Originally Posted by
Raldo
Just because you can still HQ, doesn't make it not-garbage. If you're 100% sure that you won't need to scrap more than one action during WN2, then yeah, it's the most CP-efficient durability-saver. I am curious though, what do you do when you encounter a Good condition during WN2? If you wind up scrapping two or more turns during WN2 (for example, using one one step for refreshing SH2, then another step for using Tricks of the Trade on a Good condition), then you would've been better off using Master's Mend 2. You also wouldn't want to refresh Comfort Zone during WN2, since that would waste a turn. It just seems too limiting of a skill, to me.