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  1. #801
    Fake Numbers
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    Good stuff. Some very cool quirks in those families. Also:

    Quote Originally Posted by dasva View Post
    Does that mean we know what species we will get and what instincts are now?

  2. #802

    Do we have a list of what they added to the dats for Undead and Arcana?

  3. #803
    BG Content
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    Lakshmi
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    windower/res/monstrosity indicates there are no new species in the .dats right now. windower/res/monster_abilities.lua has a bunch more valid TP moves for monstrosity monsters. In order for an ability to be valid, it needs to have a positive monster_level field and a TP cost of 0~3000.

    Valid:
    Code:
    [485] = {id=485,en="Blood Saber",ja="ブラッドセイバー",de="Blutsäbel",fr="Sabre ensanglanté",element=7,icon_id=47,monster_level=30,prefix="/monsterskill",range=7,targets=32,tp_cost=1000},
    Invalid:
    Code:
    [487] = {id=487,en="Transmogrification",ja="変象の転輪",de="Groteske Verwandlung",fr="Transmogrification",element=6,icon_id=46,monster_level=-1,prefix="/monsterskill",range=0,targets=1,tp_cost=9999},

  4. #804

    Quote Originally Posted by Byrthnoth View Post
    windower/res/monstrosity indicates there are no new species in the .dats right now. windower/res/monster_abilities.lua has a bunch more valid TP moves for monstrosity monsters. In order for an ability to be valid, it needs to have a positive monster_level field and a TP cost of 0~3000.

    Valid:
    Code:
    [485] = {id=485,en="Blood Saber",ja="ブラッドセイバー",de="Blutsäbel",fr="Sabre ensanglanté",element=7,icon_id=47,monster_level=30,prefix="/monsterskill",range=7,targets=32,tp_cost=1000},
    Invalid:
    Code:
    [487] = {id=487,en="Transmogrification",ja="変象の転輪",de="Groteske Verwandlung",fr="Transmogrification",element=6,icon_id=46,monster_level=-1,prefix="/monsterskill",range=0,targets=1,tp_cost=9999},

    Thank you. I had no idea how it worked or was coded, and your explanation was perfect. Much appreciated.

  5. #805
    Ridill
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    Bahamut

    So we sorta have new species via the monster abilities? And also know the level and range and tp costs of those moves already?

  6. #806
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    Lakshmi
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    Yeah, and to be clear we actually know the range of all monster abilities:
    Code:
    [540] = {id=540,en="Tremorous Tread",ja="トレモロストレッド",de="Tremor-Tritt",fr="Pas de colosse",element=6,icon_id=46,monster_level=-1,prefix="/monsterskill",range=7,targets=32,tp_cost=9999},
    If someone wanted to they could make an addon that displayed the range next to the name in chat log.

  7. #807
    Ridill
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    That tp cost is... over 9000! But that's pretty neat. So little info up on newer mobs about what moves they use and such in either wiki

  8. #808
    Melee Summoner
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    So we can see blood saber there for skellies, what else is there Byrth? ^^

  9. #809
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    It's a gargantuan list of every ability in the game, most are still invalid(partly because of how many monsters and jobs still need to be released) but some notable things to me:

    Situate Rush is valid even though we probably are still a ways away from Hpemde.

    Qutrub appears to learn two moves, Leaping Cleave and Hex Palm at level 1, which might imply Fighting Stance like we had guessed it would have.

    All of Hydra's moveset appears to be valid, including Serpentine Tail, which would be the first "Spike Flail" we've seen that is valid. Though that might not mean much because all the hydra's moves are apparently learned at level 1 and all cost 1000TP so that's suspicious. Same story with Khimaira.

    Unless changed at some point in the future, Vampyr is looking like it will learn Nocturnal Servitude at level 60, which would be our first instance of a Charming move.

    Some Voidwatch monsters' movelists, such as Pteraketos and Botulus, are now valid.

    There are some moves listed, while invaild, I've never heard of before: Shockiavona, Villainous Rebuke, Hemorrhaze, Astral Distortion, etc.

  10. #810
    Melee Summoner
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    valid voidwatch monsters, getting me so excite

  11. #811
    Relic Horn
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    Shockiavona is from Chapulis, Villainous Rebuke is from Dullahans, Hemorrhaze is from Acuex, Astral Distortion is from Eald'narche (?!)

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