Speaking of Steady Hand, did they fix the tooltip and/or skill description with this recent patch (has anyone checked)? They're usually good at putting in any localization revisions into even the small patches, and they responded back on Sept.3rd about the issue, but they neglected to mention which percentage was correct.
http://forum.square-enix.com/ffxiv/t...=1#post1165819
Afaik, tool tips have universally been incorrect when they differ from the help window descriptions, so if Steady is indeed multiplicative then it would give you a 60% success rate on HH.
I highly doubt one can eyeball a difference between 60% and 70%.
On that note, I generally use Steady+Basic (HH is only used when I have durability to spare but Basic would drop me below 56 CP) and there's no way in hell I could tell you whether it feels like I'm getting an 84% (mult) or 90% (add) success rate.
If it is indeed multiplicative then at least I can slack off on getting Steady II for a bit longer since it wouldn't increase Basic from 90->100% but rather from 84->91%.
It's also possible that there's a cap at 98% or 99%. That would explain why Steady&Hasty is effective, but it's possible to break a 90% steady synth.
I can tell you with 100% certainty that I have never failed Steady + Byregot's (90% success), and the day I do, tables will be flipped. I need to hurry up get CUL to 37 so I can use Steady Hand II and leave all this worrying to the peasants.
To be perfectly blunt, I think the most likely scenario is that the previous poster lost count on his SH and it had worn off. I'm not going to straight up say POIDH, but this recent post will not change my strategy.
Well since the absurd delay is still there for me I resorted on slowly leveling all my crafting classes, right now got them all to 16, but besides the delay I'm starting to encounter issues, I'm not very good at crafting so bear with me, hopefully I shouldn't have posted elsewhere:
At low levels sub 50 and generally around 15-30 for now, how would you go for making hq's for mats and completed items?
I am trying a few things mostly going for mats creation with inner quiet + steady hand into waste not and then spamming basic touch/hasty touch(w/e is called the cul15 one) for quality and the WVR15 one for completing crafts.I barely use any of the other 15 abilities but I'm not sure if I'm doing it right, maybe the 20 cp back on good status makes sense to use sometimes?
For hq items I generally do something similar, thinking about using innovation(think is arm or bsm15?) or something, but again not sure on this.
I'm progressing really slow right now due to making not enough HQ's for leves, and generally not yet in range of 3x leves, any quick tips for going a bit quicker atleast till 20? I know about the first completion bonus and always try for hq but still...feels slowish.Also now I need aldgoat skins which are really expensive on market and I'm a damn lazy bastard, I like dol mechanics but going to grind myotragus makes me cringe, wish they didn't go the grindy way with diremite/aldgoat/etc mats -_-
Also i hate culinarian and fishing...goddammit cul takes 150194010 million mats for craft, and fishing, I don't know, I can't find a game where I enjoy it, so bored of it I'm going to label it a spawn of satan and forget it's existence probably... really need to find a way to powerlevel culinarian without killing myself on inventory management and all the damn mats -_-
Hmm, it's hard to say, because at that level, the number of cross-class skills you can set is limited. Manipulation and/or Waste Not are nice, but all my crafting experiences are at 30 or higher in ARR.
If you don't have room for more skills, then your only choice is just somehow better your gear and/or food, but something tells me at that level, you're just at the mercy of cruel cruel luck.
I have never failed Steady Hand (20%) and Standard Touch (80%). Now I've probably only used it 2-400x or so, but yeah...I've had 98% chance HQ's be NQ's and never had that combo fail.
Because HQ/Quality gets you XP, I always shoot to get as much as I can on everything.
At L15 my three go to action sets were Hasty Touch, Careful Synthesis, and Tricks of the Trade
You Inner Quiet, (if good, pop a TotT), Steady Hand, (if good, pop a TotT), Hasty Touch until 10 Durability or IQ runs out, (again using TotT as it shows, unless you're full on CP, in which case it can be Touched).
Pop Masters Mend. If it's not a 40 durability synth, now is a good time to do Careful until you're 1 away from completion, and hit Mend again when you are max durability-30. Remember to TotT every Good whilst doing so.
Once you finish the Synths, go back to Hasty Touches. Unless you had an insane number of Goods, do not bother popping a Steady Hand, you won't have the CP.
If you are lucky, you'll get a total of three Mends.
After your third Mend, don't bother with TotT, just Touch the Goods, though if you get one right after the Mend, you might consider TotTing it so you can Steady Hand.
If after the second Mend, you only have ~40 CP, you're going to have to make judgement the call if you'll get enough goods to hit 92. If not, pop a Steady Hand, Hasty unless you get a Good and have CP for the first Touch, and ride it out.
This does not guarantee you 100% Quality, but I've found it is your regular and most consistent chance to do so, despite the inconsistency of Hasty and Good.
Lastly, always, ALWAYS, use your highest chance of success Touch if Excellent pops up, CP be damned. If you are still far enough from completion, do a Careful during the Poor.
Yes, Waste Not is way better than Mend, but you ONLY have three action slots right now, it's your 4th action at 20, not third at 15. Waste Not does not recover CP. (It also doesn't recover durability. It is great at giving you more steps, but you always need resource RECOVERY when up against the wall.)
Rumination can be better than TotT, but I've found with Hasty, it's more random than taking what Goods you get. Also Rum wipes your IQ bonus, not something you want near the end unless you are REALLY damn close.
