Originally Posted by
Fojoop
I find it weird it's acceptable for MMO's to be beatable now. Back in the day if someone asked you to explain MMO's to them they'd tell you "It's an ever changing game with so much to do you could never beat it in a lifetime even if you tried - you'd kill yourself trying to do everything in it, it's monthly sub makes it the most efficient usage of money per month because you're only spending $15/month for virtually unlimited content".
Now it's acceptable for MMO's to be beaten in a month, and if you ran out of things to do it's your fault and you rushed, according to the OF for every MMO ever at least. Why did the genre and everyone's perception of it change to be like this? A beatable MMO is no longer a MMO, it's a single player or co-OP RPG, a MMO is supposed to be something you can never beat and finish no matter how much you play. Now people also have to decide whether a MMO is worth a monthly sub or not, and most of the time they end up not being worth it from such a huge lack of content. You'd get a better bang for your buck buying some cheap games on steam sales or used games for $5-20 and beating them than staying subbed to a game for $15/month that you get maybe 2 hours of playtime per week with.
I really don't like the direction MMO's have taken, especially FF14, this past decade. From never ending adventures worthy of a monthly sub to "Hmm, is this worth my $15/month? I log in, cap myths, do coil a bit, maybe 12 hours of fun per week..". 12 hours of content for $15 isn't a good deal in the slightest, thus why F2p and B2P is so popular now.
Sigh, I really hope 2.1 adds so much content that no one questions whether or not this game is worth the sub, and it's not humanly possible to "run out of content", but I highly doubt it. The worst part is it's become so standard, that if you read the OF they constantly post "WELL YOU SHOULDNT HAVE RUSHED!" "not devs fault you play too much!", little do they know MMO's are not supposed to ever be "beaten"..