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  1. #521
    D. Ring
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    Raldo Volca
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    My apple juice macros (not for selling, I actually use them).
    Yuck, I'd just Quick Synth it if you're going to use it. Surely the difference between NQ and HQ is only a couple points of a few stats.

  2. #522
    Smells like Onions
    Join Date
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    Fixed that. Offhand Control stat is capped at 11.

    Quote Originally Posted by Raldo View Post
    Offhand (HQ Militia): 19 Craftsmanship; 11 Control; 3 CP

    Head (HQ AF): 4 Craftsmanship; 5 Control; 0 CP
    - Optimum meld: Control IV, Craftsmanship II, Control I

    Body (HQ AF): 16 Craftsmanship; 5 Control; 0 CP

    Hands (HQ AF): 4 Craftsmanship; 5 Control; 0 CP
    - Optimum meld: Control IV, Craftsmanship II, Control I

    Legs (HQ AF): 1 Craftsmanship; 5 Control; 3 CP
    - Optimum meld: Control IV, CP III, Control I, Craftsmanship I

    Feet (HQ AF): 1 Craftsmanship; 5 Control; 3 CP
    - Optimum meld: Control IV, CP III, Control I, Craftsmanship I

    Waist (HQ Raptorskin Mrch. Purse): 3 Craftsmanship; 5 Control; 3 CP
    - Note: Since this is not lv50, it doesn't accept tier4 materia.
    - Optimum meld: Control III, CP III, Control II, Craftsmanship I

  3. #523
    D. Ring
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    YES! Finally an answer, thank you!

  4. #524
    Daniel Rand
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    Bahamut

    What's the quickest way to spirit bond high level crafters gear. I want to convert to material but been at 18% forever. I tried quick synching a bunch of low level stuff but no dice, I'm guessing only gain sb on high level synthesis???? Can I quick synth high level stuff and get sb or have to manually do it? Please help me my life is in danger

  5. #525
    Electric Six groupie
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    Jayne Barsala
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    The best way is to use HQ gear that you want to SB with some trash materia in it. You'll need to synth items that are no more than 10 below your current (I think that is the soft floor that we know of).

    For me on Goldsmith I just get a shit ton of Raw Stones for the Rubelite/Zircon/etc jewels and quick synth those.

  6. #526
    D. Ring
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    Quote Originally Posted by Jaybar View Post
    You'll need to synth items that are no more than 10 below your current (I think that is the soft floor that we know of).
    Note that since DoH AF is iLvl55, this means you need synths that are lv45+. The higher the synth level, the more SB you'll get.

    That said, it takes approximately 400 lv50 synths to fully spiritbond HQ unmelded crafting AF.

  7. #527
    Electric Six groupie
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    On a related note, since the non-militia accessories are closer to level of those crafts, they will SB much faster than say your JSE equip - downside: they can only make level3 materia (your JSE can POSSIBLY make lvl4)

    The militia wristlets should be able to make lvl4 materia though and they aren't too costly compared with JSE.

  8. #528
    D. Ring
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    If you're spiritbonding anything besides DoH AF, you're better off just doing it on a DoW/M; it's much cheaper.

  9. #529
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Idiotic question, but why do you want trash material melded for spirit bonding? That increase the rate or something? By how much?

  10. #530

    Yes it increases the SB rate, no I couldn't tell you by how much.

    The tier of materia doesn't matter, so just use T1 junk.

  11. #531
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Does the amount you have on a piece increase it more?

  12. #532

    Supposed to, yes.

    I can't say how much, I tested that a double meld T1 and a double T3 SBed at the same rate but no idea on # of melds.

  13. #533
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Kk good to know!

  14. #534
    D. Ring
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    Grey Jorildyn
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    I seem to recall it's about 5% faster spiritbond with a second materia on. I purposely tested this the other day with a set of militia gear and made a note about the % difference between my 2-meld and 1-meld pieces but I can't find where I wrote it down so take that with a grain of salt.

    I had SB FC bonus active as too.

  15. #535
    Electric Six groupie
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    Jayne Barsala
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    So I just used Manipulation on 10 Durability and it didn't break - is that a ninja fix? Did I miss this somewhere? I've always seen it break because it would deduct 10 Dura before regenerating 10 Dura

    Pics because it happened -


  16. #536

    It has never deducted 10 durability.

  17. #537
    Physicist
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    Quote Originally Posted by Niiro View Post
    It has never deducted 10 durability.
    If you use Manipulation at 10 durability, and then use a durability-consuming action, you break. It's worked this way for a long time.

    In fact, I did exactly what he shows in the picture just 2 hours ago and it still broke. I also facepalmed because I know better.

  18. #538

    In the pic he merely used Manip @ 10 durability, that has never broken a synth.

  19. #539
    Physicist
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    Quote Originally Posted by Niiro View Post
    In the pic he merely used Manip @ 10 durability, that has never broken a synth.
    Understood, mah bad.

  20. #540
    Electric Six groupie
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    Quote Originally Posted by Niiro View Post
    In the pic he merely used Manip @ 10 durability, that has never broken a synth.
    Hmm perhaps I was superstitious because it broke on me once and I didn't notice. I should know better though. Also I still didn't break that synth but I can't remember what non-dura I used D: