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  1. #2021
    Cerberus
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    Quote Originally Posted by Buffy View Post
    Yes, edited my posted to avoid confusion. So ingenuity II, worthless on 4 star items?
    Short answer, yes, it's worthless.

  2. #2022
    A. Body
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    Alistaire Lexander
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    It's a very last priority. Set it on crafts that can get away with it, use it when you've got just enough cp in your finisher for it but not enough for anything else.

  3. #2023

    Am I losing my goddamn mind or do the recipes for the Straw Capeline and Pearl Roselle Capeline not fucking exist in-game.

    http://xivdb.com/?recipe/30499/Straw-Capeline
    http://xivdb.com/?recipe/30498/Pearl-Roselle-Capeline

    They are nowhere to be found in my crafting log.

  4. #2024
    Old Odin
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    They're in master recipes, from the demimateria book iirc.

  5. #2025

    I was certain I bought all of those a long time ago but I guess I missed that one <_>

    Would be nice if there was a way to know whether you have a book or not (or which books you have).

  6. #2026
    Strider/Doom/Cyclops
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    Quote Originally Posted by Buffy View Post
    So ingenuity II, worthless on 4 star items?
    The problem is that it's tough to devise a way to use that CP elsewhere.

    Does Innovation give more quality? If so, you're going to be getting 12 less progress, so (if your progress actions are tuned properly) you'll have to make up that progress somewhere else. And you can't get any additional turns because durability restore/reduce costs at least 56CP.

    Really, it comes down to whether IG2 allows you to drop a progress action somewhere else in the synth; if it doesn't make any difference in your current progress solution, then skip it. Personally, I try to solve for solutions that allow me to lean on CS2 as much as possible, as I don't like losing synths due to failures on progress actions.

  7. #2027
    A. Body
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    Yeah definitely don't count on it for progress actions. The key # was determined to be somewhere between 452 and 459 craft that you PbP+2x rapid + 2x cs2 for 4-star (non furniture). Get to that tier and you've got it as good as it gets for now, as far as progress actions go.

  8. #2028
    Campaign
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    Are lots of people using 2x rapid in their synth progression? For four star? I know a lot of people just view it as a hasty touch and deal with it that way. If it succeeds, throw a hasty touch in, if it fails use rapid synth again.

    I'm at 493 craftsmanship non buffed, so I think I have some options others don't.

  9. #2029
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    http://ff14.nikeya.jp.net/crafter/en

    At 493 Crafts you can do PBPx2 Rapid CS2x2 without ingenuity.

    Quickee edit

  10. #2030
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    Working on my 4* rotation, this is what I've come up with so far:

    http://link.ffxivcrafter.com/?id=cbfQq

    If I get any ToT procs, I use them in the first part of the rotation. I use them all. The first one lets me use a SH2 after the first SH2 wears off, every ToT after that lets me replace a HT with a BT.

    Anyone got anything they like more?

  11. #2031

    Sweaty Dick Punching Enthusiast

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    I need a bit of help with a rotation change.. I am not a 50 crafter in anything.

    WVR31, LTW24, ALC,CUL,CRP 20, BSM25, GSM30. The plan in motion is to take them all to 50.

    My standard rotation was IQ + SH + HTx4 or 5 depending on the dura and then use Master Mend and SH + HT an leave enough dura to finish with either CS or BS.

    In the case of GSM and WVR, I've noticed I can't reliably HQ doing that anymore, and sometimes HT will fail like 8 times in a row. The RNG for a 50% skill I know can't be helped until CUL37.

    My CP is 250 across the board, using gear appropriate gear for each craft level(and no melds yet). I can get by with Basic Touch but then I hit a bit of a CP issue unless I use Rumination.

    Have not tried waste not/ingenuity(don't feel I need it), and manipulation because they cost a lot of CP.

  12. #2032
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    Yah, you're just dealing with the issues of leveling, nothing really strange in what you just said. If you made a beeline for ALC50 and WW50 that would give you comfort zone and byregot's. Byregot's is a game changer for HQ, every craft uses it.

    It won't help your hasty touch issue. I just failed a four star synth last night for a friend cause Hasty touch didn't go off, even with SH2. I used reclaim and reclaim failed too.

    Basically, you are doing shit right, unless you wanna go get Byregots.

