first 5min or so is the funniest shit I've seen.
first 5min or so is the funniest shit I've seen.
The best part is where he drinks from the carton of OJ.
tbh I'm not sure how you don't realize what a druid wants to do when they set out an alarm-o-bot and a big fat piece of bait right next to it
It's arena... There's no way for you to know
I suck at arena so bad. Either i can't build decks or i just suck lol.
I hear that. I've done arena three times and my best was two wins.
It's the random crap you can get. For starters, never go hunter. So bleh.
Also helps if you draft a paladin deck with 3 truesilver champions (of 5 available ffs), a light's justice, and a sword of justice. I think I had another draft with 4 truesilvers, 2 consecrates, a lights justice and an equality. Shit be random sometimes.
Kachiko - that'd never really work out. Certain decks, like rogue for example, use far less legendary/epics than something like a priest/druid. It'd be really unbalanced.
It shouldn't really matter that much; hypothetically speaking, the cards would fall as they may, and a hero's BISH decks would eventually fall into place at various levels of point value. Rogue might dominate the early game, where new people only have commons, but Shaman might dominate the higher point value, where you have most of the cards. This would give Blizzard invaluable data as to which cards are unbalanced verses certain heroes, and they could adjust accordingly. If Rogues can't use epic/legendary cards, then that's a cause for possible adjustment. If another hero can't be good without legendary, then the same applies. What it does do is let actual deck building be a thing, and that won't ever get old, as cards are periodically adjusted. It's a hell of a lot better then RNG arena, IMO.
But rarity isn't what determines how good a card is or isn't. There are plenty of high level decks that utilize few rares or legendaries. With an ever shifting meta, certain cards fall in and out of playstyle rather quickly. Also not all legendaries are as strong as others. It's like trying to shift a problem out of one area and causing a completely bigger balance issue.
There's no basics or commons that are anywhere remotely near as strong as stuff like argus, sword of justice, sylvanas, etc.
There's not very many rares/epics/legends that are either, but there is definitely a huge strength gap between a deck with stuff like that and a basic deck.
Swipe is a basic card that's probably the strongest spell in the game. Argent protector is a common that's extremely strong. Unless you specifically mean neutrals but you named sword of justice, which is only common in paladin aggro decks, not control based ones.
Now lets compare an epic like Kidnapper to Hungry crab, and then follow that up with pyroblast.
Rarity does not determine how good a card is. Card value is mixed extremely well between all ranks of cards, and within the ranks of cards there are certainly tiers. Sylvanas is of course extremely good. Does that mean millhouse manastorm is also a game breaker simply because he's a legendary? Hell no.
Is there a difference between a deck that has crafted cards/bought packs and one fresh at level 10? Of course, but that doesn't mean that just because that player may pick up a gruul in his first pack he should be swinging it out against a deck with sylvanas.
rarity literally determines how mathematically good a card can be, the fact that there are a few good cheap cards and a few shitty expensive cards doesn't mean that a deck full of good rares and epics isn't going to smash a deck that doesn't have them available
sure, a priest with a common deck might pop one thoughtsteal and get both of my sword of justice (yes, that fucking happened) and shit on my face even though he doesn't know how to use it well, but that says a lot more about how game changing the epics can be than the cheap card that took extraordinarily good luck to be that strong
I think they just need to separate arena into 3 lanes. When your 3 class choices pop up one should start with a legendary, one should start and end with epics, and one should start and end with 2 rares. Then you know if you randomly chose the legendary lane you're going to face other players that have at least one legendary card. The other cards can keep the same RNG. I think it would add a little twist to the current arena meta and make deck construction less cookie-cutterish.
People will still have OP 2 legendary decks even in the non-legendary lanes and I think that sort of RNG just keeps things interesting and makes the 150 gold worth it - even if it's extremely annoying to queue into them.
... Just went against a guy that had every frigin legendary card in the game. Was one of the dumbest things I've gone aginst.
I suppose that's just karma.
hunter quest, make deck with this curve:
first starting hand, vs a rogue
the tundra rhinos were mulliganned 4/6 drops
oh the joy this game brings