1. FFXIV Reset Timers
    Last daily reset was 0 hours, 19 minutes ago / Next daily reset is in 23 hours, 40 minutes
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  1. #5621

    Leveling is boring as shit in this game, I can't be bothered to really level any DoW/DoM class just because of how boring FATEs are. I don't mind doing dungeons, but if you're not a tank/healer the queue is too long and the exp is worthless right now till the patch. I hope the patch bonus to exp makes FATEs something you do if you dont have the time for dungeon runs...like it fucking should be, why they went ahead with FATEs as is, is stupid since at 50 you have people who havnt even unlocked their job or have no idea how to use any skill other then Blizzard II and Flash.

    And like someone said before. WoW is no better with dumbing down of rotations and shit. I get why everyone wants to go for the lowest down-syndrome suffering denominator to rake in dat cash money money cash..but come on.

  2. #5622
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    I'm hoping the leveling experience from dungeons will happen really soon/at 2.1 so I can level Warrior then instead of just..fate grinding. Because fucking ugh.

  3. #5623
    Falcom is better than SE. Change my mind.
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    I just wish we could get the dungeon fix in a patch with a few other balances/tweeks to hold us over until December for the content. FATE grinding is getting on my nerves again.

  4. #5624

    ^About that, It's kinda baffling that Lighting shitty event got inserted before the auto-sort function and other things.

    Glad to see where Square Enix priorities lay.

  5. #5625
    Falcom is better than SE. Change my mind.
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    SE's logic hasn't changed a bit sadly. I'm hoping things will get better after the patch, but I feel like I should know better than to expect change unless their wallets start getting lighter.

  6. #5626

    Lightning shit being put into a FATE is stupid as shit as well. Pretty fun event when you can't even see the main character with all the people crowding the area. Also with no transmog/remodelling in game, the items given are useless shit, because FATE lulzspamming will out level you past them within hours.

  7. #5627

    I got bored and lvled my mule (Ul'dah) to get the event weapon, by the time I could actually travel to LL I'd outlvled the weapon.

    (obviously I could get the others for other jobs and such, but still)

  8. #5628

    I find it weird it's acceptable for MMO's to be beatable now. Back in the day if someone asked you to explain MMO's to them they'd tell you "It's an ever changing game with so much to do you could never beat it in a lifetime even if you tried - you'd kill yourself trying to do everything in it, it's monthly sub makes it the most efficient usage of money per month because you're only spending $15/month for virtually unlimited content".

    Now it's acceptable for MMO's to be beaten in a month, and if you ran out of things to do it's your fault and you rushed, according to the OF for every MMO ever at least. Why did the genre and everyone's perception of it change to be like this? A beatable MMO is no longer a MMO, it's a single player or co-OP RPG, a MMO is supposed to be something you can never beat and finish no matter how much you play. Now people also have to decide whether a MMO is worth a monthly sub or not, and most of the time they end up not being worth it from such a huge lack of content. You'd get a better bang for your buck buying some cheap games on steam sales or used games for $5-20 and beating them than staying subbed to a game for $15/month that you get maybe 2 hours of playtime per week with.

    I really don't like the direction MMO's have taken, especially FF14, this past decade. From never ending adventures worthy of a monthly sub to "Hmm, is this worth my $15/month? I log in, cap myths, do coil a bit, maybe 12 hours of fun per week..". 12 hours of content for $15 isn't a good deal in the slightest, thus why F2p and B2P is so popular now.

    Sigh, I really hope 2.1 adds so much content that no one questions whether or not this game is worth the sub, and it's not humanly possible to "run out of content", but I highly doubt it. The worst part is it's become so standard, that if you read the OF they constantly post "WELL YOU SHOULDNT HAVE RUSHED!" "not devs fault you play too much!", little do they know MMO's are not supposed to ever be "beaten"..

  9. #5629
    Old Odin
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    Haha..ha...ha (Cape Westwind if anyone's wondering)

  10. #5630

    Quote Originally Posted by Seravi Edalborez View Post


    Haha..ha...ha (Cape Westwind if anyone's wondering)
    I had a 30+ minute queue for aurum vale queueing up as a level 50 healer + tank, it took 3+0 minutes to find 2 DPS.

  11. #5631

    Thinking you're jading yourself a bit too much there. I had periods in XI where I felt like I'd "beaten" it, too. If you base that largely on story content (the emphasis of the RPG, no?) then no MMO has ever really been that deep and the only thing that had prolonged those in the MMO has been the fact they weren't released completed. If we're to take the closing cutscene of XIV at face value, then obviously we're not done with the plot. But like other games, the devs need to time to produce it.