  13. #2033

    Sweaty Dick Punching Enthusiast

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    I just had a Basic Synthesis fail with Steady Hand up, wtf? Wouldn't it be 100% under it

    Anyway, I intended to take WVR to 50 first, but looks like I have to change plans.

    Edit: phew, it was Basic Touch, haha >_>

  14. #2034
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Returned to the game recently. Can someone succinctly summarize the steps to go from 50 basic crafting tool (from questline) to 4* capable in the most efficient manner possible? When I got my Supra rod for FSH, I was actually able to skip the Forager's rod entirely. I'm basically wondering if there are similar shortcuts now, particularly with the new-ish crafting accessories.

  15. #2035
    D. Ring
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    You can skip the foragers step for all tools. It's not really a shortcut that needs to be described, you just ignore the foragers tool and work on Supra instead.

    Strictly referring to DoH mainhand tool upgrades...

    i55 Quest Tool -> i75 Supra
    Craft 5 specific NQ 3-star things and have 3 MC demis. Each of the crafted things takes 2 FC3 Demis, so 10 total. They don't have to be HQ, so it's basically impossible to fuck it up. These things to craft are in one of the Master books, but I don't know which. It's either master book I, or the demimateria book.

    i75 Supra -> i90 Lucis
    You'll need 20 moonstones (obtained from Deliverance Ixal daily, treasure maps, or bought for 4k GC seals each), and 60 class-specific items (obtained from Lv45 [class] leves, or bought for 600 GC seals each). You'll need to craft 20 HQ things with the 60 items (3 per synth, along with a few other ingredients). These are 40 durability synths, so it sucks. For any that you NQ, you can turn them back in to Talan and he'll give you most of the materials back to retry your synth.

    Master Book 2 [Optional]
    You'll need to craft 3 HQ of the 3-star things mentioned in the Supra step. If you NQ these items, you can turn them back in to Talan and he'll give you back ONE FC3 Demi.


    Obviously, in order to actually hit the thresholds to craft the items required, you might need to upgrade your gear and/or offhand.


    If you want a MIN/BTN Lucis, I'd suggest you get started ASAP. Gathering 99 HQ items from an unspoiled node (so, once an hour) is certainly not difficult, but jesus fuck it sure does take a lot of gathering attempts until you're done.


    So far, it's cost me roughly 9M gil to upgrade my DoH and DoL visible armor, meld it, and obtain Lucis and i70 offhands for WVR/LTW/BSM/BTN. Make sure this is a path you want to go down before you do it.

  16. #2036
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Thanks Raldo. I was only going to do it for one or two crafts (GSM, LTW); I'll give GSM a whirl and see what the bank account looks like after that. Currently trying to rush GSM desynth first.

  17. #2037
    D. Ring
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    GSM desynth will hopefully take your costs down compared to mine. I have to buy all my MC demis you apparently can't desynth any of the i70 artisan armor except for the glasses.

  18. #2038
    Old Odin
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    I wrote up a quick reddit reply on this the other day, basically assuming money isn't too much of an object you can hit a good starting threshold with (all HQ where possible):

    i55 blue tool (work on getting Supra)
    Artisan's (offhand)

    AF head (work on Artisan Specs)
    Artisan's Apron
    Artisan's Mitts (or Ixali i70 gloves if you have them, slightly better than unmelded HQ Artisan)
    Dodore Belt
    Artisan's Culottes
    Artisan's Sandals

    Rose Gold Choker
    Mosshorn Earrings
    Militia Wristlets
    Aetheryte Ring x2

    All unmelded, this should put you well above the requirements to make your Supra. Melding will ease you into requirements for everything else.

    Skip all of Talan's other Artisan gear besides Spectacles because it's basically just equivalent to melded AF.

  19. #2039
    Old Odin
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    Crafty

    Spoiler: show
    UNIVERSAL TO ALL:

    50: Collectable Synthesis. This is related to the new scrips system. Basically you flag the item as turn-in-able.

    51: Byregot's Brow. Looks like a riskier (but universal) Byregot's Blessing.
    Blessing: 100%, plus 20% per IQ stack. 90% success. 24 CP
    Brow: 150%, plus 10% per IQ stack. 70% success, only usable on Good or Excellent. 18 CP.

    At say 8 stacks, Blessing is 260 but Brow is 230. Brew is best at 5 stacks or less (Blessing 200, Brow 200) when it is usable.

    53: Precise Touch. "Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent." By the sound of it, that's an EXTRA stack of IQ. Potency-wise that efficiency is the same as Basic or Hasty.

