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  1. #81

    Quote Originally Posted by Sigmakan View Post
    SCH abilitites:
    Lustrate: Restores 20% of target's maximum HP. Only available when under the effect of Aetherflow.
    Sacred Soil: Creates a designated area in which party members will only suffer 90% of all damage inflicted.
    Duration: 15s
    Additional Effect: 20% chance that next Succor II will cost no MP
    Duration: 15s
    Only available when under the effect of Aetherflow
    Leeches:Removes a single detrimental effect from target.
    Succor II: Restores own HP and the HP of all nearby party members.
    Cure Potency: 150
    Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored.
    Duration: 30s
    Succor: Restores target's HP.
    Cure Potency: 300
    Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored. When critical HP is restored, damage nullification is doubled.
    Duration: 30s
    SCH abilities are interesting when paired with ACN ones. Use your own HP to refill your pet HP, use Succor to refill your own HP while healing others. Should make for an easily sustainable pet that doesn't flop under fire for SCH. Wonder if the caster pet can cure as well, or just does damage? Either way, SCH has some weapons to use to keep pets alive. Though ultimately it shouldn't matter much since summons are on a short recast. SMN looks to do damage through DoTs and Fester, along with pet signature attacks with buffs. Looks DPS support with debuffs? So pretty much the magical opposite of BRD lol. Depends on how strong signature attacks are though, no mention of potency.

  2. #82

  3. #83
    The Once and Future Wamoura
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    Lahabrea, Abyssal Celebrant (scion of light from ff12) ice-based and opposed to mateus (pisces)
    http://xivdb.com/?monster/2143/

    CONNECTION?

    http://xivdb.com/?monster/2148/

    Belias-Egi LOL

  4. #84
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
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    Some SMN abilities I found:

    Carbuncle (Topaz)
    Gouge: Delivers an attack with 70 potency, Additional Effect: Increased Enmity - Instant - Recast 3s
    Shining Topaz: Delivers an attack with 70 potency to all nearby enemies, Additional Effect: Increased Enmity - Instant - Recast 15s - Radius 4 yalms

    Purple Fairy
    Embrace: Restore target HP - Cure Potency 300 - Cast 2s - Recast 3s
    Silent Dawn: Silences Target - Instant - Recast 40s

    Green Fairy
    Embrace: Restore target HP - Cure Potency 300 - Cast 2s - Recast 3s
    Whispering Dawn: Gradually restores own HP and HP of all nearby party members - Cure Potency 100 - Duration 21s - Cast 2s - Recast 30s

    Ifrit
    Crimson Cyclone: Delivers an attack of 105 potency, Additional Effect: 2s Stun - Instant - Recast 4s
    Burning Strike: Delivers an attack of 120 potency

    Garuda
    Gust: Deals wind damage with 90 potency - Cast 1s - Recast 3s
    Backdraft: Deals wind damage with 80 potency, Additional Effect: 15-yalm knockback - Instant - Recast 90s
    Windblade: Deals wind damage with 100 potency - Cast 1s - Recast 3s
    Shockwave: Deals wind damage with 90 potency, Additional Effect: 15-yalm knockback - Instant - Recast 90s

    Titan
    Rock Buster: Delivers an attack of 85 potency, Additional Effect: Increased Enmity - Instant - Recast 3s
    Mountain Buster: Delivers an attack of 70 potency to all nearby enemies, Additional Effect: Increased Enmity - Instant - Recast 15s - Radius 4 yalms

  5. #85
    Salvage Bans
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  6. #86
    Relic Horn
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    Chirada-Egi, Suparna-Egi

    Someone has been having fun, some of these monster names are crazy

  7. #87
    Strider/Doom/Cyclops
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    Quote Originally Posted by Rocl View Post
    BRD changes:
    Flaming Arrow & Quelling Strike switched levels. FA is now 46 and QS is now 34
    Good change, sorely needed. It was dumb to make people level ARC nearly to cap for a SJ ability.

    Rain of Death no longer increases damage taken by 10%; Wide Volley also has a chance to reset of Rain of Death which confuses me--was this always there? (15% chance btw)
    It doesn't "reset" RoD (because RoD/WV/QN are all on GCD recast); it just gives a chance for the next RoD to cost no TP. And yeah, that was in B3.

