currently, now?

    Edit: Just checked in game. BLM & WHM are both missing cross-classes so it's more or less confirmed that BLM is ARC+ACN and WHM is THM+ACN; also in the ye olde DAT mined list from Phase2 there was no st->aoe ability afaik. Though a good number of things have changed since then and SCH wasn't included there.

  6. #86
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    Yeah, WHM and BLM were both knocked down to 1 class, so they will be getting Arcanist as a 2nd when that's implemented.

  7. #87
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    Quote Originally Posted by miokomioko View Post
    Yeah, WHM and BLM were both knocked down to 1 class, so they will be getting Arcanist as a 2nd when that's implemented.
    Well then I guess there is a chance we could see something as long as ACN gets the ability. I can see where they could make it a ACN ability as long as it's a "next spell is AOE" rather than "next offensive spell is AOE."

  8. #88
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    Some Conjurer thoughts:

    I really do enjoy playing CNJ/WHM quite a bit. It can be a very active caster job assuming you push it to be. Actually one of my favourite things is bouncing around Cleric Stance on and off, and essential habit for me.

    Personally I wish that more people would do this. Most CNJ play it super safe and just cure and occasionally Repose... Which is fine and sometimes is needed for the party to survive, but for all the other situations, why not just ready the boom stick and go to town? It certainly beats standing twiddling your thumbs while everyone's HP's full.

  9. #89

    I wish it was more evident when Cleric Stance was off, like an animation to deactivate, but not the same as activating.

  10. #90
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    The thing that would bug me is hitting Cleric Stance then Cure, only for my Cure to be interrupted by disabling Cleric Stance. Maybe it was a latency issue since I'm in the UK, but having to add an intentional pause because it'd randomly interrupt me was annoying.

  11. #91
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    Quote Originally Posted by Kiarax View Post
    The thing that would bug me is hitting Cleric Stance then Cure, only for my Cure to be interrupted by disabling Cleric Stance. Maybe it was a latency issue since I'm in the UK, but having to add an intentional pause because it'd randomly interrupt me was annoying.
    It's not just Cleric Stance, I think it's with any of the non-GC abilities. That is a legitimate bug right there but it didn't happen super often. It was more like a rare occurrence if anything.

    But off to the bug reports it goes!

  12. #92
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    Quote Originally Posted by Rionel View Post
    Some Conjurer thoughts:

    I really do enjoy playing CNJ/WHM quite a bit. It can be a very active caster job assuming you push it to be. Actually one of my favourite things is bouncing around Cleric Stance on and off, and essential habit for me.

    Personally I wish that more people would do this. Most CNJ play it super safe and just cure and occasionally Repose... Which is fine and sometimes is needed for the party to survive, but for all the other situations, why not just ready the boom stick and go to town? It certainly beats standing twiddling your thumbs while everyone's HP's full.
    Personally, I mark kill order and sleep mobs. If all I did was heal, Conjurer would be absolutely mind-numbing.

  13. #93
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    I actually do prefer to mark kill order as well, since as the non-pure-DPS person I have the luxury of being able to do a bunch of stuff at once.

    Plus it just makes it easier on the rest of my party as well if they have one less thing to worry about.

  14. #94
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    I used the bind sign to sleep mobs but tank were pissed because it was erasing their attack sign and they had no idea what to attack after i slept the mobs

  15. #95
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    Hmm, in my mind, it's usually the tank that does the kill order marks, but I guess it doesn't really matter.

  16. #96
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    Quote Originally Posted by Raldo View Post
    Hmm, in my mind, it's usually the tank that does the kill order marks, but I guess it doesn't really matter.
    I can usually get the next group marked and ready before the current one is down. Tanks can't really walk around corners or within marking line of sight (Haukke Manor is a good example of this, all of those rooms) while fighting, but I can.

    To Ratatapa: I just use the normal numbered signs. Keeps it simple, and anyone that would attack in the wrong order would also attack a mob with a special numbered tag.

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