1. FFXIV Reset Timers
    Last daily reset was 15 hours, 36 minutes ago / Next daily reset is in 8 hours, 23 minutes
    Last weekly reset was 2 days, 8 hours, 36 minutes ago / Next weekly reset is in 4 days, 1 hours, 23 minutes
Closed Thread
Page 18 of 105 FirstFirst ... 8 16 17 18 19 20 28 68 ... LastLast
Results 341 to 360 of 2082

Thread: Bard Detail     submit to reddit submit to twitter

  1. #341

    Nothing interrupts AAs, you AA while casting magic.

  2. #342

    Oh, okay. Guess that makes things a lot simpler.

  3. #343
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,088
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Spider-Dan View Post
    Gryphonskin Choker might be better (depending on it's crit materia cap), but it requires 2 Hard Hippogryph Leather (i.e. 2250 philosophy stones) to make, so forget that.
    Gryphonskin Wristbands might also be a good option, and have normal iLV70 mat costs.

    BTW, XIVDB says the materia caps on HQ Imperial Operative Wristlets are:

    ACC+11 DTR+7 VIT+7 CRT+3 (STR+0 DEX+0 SKS+0)

    That should make the optimal Imp.Op. Wristlets meld any 5 of:

    Heavens Eye III x2
    Savage Might III x2
    Vitality III x2
    Savage Aim III x1
    wristbands require the exact same philosophy as choker and ring. 2250

  4. #344
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

    Join Date
    Sep 2007
    Posts
    21,547
    BG Level
    10

    Imperial much cheaper and pretty decent. Much more value imo.

  5. #345
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by shepardG View Post
    wristbands require the exact same philosophy as choker and ring. 2250
    XIVDB says wristbands only requires 1 Hard Hippo Leather, but I wouldn't be surprised to hear that it's wrong.

    Quote Originally Posted by Day View Post
    Imperial much cheaper and pretty decent. Much more value imo.
    There's no way to know the relative value without finding out what the crit materia cap on Gryphonskin is.

  6. #346
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Spider-Dan View Post
    XIVDB says wristbands only requires 1 Hard Hippo Leather, but I wouldn't be surprised to hear that it's wrong.
    And also a Darksteel ingot, so it is 2 philomats.

  7. #347
    Final Fantasy XI Music Devotee

    Join Date
    Dec 2005
    Posts
    725
    BG Level
    5
    FFXIV Character
    Vianne Nys
    FFXIV Server
    Excalibur
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Spider-Dan View Post
    There's no way to know the relative value without finding out what the crit materia cap on Gryphonskin is.
    Materia caps for that choker:
    crit +12
    skill speed +12
    acc +3

  8. #348

    If you want to know the cap for a given stat just look at the higher secondary stat of the DL piece of the same slot.

    It's also better to say the ACC cap is 12 rather than +3 as the latter changes depending on NQ or HQ.

  9. #349
    Final Fantasy XI Music Devotee

    Join Date
    Dec 2005
    Posts
    725
    BG Level
    5
    FFXIV Character
    Vianne Nys
    FFXIV Server
    Excalibur
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    It's also better to say the ACC cap is 12 rather than +3 as the latter changes depending on NQ or HQ.
    Are you certain? I'm no melding expert but this profile would suggest otherwise: http://na.finalfantasyxiv.com/lodest...racter/362897/

  10. #350

    Lotta melds there, not sure what I'm supposed to be looking at.

  11. #351
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,141
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Niiro is talking about how the max acc you can get is 12. Since a HQ has 9 acc already you can only get +3, but if you had a NQ you could, I assume, add more to make it still reach 12.

  12. #352
    Final Fantasy XI Music Devotee

    Join Date
    Dec 2005
    Posts
    725
    BG Level
    5
    FFXIV Character
    Vianne Nys
    FFXIV Server
    Excalibur
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Deadgye View Post
    Niiro is talking about how the max acc you can get is 12. Since a HQ has 9 acc already you can only get +3, but if you had a NQ you could, I assume, add more to make it still reach 12.
    That makes sense, thanks for clearing it up.

