Do we know at this point what's DRG second sub for sure ? PUG or MRD ? Apparently it changed recently and people seems to be unsure about that.
Do we know at this point what's DRG second sub for sure ? PUG or MRD ? Apparently it changed recently and people seems to be unsure about that.
It's Both MRD & PUG, no more BRD.
No more ARC*
Goodbye Raging Strikes and Straight Shot, you will be missed ; ;
What about stat allocation? I remember PIE being a consideration (at least in a very detailed thread I bookmarked in 1.0 forums), but I've come across another site with 2.0 info that doesn't mention PIE at all. I can't link to it yet (hi, I'm new here), but it basically says to go STR > VIT > DEX
Yeah, stats changed from 1.0 so don't look at such old guides.
Do you guys include the DoT in your rotation ? Worth it ? Any rather simple'ish yet efficient skills rotation ? "Only" 40 yet but it seems like it could be quite a headache to maintain a complete rotation. I'd love to hear from what you lvl 50 DRG do as a rotation endgame
So uh DRG is my second job to 50. Had a question.
My current rotation is: Heavy Thrust for buff > Phlebotomize > Impulse Drive > Disembowel > Chaos Thrust and then do True > Vorpal > Full until stuff is about to fall off and refresh them and go back to True > Vorpal Full while weaving in CD's as well. Is this how our rotation should be?
Edit: Tried Ifrit with this rotation and my total overall damage is higher, but dps is lower than the other people. Halvan and Kataki were other DRG's. Should i not be managing Chaos Thrust and Phlebotomize DoT's?
SS of log
Spoiler: show
I think you'd want to do Phlebotomize first since the damage add on from heavy thrust wouldn't really give it that much of a buff over the DoT it could be doing in the other couple seconds you'd free up.. but yeah, I'm curious too. I've seen a thread about this over ont he official forums, but can't remember the link. I'll dig around and see if I can find it D:
Been said hundreds of times on this forum, but FFXIVAPP doesn't track DPS properly. What more than likely happened was you used a buff prior to the fight, or even prior to entering and it started to track your "DPS" because it thinks you were actively in combat.
After sitting in Summerford hitting the dummies for a few hours this past weekend I've come up with the optimal rotation to use on DRG. The above video shows the normal rotation without cooldowns and the actual rotation I use during boss encounters.
I've been doing Fracture and Phlebotomize before Heavy Thrust so that my Heavy Thrust buff lasts long enough to do two rotations of the Full Thrust combo. It usually works perfectly because as soon as the second combo is done, the DOTs are wearing and ready for reapplication.
I do see the benefit to doing Heavy Thrust first because then you can move behind the mob and you don't need to move again until the rotation starts over.
Exactly. I felt like I lost a bit of DPS moving into position mid rotation as opposed to at the start of the next one which is why I've been doing HT > Fr > Ph.
Also another thing that was a DPS drop but added lazyness and reduced abilities on cross hotbar is a macro for TT > VT > FT. The reason it's a DPS drop is because as was mentioned in the controller/UI thread the game does not use fractions of a second in macro and will just round up. So you wait 3 seconds instead totalling to 1.5 seconds wasted while doing TT > VT > FT. Maybe that's not a big deal for some but it's very noticeable when you see your character standing around waiting on the macro.
Yeah, forget macros. lol.
Anyway, I think I'll try it the way you are and see how I like it. I like the idea of being less frantic. Makes you less liable to take damage too if the boss isn't stable.
DRAGOONS ARE AWESOME !!!
There's some argument on the OF if Fracture is worth using. The math is a little above my head, but here's a breakdown from the OF of different combinations. I've come to really like using the 2-IDC alternations
and it's been pretty easy for me to remember... but I may try the HP-anchored rotation just to see if that lets me better add in off-GCD abilities.IDC H ttt P ttt H
IDC P ttt H ttt P
Either way, I haven't really felt the need for Fracture and (according to others) it doesn't even help that much. The possible future downside to these rotations is that if/when the GCD gets closer to 2 seconds, buffs/debuffs will start to overwrite each other in an inefficient way.HP IDC ttt
HP ttt ttt
http://forum.square-enix.com/ffxiv/t...=1#post1205925
By the way, I'm not calling anyone wrong, just listing some information that's been helpful to me.
Also with Phlebotomize, the strength of each tick is locked in when you first do the skill, and it can crit, which gives some usefulness to getting Heavy Thrust, Disembowl and Internal Release (heck, or maybe life surge) up beforehand.
Ok so I know that DOTs can crit but do they have to crit independent of the 'initial' dmg? I tried using life surge with Chaos Thrust/Phlebotomize to see if I could force crit the DOT but it didn't work.
Crits are independent of the initial hit, if what I've experienced on SCH carries over (regen ticks are random, DoTs randomly crit).
my rotation lately, specifically for hard primals, has gone something like this:
Blood for Blood +Internal Release > Heavy Thrust > Impulse Drive + Disembowel + Chaos Thrust > Phlebotomize >
True Thrust > Jump if up > Vorpal Thurst > Dragonfire Dive if up > Life Surge if up + Full Thrust
can usually get 2 rounds of TT > VT > FT before I need to reset rotation, I can set fracture but I don't know if it's worth it to try to shoehorn it in atm, because as it is that's already a pretty tight rotation to keep up my DoT's nearly 100% of the time.
any advice to improve it? or maybe shuffle it around to be more efficient?