Has anyone managed to get any crafting materia from Aetheryte Rings? I just got a Wind III and Mind III worth a grand total of 500g for the both of them. I want to confirm it is possible to get crafting materia for these before I ever convert them again.
The more useful comparison is to say:
- if you have Hasty Touch, use that for all quality gains, unless
-- you are in a special condition (e.g. Excellent) where you need a large quality gain action, in which case you use your most potent quality gain available, unless
--- you have limited CP available, in which case you use the most potent quality gain you can afford
In short, there's really very little reason to use Basic Touch or Standard Touch at all, and in the limited situations where you would use one of them, CP efficiency is not likely to be a driving factor as much as pure quality potency.
How many Poors have you gotten? Every Poor is after an Excellent, and Poor is much harder to miss.
On 80 dura synths when TotT is proccing out the ass I'll use Basic ir order to not waste CP gain from CZ/potential future TotTs.
That's about it.
I use Basic when I'm running out of dura, still have one touch to go and have more CP than I need for the Byregot bomb combo. Basic is a guaranteed touch vs another Hasty, and that CP would be wasted anyway. If I have a lot more I'll use Standard but that happens very rarely. I will also sometimes use Basic on Good in the same case but if it pops 2 or 3 moves from the Byregot bomb and I know I'm spamming hasty anyway but again have too much CP. To sum it up, I use it as my go to CP dump before I finish a craft, since it builds Inner Quiet 100% of the time(with SH2 obviously). And also use it when Good keeps procing early in the craft but that's rare as hell.
Oh and lately I've been using Basic on Excelent instead of Advanced, if the excelent is early(if it's late I Byregot it). I don't feel an early excelent is worth fucking up my usual rotation, it's hard to recover efficiently from the 48CP cost of Advanced and I don't need the progress to begin with. I Basic since it's 100%, it's only one good worth of CP so it's easy to recover from, the progress is mostly there to offset the loss on the Poor that follows, and to finish crafts faster.
So, today I was really bored and thought to myself, "I'm going to spiritbond some crafting gear, and see what I get!". 300 lv50 quick-synths later, and this is what I got:
I didn't get to blow up the headpiece, since I acquired it later than all the rest of my gear, so it didn't have enough spiritbond on it.
Not pictured (because they spiritbonded well before I was done):
• HQ Raptorskin Merch. Pouch --> Craftsman's Competence III
• NQ Militia Wristlets --> Craftsman's Command III
• NQ Aetheryte Ring --> Dexterity III
• NQ Spinel Ring --> Wind III
I'm pleased to see that the Aetheryte Rings can turn into something besides shit elemental materia, since that's what I had heard up until this point.
Note: I made a fresh HQ iLvl55 item just to see how much spiritbond it would get. After my 300 quick-synths, it has 82% spiritbond. That's not a scientific data point, since I didn't keep track of how many quick-synths blew up, and I was wearing +1 spiritbond for some portion of the synths.
What level was the synth?
Also I guess aertheryte rings are considered non-craft items I guess, kind of silly.
So you can either wear them for the spiritbond/melds bonus or use gimpier electrum crafting rings to have something to convert.
I don't really have any idea what they're trying to say.
It should be painfully obvious to anyone that just looks at the abilities that the progression of Basic -> Standard -> Advanced is lower efficiency for higher single action gains and success rate.
That might hold water if Excellent was guaranteed to come up once a synth. It doesn't. Looking at abilities in a vacuum doesn't really matter when the system is just that easy.
You can argue for CP efficiency on that small of a scale but that runs into the second hurdle of Durability, which is itself a CP sink.
It sucks that quicksynthing is the best way to spiritbind your crafting gear (class specific) and offhand. I've been making (as a LTW) the boots/gloves/belt related crafting gear (The Raptor stuff) and then having a GSM friend make the accessories so I can go do either DD, or do CM-Speed Runs.. but ugh, what I'd give to have an easier way to spiritbind my offhand. D: Grade 4 from yours? Nice: o
I'm actually quite surprised we were given the small mercy of only getting craft/gather materia from DoH/DoL appropriate gear, even more so that junky elemental resist crap doesn't appear to be in the result pool at all.
Disagree, its precisely due to the random nature of the condition that it's important to know how each ability stacks up against other abilities. Sure, we can try to always SH +HT, but that uses alot of durability for one thing and we cant guarantee that we'll never need to raise quality with SH down.
In any case, i promise you that there will be plenty of times where you're looking at a good/excellent and no buffs are up. When that happens, you need to know how abilities stack up against each other in isolation.
That being said, more useful than Q/CP is perhaps measuring Q/(CP*D)
In that case I guess I would argue that you're not paying attention to the math. That advanced is costing you almost 50 CP, which you could use for 2-3 other actions.
Not sure why we're debating this really. If actual math shows that Basic on an Excellent gives .156N Quality / CP, and Advanced on an Excellent gives .15N, you would still choose Advanced out of the two (assuming that you've already decided to use some kind of touch, as opposed to a completely different ability)?
I don't know how many times I need to say success rate for you to understand that's a thing that happens, CP efficiency be damned.
Pulling numbers out of my ass (I look forward to being ripped into for prefacing this way), Let's say Basic(Excellent) + Hasty Touch (Normal) = Advanced (Excellent)
Efficiency (for Quality)
100%*4 + 100% vs 150%*4
500% vs 600%
Throw success rate in there, assume Hasty has Steady and Basic/Advanced have nothing buffing
(500%*.7) vs 600%*.9
350% vs 540%
CP spent: 40 (assuming you did Steady+Hasty, 18 if you really wanted to take that 50%) vs 48
Dura used: 20 vs 10
My 2 gil
Edit: I forgot Excellent multiplier.
The cp efficiency calculation i presented factors in success rate. Basic is still better
Edit: My original numbers only compared Basic vs Standard. But I went ahead and factored in Advanced as well. Also I fixed a slight error in the original table:
Basic 0.038888889 0.058333333 0.155555556
Standard 0.03125 0.046875 0.125
Advanced 0.028125 0.0421875 0.1125
First column is for Normal, second is Good, third is Excellent. So not only is Basic better, but it's *alot* better (almost 50%). Even factoring in success rate.
Anyone found/read about craft/control caps for HQ craft armor? Should I be pushing CP materia on most of the pieces? ( when other stats are capped)