  13. #353
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    If you want to know the cap for a given stat just look at the higher secondary stat of the DL piece of the same slot.
    Quote Originally Posted by Niiro View Post
    Lotta melds there, not sure what I'm supposed to be looking at.
    Higher secondary stat for (most) DL rings is +12.
    The HQ Gryphonskin ring in that linked profile is capped out at DTR+8.
    Your statement also implies that crafted mage necks, which have secondary stat caps of +9 for DL, cap out lower than crafted melee necks (which may well be true, but seems strange).
    edit: Or just look at the DL rings as a set. There's no consistency on secondary stat caps, even if you separate into mage and melee.

    I have yet to see a hard-and-fast rule that applies to materia caps.

  14. #354

    Was being a bit broad I guess, but afaik acc/crit/skill&spell speed conform to the same caps, DTR doesn't seem to fall into that group and seems to be weighted differently (more heavily).

    Healer gear can't really be looked at in the same way because one of the "secondary" stats on it is a primary stat (PIE) which sets it apart from other gear, I guess they felt the need to adjust down the potency of the other secondary stat (spell speed) to make up for the bonus given by having 3 primary stats present.

    edit: 3 primary stats on regular gear, 2 on accessories I mean.

  15. #355
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Yeah, but even the DL neck of casting is INT+9 DTR+8 SPS+9, which would mean that the materia cap on the iLV70 crafted neck would be +9 for mage DPS but +12 for physical DPS.

  16. #356

    Goes back to what I meant by DTR being weighed differently/more heavily.

    Compare that to DL bracelet of striking, has crit +12 (cap) but less DTR (6).

    It's not a perfect model but as long you can recognize the patterns and anomalies it gives a decent guideline.

  17. #357
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    63
    BG Level
    2
    FFXIV Character
    Torasu Thorundsyn
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Cap for all 2 star accessories is the same
    -9 for STR/DEX/MND/INT/PIE
    -10 for VIT
    -12 for Acc/Crit/Skill and Spell Speed/Parry
    -8 for Determination

    Also, Determination cap for all items is always lower than that of secondary (Acc/Crit/etc) stats, no exceptions; and vit cap is always a bit higher that the cap for other primary stats; all secondary stats cap at the same value (usually its the highest stat shown on the piece although it can be higher as the case for NQs)

    (this of course applies only to battle classes not DoH/DoL stuff)

  18. #358
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by torasu View Post
    Cap for all 2 star accessories is the same
    -9 for STR/DEX/MND/INT/PIE
    -10 for VIT
    -12 for Acc/Crit/Skill and Spell Speed/Parry
    -8 for Determination

    Also, Determination cap for all items is always lower than that of secondary (Acc/Crit/etc) stats, no exceptions; and vit cap is always a bit higher that the cap for other primary stats; all secondary stats cap at the same value (usually its the highest stat shown on the piece although it can be higher as the case for NQs)

    (this of course applies only to battle classes not DoH/DoL stuff)
    Judging from previous information posted and your post I would say that puts the ilvl 55 accessories at the following then

    -6 for STR/DEX/MND/INT/PIE
    -7 for VIT
    -11 for Acc/Crit/Skill and Spell Speed/Parry
    -7 for Determination

  19. #359

    ilvl 55 is 7 for STR/DEX

    Can't comment on VIT, others are correct.

  20. #360
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
    Jan 2006
    Posts
    3,197
    BG Level
    7
    FFXIV Character
    Don Katsu
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    I have come to notice how important VIT is for every class in this game (notice all the DL gear has VIT on it) so I started to put VIT on everything I have for non tank jobs because in Duty finder everyone is a tank

Closed Thread
Page 18 of 105 FirstFirst ... 8 16 17 18 19 20 28 68 ... LastLast