I can't fucking get enough of the main theme.
I can't fucking get enough of the main theme.
Now to hoping for console versions.
Mighty No. 9 stretch goals reshuffled to prioritize consoles
http://www.polygon.com/2013/9/4/4694...itize-consolesThe Kickstarter stretch goals for Mighty No. 9, Keiji Inafune's spiritual successor to Mega Man, have been reshuffled to focus more heavily on console launches, according to the campaign's most recent update.
Mighty No. 9 is a side-scrolling action game heavily influenced by the Mega Man series. In response to fan feedback, the team said that it will push back the still unannounced "???" stretch goals to move the making of documentary and PlayStation 3, Xbox 360 and Wii U version closer. The documentary will now be available at $1,750,000, while the console editions are attainable at $2,200,000.
"As for the tiers that follow, we're currently revisiting our longer-term stretch goal plan based on this big change as well as other ideas we had (and of course, your feedback)," the update reads.
Inafune announced Mighty No. 9 last Friday during a PAX Prime panel; the Kickstarter was launched the same day. It achieved its first funding goal less than 48 hours after launch, and reached its first stretch goal of $1.2 million yesterday.
Holy shit that is a lot of money in less than a week. 1.5mil with 26 days to go. I wonder how much profit they could make from this?
Considering how Infaune was fighting ferociously for the creation of "Mega Man Legends 3," despite the fact that it probably would not have sold very well at all—likely even less so than "Rockman Rockman"/"Mega Man Powered Up" and "Irregular Hunter X"/"Mega Man Maverick Hunter X"—I would wager that he doesn't much care about making a large profit. He obviously cares somewhat, as it would be foolish not to, but it is not his driving factor. That doesn't speak for all of the other members of his team, but he is more dedicated to his craft than a lot of designers and developers out there, no matter which country they're from.
Oh, I didn't mean to imply that money was their motive or incentive, and I'm assuming all the kickstarter money will be used on production (and likely more money than that, I have no idea how much money it takes to make a video game). It was just insane to me that they made that much money already for a kickstarter, I've never seen that much before, so I was curious how much that would aid them in turning a profit on this thing, especially if it goes to consoles.
This should help: http://vgsales.wikia.com/wiki/Video_game_costs
He should make a kickstarter for megaman legend 3 after this one.
Going to back it with my next paycheck... I mean if only to help Keiji give the finger to Capcom by essentially recreating and profiting from this legally distinct character that the community all knows is essentially Megaman... as my hatred for them still burns as intensely as the day they canceled MML3.
That and it looks like it'll be a damn fine game.
And you think it's all right for you to comment in what's essentially a Mega Man thread?
In all seriousness, though, Manami Matsumae—the composer—both worked on the original MM, contributed a little to the second, and then went on to score quite a great deal of Capcom titles.
This is her most recent Mega Man track, as far as I am aware, and it's a real stand-out on the otherwise so-so MM10 soundtrack (which pales in comparison to its direct predecessor musically):
If she was responsible for the original Wily Castle theme (not MM2), then I'm not surprised. Such a sad song...
When it comes to chiptune in video games, the Mega Man series has famously been regarded as high-ranking among the classics. It's an admirable thing, too, especially when you consider that this started on the NES, which only supported five sound channels. The depth and complexity of its tracks made the audio pleasant to hear, and this was in a day and age when it was considered acceptable to complement your game's stages with uninspired beeps and boops, or—at worst—nothing at all. It embodied a level of quality that helped the franchise rocket to stardom.
Consider: you know the theme songs to "Super Mario Bros." and "The Legend of Zelda," correct? Koji Kondo is considered one of the industry's best composers. Likewise, you would know the music from the Wily stages of "Mega Man 2," wouldn't you? Perhaps not, but the answer to that is more likely yes than no—and that's because of how widely appreciated it is. Now, how many other tracks from that era do you remember? Can you think of any? If so, how many? Do you know them as well?
To claim that music isn't a contributing factor to the series' fame isn't true, as it's part of the atmosphere. Naturally, if you play everything muted, you wouldn't experience it regardless—but let's say that you don't. Let's say that you listen to everything. If videogame developers didn't care about the aural component at all, then you would have had to listen to something like this:
Now, compare that to this:
You don't have to listen to the music in a game yourself, but to say that it hadn't anything to do with the series' fame is blasphemy.