    54: by class, all can be crossed
    Name of Water (ALC): For the next 5 steps, Brand of Water efficiency is increased.
    Name of (Element) on 5 others: same thing.
    Maker's Mark (GSM): Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by current progress. Only available on the first step. 20 CP.
    (Flawless Synthesis: lv37, 90% success. 15 CP. Increases progress by 40.)
    Muscle Memory (CUL): Increases progress by one third. Success rate 100%. Only available on the first step. 6 CP.

    Everything that follows is a specialist-only action (read: only 3 of your crafters can have these atm).

    55: Whistle While You Work. 36 CP. Grants 11 Whistle stacks. One Whistle is used for each step you get a Good or Excellent. Increases effectiveness of certain actions when stack is a multiple of 3. Progress increases significantly when stack hits 0, and effect wears off.

    55: Satisfaction. Uses one Whistle to restore 15 CP. Only available when Whistles are a multiple of 3.

    56: Innovative Touch. 8 CP "Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%"

    57: Nymeia's Wheel: 18 CP "Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%"

    58: Byregot's Miracle. 16 CP "Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%"

    59: Trained Hand. 32 CP. "Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical."

    60: Heart of the (class): 45 CP "For the next seven steps, increases chances of material condition becoming good. A (class) delineation is used upon execution."

    Delineation is an untradeable item presumable obtained from scrips. Basically you can pay for better RNG. Pay2win!


    Gathery
    Spoiler: show
    Miner/Botanist (Using Miner names, they all do the same things at the same levels, deal with it!)

    23: Clear Vision. 50 GP. "Increases the chance of obtaining items on your next gathering attempt by 15%."

    24: Bountiful Yield. 200 GP. "Increases the number of items obtained on your next gathering attempt by one."

    42 (trait): Nymeia's Ward
    "Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using Preparation."

    50: Methodical Appraisal.
    "Appraise a gathering node for collectables.

    Increases item rarity by Perception x1.
    Increases item wear by 10."

    50: Discerning Eye. 200 GP. "Improves next item rarity increase by 50%."

    51: Impulsive Appraisal.
    "Appraise a gathering node for collectables.

    Increases item rarity by Perception x0.8-1.5.
    Increases item wear by 15."

    51: Utmost Caution.
    "Reduces next item wear increase by 5."

    52: Deep Breath. 300 GP
    "Nullifies item wear increase for one of the next three appraisal attempts."

    55: Luck of the Mountaineer.
    "Uncovers a gathering node's hidden items. Can only be executed after HQ chain #2."

    57: Single Mind. 200 GP
    "Execute an appraisal without using a gathering attempt."

    58: Dredge. 100 GP
    "Increases the chance of obtaining an HQ item on your next gathering attempt by 10%. Does not increase chances for items which start at 0%."

    59: Last Ditch. 50 GP
    "Increases the collectability of an item. Can only be executed when item wear is beyond its maximum."

    60: Dredge II. 200 GP
    "Increases the chance of obtaining an HQ item on your next gathering attempt by 20%. Does not increase chances for items which start at 0%."

    ––

    Fisher

    36: Snagging. "Adds extra hooks to the line, making it possible to land normally uncatchable fish and items."

    50: Collect. Same as above collector thingy for BTN/MIN.

    51: Patience. 470 GP.
    "Increases the chance of landing an HQ fish by 40% while reducing Hook efficiency by 50%."

    51: Powerful Hookset. 74 GP
    "Removes the Inefficient Hooking status. Has no effect on some fish."
    (No idea what this does)

    54: Chum. 145 GP
    "Reduces the amount of time for the next fish to bite."

    56: Precision Hookset. 85 GP.
    "Removes the Inefficient Hooking status. Has no effect on some fish."

    57: Fish Eyes. 350 GP.
    "Open your five senses to the surrounding environment, uncovering heretofore hidden fish."

    60: Patience II. 560 GP.
    "Increases the chance of landing an HQ fish by 60% while reducing Hook efficiency by 80%."

    Cloudfishing, Hellfishing, Aetherfishing at 53, 55, 58. Catch fish from floating islands, MAGMA, and aetherochemical spills.

  20. #2040
    Relic Shield
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    Fish up already cooked fish steaks yasss.

    Also remember "60: Heart of the (class)" skills are specialist actions. Think it was only 3 specialists per character.