I have never had to use Innovation, I am never more than a level or two away from what I'm making.
A caveat though, I'm doing all this with a FULL set of HQ gear for my level, ALL slots (which has been the case since L10). A note to that though, is I made all that HQ gear myself in single attempts, using HQ mats I gathered or synthed myself.
Also, if you're hurting for XP, It's not as sexy as leves, but do complete every entry in your log, it's not an insignificant amount.
And yes, CUL and ALC are real bastards on inventory. I do all eight crafts, and basically both retainers are full on mats. With CUL, I have just had to set a rule, every time I complete a log page and get the next one, any materials no longer on my shopping list (except for some core stuff, salt, XIV Mirepoix [Onion, Carrot, Garlic], etc.) get NPCed into gil. And I only go and gather CUL mats right before I do CUL synths. You can do the same for ALC, but it's a bit worse for having old items reappear several pages later.
With fishing, if the fish does not have "Crafting Material" in it's info box, you can just NPC it, it has no use besides maybe a GC turn in, and I EXTREMELY rarely see fish lower than your highest level bait range show up.
Thanks that was awesome info, on wvr I guess you'd use waste not as your third having already careful synthesis(and same on cul having hasty touch/alch with tott), if it isn't too much to ask, how would you then go adding waste not into the rotation? I ask because your setup improved my crafting ten times over, I used to have plenty of "easy" hq but harder ones were mostly a failure, and now I can instead make my whole gear hq/and work the leves much better.I think your info might be usefull in the op for people like me trying to slog through the early levels? I for sure wouldn't have got to that point probably being a crafting idiot <.<
also: is it worth to meld level 1 materias sub lvl 25? Kinda not sure if it's worth selling these for 800g-2k gil or if they give enough to be worth melding in gear =P
edit: best use of great strides? got only weaver at 21, trying to learn more, still thanks again, improved my crafting so much I broke lvl 20 in a breeze with everything hq =P
This is something that just happened to occur to me.
When using Waste Not (either), you can "waste" one of your turns with the skill active (steady hand, TotT, whatever) without actually losing out as this will ultimately leave you with 5 durability for your last action, essentially recovering that "lost" turn.
Ex. 40 Durability synth done without wasting any turns of Waste Not on non-synth actions.
40 -> Waste Not -> [synth] -> 35 -> [synth] -> 30 -> [synth] -> 25 -> [synth] -> 20 -> [synth] -> 10 -> [synth] -> 0
vs the same synth but "wasting" one tic of Waste Not on a non-synth action.
40 -> Waste Not -> [some other skill] -> [synth] -> 35 -> [synth] -> 30 -> [synth] -> 25 -> [synth] -> 15 -> [synth] -> 5 -> [synth] -> 0
In both cases you get 6 synth actions in because the having 5 or 10 durability at the end of a synth makes no difference, so you might as well "waste" 5 durability early in the synth in order to gain some other bonus (steady hand) because at the end of the synth that 5 durability is more or less "regained" when you're left with 5 durability for the final action instead of 10.
Yeah, I mentioned that a while back. It's a good reason why WN1 is more CP efficient (in practice) than WN2: with WN1, you only have to use durability actions on (at least) 3 of the next 4 turns to maintain the same CP efficiency, while on WN2 you have to use durability actions on at least 7 of the next 8 turns to maintain WN2's CP efficiency.
However, keep in mind that this only applies the first time you do it on a synth; if you use Waste Not at a durability value ending in 5, then you have to use all four turns on durability actions or WN's CP efficiency goes in the gutter.
What skill rotation do you guys use for 40 durability 1 star recipes? I've been doing Inner Quiet -> Steady Hands -> Waste Not -> Hasty touch (Or basic if good condition) -> At 20 durability Manipulation, then just hasty or basic depending on remaining cp and finally Great Strides and Byregot's Blessing. Tricks of the Trade when appropriate. I'm rarely HQ'ing with full HQ AF and accessories so I trying to figure out if I'm doing something wrong or if its just harder than I thought it'd be. I have all DoH classes at at least 15 just to give you an idea of what I'm working with.
I do:
Inner Quiet > Steady Hand > Waste Not > Basic Synth x2 > Advanced Touch > (usually get a ToT by this point, use it) > Steady Hand > Great Strides > Innovation > Advanced Touch > Great Strides > Advanced Touch > Careful Synth
Gets ~18-20% HQ rate pretty much every time, goes to 100% if excellent shows up anytime after second steady hand. I usually have a decent amount of CP left and this doesn't use up Rumination, so it can probably still be optimized a bit, but I haven't quite figured out how yet.
They've already got you on Waste Not up above. I can't really improve on it since it's not part of my rotation yet. I'm only hitting 20s myself now, and while theorycrafting is fine and dandy, I have to actually do to refine methods. So I can't answer on Great Strides either.
As for materia, I've personally got a huge supply of the things since 1-10 I kept all 8 pieces of the quest reward gear each time, bonded, converted and replaced them as I went. (8 crafts at a time will do that.)
Even with that supply, I don't feel I need to bond them yet. If I need a stat boost, for now I'd look to food for getting it.
Hmm it takes me two Standard Synths to finish Darksteel Nuggets and Spruce Lumber. Unless I'm missing something I think I'd need to replace one of the basic synths with a Standard Synth and then finish with a Standard. But I'm going to try this when crafting any other 40 dura synth, thanks!