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  1. #41
    BG's most likeable Québécois
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    When you fail a meld you only loose the materia you were trying to meld and the matter used to meld it

  2. #42
    I like to eat food
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    Quote Originally Posted by Ratatapa View Post
    When you fail a meld you only loose the materia you were trying to meld and the matter used to meld it
    What Rata said. They removed the mechanic where you lose all the materia originally slotted in the piece.

  3. #43
    D. Ring
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    Quote Originally Posted by Spider-Dan View Post
    Let's suppose I have a hat with two slots, both filled with Craftsmanship materia. Let's also say that I decide I want to go with CP materia instead.

    As I understand it, I could either go to the moblin and have him remove the craftsmanship materia in the hat, or I could just try to multimeld CP materia on it and if it fails, I've removed the craftsmanship materia anyway?
    http://lodestone.finalfantasyxiv.com...48a963d6e53673
    Gear and any materia already affixed to said gear will no longer be lost as a result of a failed melding attempt.
    Wow, super late, bleh. Oh well, there's the official response for ya.

  4. #44
    BG's most likeable Québécois
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    Quote Originally Posted by Tokitoki View Post
    What Rata said. They removed the mechanic where you lose all the materia originally slotted in the piece.
    and the piece itself in 1.0 you lost everything on a fail meld

  5. #45
    Strider/Doom/Cyclops
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    OK, I knew you no longer lost the gear but I didn't know you could now spam multis with zero risk of being worse off than you started.

  6. #46
    Relic Horn
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    You only lose the materia you're attempting to meld.

    In your case you'd lose the CP materia.

    EDIT: oh god when did I open this tab, like 5 posts appeared after hitting reply. Sorryhttp://www.poke-amph.com/heartgoldso...prites/079.png

  7. #47
    So hard we fuck rocks
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    Quote Originally Posted by Spider-Dan View Post
    OK, I knew you no longer lost the gear but I didn't know you could now spam multis with zero risk of being worse off than you started.
    Well, sort of worse off, you do lose the materia you where trying to meld, which for folks going for min/max builds on pieces could be alot of gil. however, yeah the fact that you keep the base items with current melds intact is very very cool. I'm liking this prospect of being able to run instanced dungeons with spirit bond gear on, and getting to convert it to materia (duty finder makes this especially useful)

    DOL harvest the mats
    DOH make the gear
    DOW/M turn the gear into Materia
    Profit is generated at all points.

  8. #48
    D. Ring
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    Shanoa Varhara
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    Does the goblin remove all the materia currently melded to an item or can you pick and choose which materia to remove? I never got a chance to test this out during the last phase.

  9. #49
    Salvage Bans
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    Stanislaw Ziolkowski
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    Quote Originally Posted by Lokus View Post
    Does the goblin remove all the materia currently melded to an item or can you pick and choose which materia to remove? I never got a chance to test this out during the last phase.
    All.

    And yes, I agree that a system in which you get to pick and choose which materias to remove should be added.

  10. #50
    Bagel
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    Carraway Author
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    Tangentially related: the requirements for special mats (coke, potash, animal fat, etc.) have dramatically increased since phase 4. It is now 9 coke and 2 darksteel nuggets for 1 darksteel ingot, for example.

  11. #51
    Fake Numbers
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    So how exactly do you slot materia in high level gear if your craft is not 40+? I thought they were adding something but for the life of me I don't see it.

  12. #52
    Caesar Salad
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    Quote Originally Posted by Kanzo1 View Post
    So how exactly do you slot materia in high level gear if your craft is not 40+? I thought they were adding something but for the life of me I don't see it.
    You pay some one else to do it.

  13. #53

    There's a meld request option to get someone else to meld your gear.

  14. #54
    BG's most likeable Québécois
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    So when you ask the goblin to remove the materias, does he just remove them or destroy them too?

  15. #55

    Destroyed, the materia market would be extremely dead otherwise.

  16. #56
    Dammit Steve of the House of Weave
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    any google docs on stat caps floating around out there? I'm looking for stat caps on DoH AF stuff. Used a craftmanship IV on my HQ gold boots and got 1 out of it....

  17. #57
    Relic Horn
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    Caps for
    HQ AF hands: 5control, 4craftsmanship, 0cp
    HQ AF feet: 5control, 1craftsmanship, 3cp

    I'll add the caps for the HQ body and offhand when I get melds later today

  18. #58

    Quote Originally Posted by Carraway View Post
    Tangentially related: the requirements for special mats (coke, potash, animal fat, etc.) have dramatically increased since phase 4. It is now 9 coke and 2 darksteel nuggets for 1 darksteel ingot, for example.
    This was a retarded change as well, it costs 2-3x as much to make the same iLvl gear and since most of the pieces are garbage you basically have to go this route.

  19. #59
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by solracht View Post
    Caps for
    HQ AF hands: 5control, 4craftsmanship, 0cp
    HQ AF feet: 5control, 1craftsmanship, 3cp

    I'll add the caps for the HQ body and offhand when I get melds later today
    Thanks for the info! Any update on the caps for HQ body and offhand, or head or legs for that matter?

  20. #60
    Relic Horn
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    I forgot to edit, but I ended up not capping any of those pieces since I reached the two star numbers on LTW without having to do so. Sorry

    HQ militia offhand caps seem pretty high though. It's at least 16 craftsmanship (III+III+IV was still white). Control is past 4 and it would not surprise me if it went all the way to +10.