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  1. #341
    the whitest knight u' know
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    Aaaand here they are again, translated. I may have made a spelling error here or there but I CARE NOT.

    Spoiler: show





  2. #342

    Quote Originally Posted by Alkar View Post
    Most of the jobs in ARR play in their own unique way despite being tied to FF tradition. The best example is probably SCH but all of them fall into this including WHM.
    Talking about more than just how they play. New concepts, new lore, new appearances.

    I had such high hopes for the original classes since they went through so much trouble to give them their own place in the game world. GLA were....um....gladiators, fought for money and fame. PGL were loan sharks and debt collectors. MRD were pirates/privateers. THM had some kinda weird life insurance/mortician deal goin....

    I wanted more of that.

  3. #343
    Strider/Doom/Cyclops
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    So where's all the P4 datamines? I want to see what Moogle Cap and Helm of Light give.

  4. #344
    the whitest knight u' know
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    It does seem odd that all that's been out there is maps/songs...

  5. #345
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    People are probably a little more hesitant after what happened with the benchmark datamining

  6. #346
    Puppetmaster
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    Quote Originally Posted by Spider-Dan View Post
    So where's all the P4 datamines? I want to see what Moogle Cap and Helm of Light give.
    Like 1 to 2 attributes and 20% EXP bonus up to level 10. For both of them.

  7. #347
    Hydra
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    So. I know 1.0 had foolishly huge maps full of nothing and copy-paste, but is it just me or is Mor Dhona really... really small? Coerthas is a decent size at least, but Mor Dhona disappointed me a little bit.

  8. #348
    Ridill
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    Quote Originally Posted by Niiro View Post
    Talking about more than just how they play. New concepts, new lore, new appearances.

    I had such high hopes for the original classes since they went through so much trouble to give them their own place in the game world. GLA were....um....gladiators, fought for money and fame. PGL were loan sharks and debt collectors. MRD were pirates/privateers. THM had some kinda weird life insurance/mortician deal goin....

    I wanted more of that.
    Like Scholar? The whole concept is completely new for the job.

  9. #349

    While SCH is a better example being a lesser used job from XI's past put into the game with new mechanics, it's still a repeat in terms of style and theme (mortarboard, glasses, outfit, etc).

    Essentially the prospect of hearing a class's name and not knowing what it would look like is what excited me.

    What would a Marauder's AF look like? (WAR's AF is the only original set of the bunch, so they could have used that tbh but that's besides the point)
    An Enforcer uses a club, I wonder what their role is, what they look like, how they fit into the game world, etc.

    I desperately didn't want to just see XI's designs all over again and when I got my first glimpse of all the jobs standing there in XI AF (sans WAR) I was just so disappointed.

  10. #350
    BG's most likeable Québécois
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    Quote Originally Posted by Niiro View Post
    While SCH is a better example being a lesser used job from XI's past put into the game with new mechanics, it's still a repeat in terms of style and theme (mortarboard, glasses, outfit, etc).

    Essentially the prospect of hearing a class's name and not knowing what it would look like is what excited me.

    What would a Marauder's AF look like? (WAR's AF is the only original set of the bunch, so they could have used that tbh but that's besides the point)
    An Enforcer uses a club, I wonder what their role is, what they look like, how they fit into the game world, etc.

    I desperately didn't want to just see XI's designs all over again and when I got my first glimpse of all the jobs standing there in XI AF (sans WAR) I was just so disappointed.
    How else did you expect a SCH af?

  11. #351

    Quote Originally Posted by Ratatapa View Post
    How else did you expect a SCH af?

  12. #352
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    Quote Originally Posted by Evane View Post
    Almost seems like a MNK from way back in history lol

  13. #353

    Quote Originally Posted by Ratatapa View Post
    How else did you expect a SCH af?

  14. #354

    The implication that people give a shit about lore once it comes time to kill shit, for better (NIN getting a place as a tank) or worse (Every RDM that ever wanted to melee) for a given class, amuses me. Otherwise, GTFO of a FF game if you don't want the fan service, because you're looking at 13+ games of persisting ideas being re-imagined in their own way here. Plenty of other MMOs on the market if you want to play a not-white-mage healer class and so on.


    For the moment, I find the overall script more worrisome, but I also felt XI was pretty much fan fiction a high schooler could write, which makes it all the more grating as I personally age.

  15. #355

    Yes it's not like they took the time to create new classes, establish their presence in the game world, then abruptly invalidate them by introducing jobs from older games that are never seen or heard of in the game outside of their own quest lines.

    That would just be silly.

  16. #356

    MMOs evolve. Cope.

    I'm of the mind the abandonment of classes was but one of many "Fuck You!"s by Tanaka before he had the rug pulled out from under him, and while Yoshi could've just handwaved them away in 2.0, realize it's almost as if they're paying homage to a mechanic that existed as far back as FF1 with Bahamut and class upgrades. In time, sure, it's possible XIV may churn out a unique job. It almost seems inevitable if they stick to the 1 base, 2 job mechanic. Hell, they could even bump that to 3 from 1.

    Do you RP? Do you see this combat system favoring RP at all? Do you see why the origins of PUG, GLA, and THM don't really matter once we're out in the field? What matters is all jobs making some sense while being both functional and fun to play. I'd further ask if you've actually done any of the job quests to see how the game introduces them (and perhaps quested artifact), but I have this sinking suspicion that method won't satisfy you and I'm personally skeptical it's any good at all. Won't know until I do 'em myself. So, in what is likely a shaky implementation, I can't help but go on to wonder if you're okay with the trope of the Empire finding some old magitek shit and turning the world on its head in consequence. In reality, there's going to be a lot of things that suddenly "pop up" in future patches/expansions with no or very vague reference for the convenience of plot and the players, not unlike Adoulin or Aht Urghan in XI. If you're fine with that for zones, monsters, or even new spells/WS but NOT new (old...?) jobs? Yeah......

    Finally, as someone who does like to RP, but not in my MMOs, I will say that in being too rigid the origins of some things can be a bad idea. They're already taking a bit of risk in locking jobs to cities at the start, as I could easily whip up a few ideas to circumvent that "plot requirement" from the player end. Inflexible theme jockeys have probably been some of the most annoying people to play with in the past for me, too, as it strikes me as them unwilling to think for themselves in parroting someone else's work unquestionably.

  17. #357
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    Will there be an option to re-select server with release? Or should i just start over?

  18. #358
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    Quote Originally Posted by lamp View Post
    Will there be an option to re-select server with release? Or should i just start over?
    They said world transfer should reopen 3 weeks after release but lp1.0 characters should be able to transfer iirc

  19. #359
    Smells like Onions
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    anyone know how to climb a ledge in Mordhona? at 15,15
    thanks


    Quote Originally Posted by Savanah View Post
    So. I know 1.0 had foolishly huge maps full of nothing and copy-paste, but is it just me or is Mor Dhona really... really small? Coerthas is a decent size at least, but Mor Dhona disappointed me a little bit.
    they cut a sizeable part of coerthas too
    and all the snow really kill the mood
    i prefer the lush green scenery than this

  20. #360
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    they cut a sizeable part of coerthas too
    and all the snow really kill the mood
    i prefer the lush green scenery than this
    Yeah cause you know all the other zones full of green aren't enough. I love the snow looks great.