    Which takes us to your hissyfit strawman about how someone might not possibly play too much or that they didn't rush if they're sitting at cap with nothing to do. If you're an MMO vet, then of course a lot of things on the road to 50 aren't really much of challenge or innovative. You might even have that sense of, "If it's not important, don't bother with it..." aspect of playing that can stymie exploration or just dismiss content because it "isn't for you" one way for another. Hell, that's already happening for people relative to Crystal Tower. You know, "waah, lesser gear... and moogle too! Shit sux dun cur!" Simply posting here is probably enough to put us in the minority of their playing demographic. And no, this isn't me saying we're just better, smarter, or whatever because of it. Rather, we're probably a bit more invested.

    Times change. People change. Take off those nostalgia goggles and entertain the possibility that not needing 3+ months for a single item isn't good for the player or for business. Because if you're actually being objective about those neverending journeys of yesteryear, you'll just find cockblock after cockblock in one form or another. And in my mind, encouraging any dev to fall back into that pattern is just giving them an excuse to be lazier. So, sure, criticize SE to do more and more quickly. I'll agree there. But to call MMOs worse on the whole nowadays just strikes me as someone for being petty if only because the filthy casual might infringe upon the no man's land of unbeatable time sink.

  12. #5632
    A. Body
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    Quote Originally Posted by Fojoop View Post
    I find it weird it's acceptable for MMO's to be beatable now. Back in the day if someone asked you to explain MMO's to them they'd tell you "It's an ever changing game with so much to do you could never beat it in a lifetime even if you tried - you'd kill yourself trying to do everything in it, it's monthly sub makes it the most efficient usage of money per month because you're only spending $15/month for virtually unlimited content".

    Now it's acceptable for MMO's to be beaten in a month, and if you ran out of things to do it's your fault and you rushed, according to the OF for every MMO ever at least. Why did the genre and everyone's perception of it change to be like this? A beatable MMO is no longer a MMO, it's a single player or co-OP RPG, a MMO is supposed to be something you can never beat and finish no matter how much you play. Now people also have to decide whether a MMO is worth a monthly sub or not, and most of the time they end up not being worth it from such a huge lack of content. You'd get a better bang for your buck buying some cheap games on steam sales or used games for $5-20 and beating them than staying subbed to a game for $15/month that you get maybe 2 hours of playtime per week with.

    I really don't like the direction MMO's have taken, especially FF14, this past decade. From never ending adventures worthy of a monthly sub to "Hmm, is this worth my $15/month? I log in, cap myths, do coil a bit, maybe 12 hours of fun per week..". 12 hours of content for $15 isn't a good deal in the slightest, thus why F2p and B2P is so popular now.

    Sigh, I really hope 2.1 adds so much content that no one questions whether or not this game is worth the sub, and it's not humanly possible to "run out of content", but I highly doubt it. The worst part is it's become so standard, that if you read the OF they constantly post "WELL YOU SHOULDNT HAVE RUSHED!" "not devs fault you play too much!", little do they know MMO's are not supposed to ever be "beaten"..
    I'd argue the people that play MMO have changed; the people that had the time to spend their entire lives on an MMO have grown up and don't have the time to do so anymore, and the next gen to come up has been taught that they are the bestest/specialist/bestester bestest then anyone else, so if they can't beat it in a month, they feel bad about themselves and piss/whine about how it's too hard. This inevitably leads to content that is rapidly consumed and the vast majority inevitably move on to the next MMO/game because, hey, they conquered this one, so it's time to conquer that next one. It's why so many MMO have come and gone in the past few years; they are built not to last because that type of gamer really doesn't exist anymore. The model now a-days is to create something that will be fun and make a profit but never hold the huge subscription base MMO used to; I honestly don't think an MMO can do that anymore. Even WoW subscriptions have a wave affect and it's just about the last MMO that has the incredibly high subscription/replay model.

  13. #5633

    MMOs that have death penalties, forced interaction, open world dungeons and all that fun stuff that's considered hardcore have always been niche games I think. When EQ UO XI etc were at their peak I don't think their population was really much higher than your typical modern slash and burn playerbase MMO, let alone the big boys like WoW, but I'm sure most people know that.

    Thanks to crowdfunding these sort of projects have a better chance of happening now though, Camelot Unchained is one example. Well, actually it's the only example I can think of right now.

  14. #5634

    Not sure I buy the whole "I'm the bestest!" thing affecting MMOs on the whole, either. Seems more like a scapegoat for why the alluded games actually "failed" or went F2P or whatever when they could've just been poorly designed messes from the get go. Sure, you'll see whining from time to time. Sometimes it's trolling disguised as whining. Big picture, it always felt odd that there's allegedly this dynamic of devs never listening within their respective games, but have somehow listened to this proposed demographic at the same time. Maybe they're just wrong, stubborn, Tanaka, or something. See RDM's new SP in XI if you want an example of some modern day "WTF are they thinking?!" action. Or launch Diablo III. Maybe it's just an iteration of the standalone complex with stupidity at work as two independent forces collide in coincidence.

