... rng favored me on this draft. Dumbest deck ever.
Turn 5-7 wins of complete domination. I've never pummeled people so quickly
(ended 9-0) just wanted to have a screenshot with the list
... rng favored me on this draft. Dumbest deck ever.
Turn 5-7 wins of complete domination. I've never pummeled people so quickly
(ended 9-0) just wanted to have a screenshot with the list
Might be a long shot, and I have signed up for Beta, but, looking for a Beta Key, if anyone comes across an extra; watched my brother play this and I know I'll have a lot of fun with this.
finally got beta access. my thing is Koul#1620 if anyone wants to play. still only got shitty cards but ah well.
My first 6 win!
That deck looks decent, but you do have some cards you should never draft. Tidehunter, Ice Barrier, Mirror Entity, Shieldbearer, Ice Lance. I would never draft Mirror Image as well, but I see it often enough, even in Grandmaster games, that I'm probably not giving it enough credit. If you traded those out for more draft viable cards, that would be an 8-9 win deck, and I can't even see your heavy cards.
if you have a wowhead account set up they're doing a giveaway, need to post in this thread before noon today:
http://www.wowhead.com/news=224902/a...win-a-beta-key
also if you watch the major streamers you see a lot of keys just thrown up on chat these days
blizz sent beta key yesterday, i downloaded, but i dunno wtf
my card game experience begins and ends with triple triad in ff8
I actually like mirror image, could go well with the questing you had. Does even better with a mana wyrm which you didn't get... wyrm, coin, mirror image being optimal.
I don't know that I'd pick 2 of them, but of course that depends on the other 2 cards. They are certainly very annoying for a few classes in the early game.
mirror images are great if you end up with them in your hand in a situation where 2x low hp taunts will protect something that matters
which is why I laugh so hard when I see people playing them on turn 1 or 2 all the time
So, I haven't done any ranked matches, are the rewards significantly better than unranked?
I ask because I have no deck that's good enough for rated really, but the rate of return for unrated is incredibly low.
My priest is only level ten, I am just going all taunts and direct damage. Don't have shadowform or shadow damage cards yet though.
I thought you could only have 2 of any card in your deck, how did you get three?
"Meh I'm doing pretty well atm, I think I'll go play out that arena mage that got no polys, can't be too bad."
> draw nothing below 4 points except arcane intellect, against a shaman
The major problem with this is that the "go-to" arena classes (Paladin, Mage, Priest) all have common cards that do 2+ aoe damage so a late game mirror image doesn't mean that much unless you're already ahead in board control and can wait for concecrate/flamestrike/holy nova then play it on the next turn to be annoying. Even then 2 toughness taunts with 0 damage are really weak. I think they're marginally more useful early in the game to set tempo and hoard cards - especially if you can synergize it with something like mana wyrm or questing, just my 2c though.
I just started doing ranked constructed and I'm at 3 star gold with a mostly starter Shaman deck, some commons in there but nothing rare or higher. Playing against a lot of decks with legendaries and way too many fucking murlock decks. God I hate murlock decks. Think I'll stall at the next rank unless I spend some dust on some better cards.
I'm thinking about making a warlock murloc deck, is that a good idea?
I think if I de my war stuff I can get enough to make 1 decent deck, I just won't have the epic murloc... lol >< I guess I should prob wait til I happen across one of those so I can get the legendary too.
Also I just got a gruul, doesn't seem all that useful against like... any of the classes you're against 99% of the time. Thoughts?
Actually, hrm.
Ok here's what I'm looking at:
If I DE my 2 big warrior items (golden gorehowl, grammosh), I can come up with enough shit to make all the murlocs, but nothing for my lock. I do already have 2 blood imps, though, and most of what I'd need to make the solid lock deck.
Plus... I'd have murlocs to use for whatever class, seems like you can pretty much use them for almost any class, at least for dailies and stuff and for practice managing spells.
But... it also seems like war would make for a pretty damn good murloc deck lol >< So hard to decide if I wanna blow up those cards.
Thoughts?
I wouldn't do DE either of them just for Murlocks; they are easy enough to shut down with any deck and won't really last you that long. They also aren't that expensive to make either and you'll likely get some as you build up the dust to make them.
Still looking for a key. <_<
DEing is a bad idea imo, some of those epics are hard to come by and if you ever want to recraft them, it's gonna cost you. A murloc deck isnt really that great to warrant DEing anything of value. You should craft the most used monsters/legendaries, such as sylvanas, bloodmage thalnos, leeroy, ysera, rag etc, or craft defenders of argus, argent commanders, etc