This game definitely needs some UI scaling in place. I don't need the hotbars to be as big as they are currently so it's kinda hard to place stuff exactly where I want them due to overlapping.
This game definitely needs some UI scaling in place. I don't need the hotbars to be as big as they are currently so it's kinda hard to place stuff exactly where I want them due to overlapping.
I wouldn't say ruined... WoW may have ruined me though. I really wanted to be able to see the party frame be able to be horizontal.
1) Wtf is your res set at? Things looks so damned tiny.
2) PS3 limitations may limit hotbars but the cross-bars are 16 while the hotbars are 12. So if you can have 8 different cross-bars and 10 hot-bars. Well things are the same.
Beta 4. Its in the post they made in response to B2 feedback.
http://img.photobucket.com/albums/v2...713_041651.png
Like the simple clean look. More space for visuals.
https://dl.dropboxusercontent.com/u/...714_110058.png
New setup. The previous one hid the circle and that helps a ton with sprite-like mobs for PUG positions.
They are under "Signs" mostly used to let the party know what targets you want them to go through and in what order. And what targets to not attack.
Like some of the ideas I found here and adopted it. Can't wait until phase 4/retail when I can hide all those stuff I don't need to see (i.e. menu, inventory, gil, exp.).
We get to remove UI elements!? oh man this changes everything. Fuck the stupid inventory and mini menu
Yeah it's currently locked out in the system configuration, amongst other things like shared hot bars between classes.
I'll most likely move the combat chat back to the main window since currently, it's really not that important to look at it since every buff and enemy skill is animated on your character/target bar.
How exactly do you set the focus target? I have been trying to figure it out for a while and havent gotten a straight answer.
Shift+F, or you can change it at Keybind > Targeting > Set Focus Target.
Thanks much
Keybind options pretty much tells you everything. :3
Yeah, somehow I overlooked it.
Going with this layout. Divided the screen in thirds. I see no need for the vertical bars.
This is pretty close to what I'll run in P4. Perhaps a few adjustments here or there.