  15. #5635

    My complaint is I have absolutely fuck all to do once I finish coil and run WP for my remaining myth. I'd like to level other classes but each time I try I find myself logging out while waiting for FATES. I have five 50s and I just can't handle another FATE grind to 50. I really enjoyed the various 1-49 dungeons but the queue times as DPS and often healers are absolutely terrible. I have dabbled with crafting but find it unenjoyable and useless.

    Crystal Tower was something I was looking forward to but with it being delayed until December and how easily you can clear Coil now I don't see the point. Yes it will drop ilv80 gear but on my main I am just about full ilv90 gear from a combination of myth and allagan. On my secondary jobs I've even accumulated quite a bit of allagan due to other FC players who run those jobs as primaries using mythic gear for them in most slots. With CT's 24-requirement I don't see myself giving much of a shit to run it to gear my secondary jobs with ilv80 gear when ilv90 gear will come soon enough.

    And what ever happened to the roaming primals? Haven't heard shit about it since the game actually released. Actually having played the game they probably won't be anything more than a 3-bar DPS limit break in terms of damage. No real open world events to use them in cheapens whatever coolness they may bring imo. It would be badass to see some FC fighting an open world HNM summon a primal and the zone's weather shifts similar to when Odin spawns but element appropriate but what we will end up with is people downing a coil boss marginally faster, if that.

    inb4 any OF-like responses that I've somehow rushed to endgame despite playing casually as fuck

  16. #5636
    Physicist
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    No maintenance messages for the last 90 mins, I think bc we were in AK. Was in the middle of a sac pull and everyone disappeared. I die for nothing. Literally at the second maintenance hit.

    Was funny bc it took me so long to realize what happened. I was like wtf is everyone??

  17. #5637
    Old Merits
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    This is what happens when people dont want or dont like exclusive content and timed pops. I still dont get why poeple hated them. 24hr pops I can agree as maybe a bad way to do it but 2-5day pops are awesome and random and add that spontaneity to the world. I wanna see other people fight cool stuff even if I cant participate.

    I miss open world HNMs. I hate having everything free to atk by everyone on the entire server.

    Sure its easier to access stuff in instances for a group but that separates the servers into "static" groups as we have now. No one plays outside of their core because they dont have to. There is no interactions between different FCs naturally in the open world because there is no open world content, there is no 'friendly' competition of claim because everyone wants easy access to every content, thus instanced.

    I also hate the fact that there is no unique stats on gear. Since its a progression system, gear is all in tiers so there is no reason to do anything except grind for that top gear. (Mainly I miss my WHM relic having bonus HOLY dmg but thats just me personally.)

  18. #5638
    Bagel
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    Quote Originally Posted by Enygma55 View Post
    This is what happens when people dont want or dont like exclusive content and timed pops. I still dont get why poeple hated them. 24hr pops I can agree as maybe a bad way to do it but 2-5day pops are awesome and random and add that spontaneity to the world. I wanna see other people fight cool stuff even if I cant participate.

    I miss open world HNMs. I hate having everything free to atk by everyone on the entire server.

    Sure its easier to access stuff in instances for a group but that separates the servers into "static" groups as we have now. No one plays outside of their core because they dont have to. There is no interactions between different FCs naturally in the open world because there is no open world content, there is no 'friendly' competition of claim because everyone wants easy access to every content, thus instanced.

    I also hate the fact that there is no unique stats on gear. Since its a progression system, gear is all in tiers so there is no reason to do anything except grind for that top gear. (Mainly I miss my WHM relic having bonus HOLY dmg but thats just me personally.)
    Simply because the playerbase mentality would make the HNMs drops a requierment at some points. We want to play a MMO free of "You don't have X drop, we don't want you in our group" that is as simple. This is quite unfair when it happen.

    Its not about not wanting End game content, its just that alot of us cannot comit to such events because of our RL comitments (g/f-wife / Kids / full time jobs) etc.

    That is where the ZNMs rocked.

  19. #5639

    Quote Originally Posted by FHT View Post
    We want to play a MMO free of "You don't have X drop, we don't want you in our group" that is as simple. This is quite unfair when it happen.
    Tier gearing system is the easiest way to create this type of playerbase though...

  20. #5640

    Quote Originally Posted by FHT View Post
    Simply because the playerbase mentality would make the HNMs drops a requierment at some points. We want to play a MMO free of "You don't have X drop, we don't want you in our group" that is as simple. This is quite unfair when it happen.

    Its not about not wanting End game content, its just that alot of us cannot comit to such events because of our RL comitments (g/f-wife / Kids / full time jobs) etc.

    That is where the ZNMs rocked.
    I dunno, I never heard of people discriminating because you never did ground kings in XI. Maybe my End-game linkshell wasn't hardcore enough, but I never gave a rat's ass about them in XI and it was pretty ok.