  8. #88
    Strider/Doom/Cyclops
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    Quote Originally Posted by Takiwaki View Post
    What is the difference between Raise and Resurrection?
    Raise is cross-classable.

    That being said, since Rez is ACN/SCH/SMN only, I'm hoping that means that it doesn't have the same battle restrictions.

  9. #89
    Dragoon Princess
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    How are you guys seeing monsters? When I click it on the drop down it does nothing.

  10. #90
    Strider/Doom/Cyclops
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    Quote Originally Posted by Takiwaki View Post
    hmm @ those Sch Abilities, looks like just basic burst cures with dmg reduction. Hopefully the job mechanic will make this a bit less boring looking.
    I think it's a little more complex than that.

    SCH has it's damage reduction field (undecided as to whether this would look better as a hemisphere graphical effect), and has a cure that is a straight 20% (instead of potency based), but the other cures incentivize you to let people drop low enough that they are not overcured (since the amount of "stoneskin" is equivalent to the cure amount). You may also see SCHs focusing on +crit builds, as crit cures will double the SS amount.

    So far, it doesn't look very HoT to me; maybe that's all through the fairy.

  11. #91
    The Once and Future Wamoura
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  12. #92

    Quote Originally Posted by Spider-Dan View Post
    Raise is cross-classable.

    That being said, since Rez is ACN/SCH/SMN only, I'm hoping that means that it doesn't have the same battle restrictions.
    I think the point ultimately is that Rez is so that ACN doesn't need to set raise from the cross-class ability pool, since even if it were cross-classed it still wouldn't be as good as CNJ so there's no point in setting it. I doubt Rez gets a trait to allow it to be cast in battle (since I haven't seen one yet and there aren't any traits with the same icon) if it couldn't already.

  13. #93
    Relic Horn
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    Behemoth is a two-FATE chain, Odin is a single FATE that has like 8 spawn points all over the shroud

    Still sort of sad that the rewards are terrible but oh well, can't expect much from public content. At least we'll be able to use the items in vanity slots a few months from now.

    Also the minion descriptions are adorable
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    http://xivdb.com/?item/6166/Baby-Behemoth
    http://xivdb.com/?item/6194/Cactuar-Cutting

  14. #94

    Quote Originally Posted by Spider-Dan View Post
    I think it's a little more complex than that.

    SCH has it's damage reduction field (undecided as to whether this would look better as a hemisphere graphical effect), and has a cure that is a straight 20% (instead of potency based), but the other cures incentivize you to let people drop low enough that they are not overcured (since the amount of "stoneskin" is equivalent to the cure amount). You may also see SCHs focusing on +crit builds, as crit cures will double the SS amount.

    So far, it doesn't look very HoT to me; maybe that's all through the fairy.
    I think this is accurate. You have skills that increase healing potency of pets (direct/HoT), direct cures with SS attached, support fields and ways to keep you pets alive. Along with this, you get the debuffs from ACN to do damage with. Certainly a different playstyle with the pet mechanics, definitely more buff oriented and supportive than WHM which is far more direct, in both healing and damage.

  15. #95
    The Once and Future Wamoura
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  16. #96

    that Icon reeks of blue magic lol ( I know its a place holder)

  17. #97
    Sandworm Swallows
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    I was scared of how they'd handle Scholar/Summoner, but faith renewed. Really looking forward to trying all this stuff out, open beta can't come soon enough. =/

  18. #98

    Pretty sure that's the Cure icon.

  19. #99
    The Once and Future Wamoura
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    Quote Originally Posted by Elcura View Post
    Pretty sure that's the Cure icon.
    Boring placeholder ;;;;;;
    I go through this shit and headcanon shit so you don't have to:

    Odin abilities:
    Gugnir
    Darksteel Reins
    Zantetsuken
    Hall of Stone
    Hall of Lead
    Hall of Sorrow
    Valknut
    Einherjar
    Hopelessness

    Behemoth abilities:
    Thunderbolt
    [[Charybdis is here for some reason??]]
    Wild Horn
    Trounce
    Ecliptic Meteor

  20. #100
    Relic Shield
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    SO excited for the change to Regen, a little disappointed Arcanist didn't get that ability to make your next spell AoE had hopes for a cross class to whm.

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