+ Reply to Thread
Page 1 of 43 1 2 3 11 ... LastLast
Results 1 to 20 of 859
  1. #1

  2. #2
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    937
    BG Level
    5
    FFXI Server
    Leviathan

    Same game, new thread?

  3. #3
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    How can it be same game when Bravely has been ou in JP and this thread says the game comes out december 5th?

  4. #4
    Nidhogg
    Join Date
    Feb 2008
    Posts
    3,792
    BG Level
    7
    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    This is essentially the "International" version of BD:FF. Will have both English and JP dialog and text. It's the same version that's coming out in the US.

  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    for the sequel : for me would hope for a 2n d one

  6. #6
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    38,156
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    No, its just badly titled. Its an enhanced version of the same game.

  7. #7
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,994
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    The title is what it is because if they sell enough of this title they will consider making a sequel.

  8. #8
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,374
    BG Level
    10
    FFXI Server
    Sylph


  9. #9
    BG Content
    Join Date
    Oct 2005
    Posts
    62,815
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    A preview of the sequel
    Bravely Default: For the Sequel will be an enhanced version of the Bravely Default game, and is currently being developed at the same time as the actual sequel. What kind of improvements will we be seeing? Producer Tomoya Asano talks all about these and how the idea began, in a featured interview in this week’s Famitsu magazine.

    Famitsu starts the interview out by asking Asano about the significance of the game’s subtitle, “For the Sequel”.

    “First, I’d like to start out by saying that the development of For the Sequel is happening parallel to the actual sequel of Bravely Default.” says the producer. “The upcoming title [Bravely Default: For the Sequel] is a Bravely Default that is made in anticipation of the game’s sequel. So that would make For the Sequel a literal translation of its concept.”

    Bravely Default: For the Sequel will have various new features that will be in the actual sequel of the game, such as an enhanced version of the battle system, which allows players to choose Brave to use turns in advance or stock them for the next turn. Famitsu asks about their reason for implementing the new system in the enhanced version of the original game.

    “For Bravely Default, we released various demo versions and were able to revise the game according to the opinions and references of those who got to try it out,” says Asano. “It was thanks to this game of catch we had with our players that it was made possible. So, this time, prior to the actual sequel, in order to see everyone’s reaction, we’re implementing the new system ahead of time.”

    He continues, “That said, the upcoming title could be implied as a demo version to the proper sequel, but I’d like to remind you that it is not an actual demo, where you can only play a part of the game. Rather, you’ll get to play the original version in full, but in a much easier-to-play form and also in a larger scale.”

    To sum it up, instead of waiting until they have a demo of the sequel, the development team will be implementing certain features from the sequel in Bravely Default: For the Sequel, in order to stay in touch with players and their thoughts ahead of time.

    However, the new system isn’t the only thing they’ll be adding. In addition to new features such as being able to change encounter rates and upgraded town graphics, they’ve made over 100 tweaks and improvements in line with what they believe will make the game more enjoyable, Asano says.


    The above image shows the upgraded character interface of Bravely Default: For the Sequel in comparison to the original version. The top screen has a longer list so you won’t have to scroll as much, and the developers have added stats and new touch-screen compatible buttons to the left of the character on the bottom screen.

    The battle screen has also been upgraded, as it now indicates the commands you’ve input for each character. Additionally, you can now scroll through a different screen that will show various stats such as conditions and buffs. Also, in addition to having English and other languages options such as French, Italian, German and Spanish; Bravely Default: For the Sequel also offers other data-related options. While transferring data from the original version, you can choose what you’d like to transfer, such as your character levels, jobs, money, items and more.

    Furthermore, For the Sequel offers three save data slots unlike the original game, which was limited to just one.

    Bravely Default: For the Sequel will be coming out on December 5 in Japan, while Europe will be getting the game later this year. North America will see it in 2014.
    http://www.siliconera.com/2013/09/06...ely-default-2/

  10. #10
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    Sigh se and their stupid naming system

  11. #11
    BG Content
    Join Date
    Oct 2005
    Posts
    62,815
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Over 80% Of Fan Feedback Implemented
    Just a couple months after the release of Bravely Default: Flying Fairy in Japan, Square Enix and Silicon Studio got busy compiling a list of 100 questions and suggestions for their next game. Dengeki sat down with producer Tomoya Asano and director Kensuke Nakahara to talk changes that were influenced by fans in Bravely Default: For the Sequel, an updated and enhanced version of Bravely Default.

    The image above is a look at the whopping list of the “100 questions and suggestions” that were compiled and implemented into the ongoing work of Bravely Default: For the Sequel, along with the actual sequel that is also in development. Dengeki asks about how much of that list has actually already been implemented in For the Sequel.

    “About 80-percent of it has been incorporated. This makes up most of what you see on the list.” answers Nakahara.

    “And the parts that weren’t implemented—it wasn’t because we couldn’t, but rather, they are subjects we’ve discussed and intentionally left out, so we could use them as an approach to improve in a different way altogether,” adds Asano.

    Dengeki then asks the developers to elaborate a little more on the parts that were intentionally left out.

    “Well, there is one thing I’d like to talk about. ‘Introduce a visible encounter system,’ ‘make it easier to avoid enemies or fight them when you want to,’ and such feedback, were some of the more dissenting opinions we got,” Asano reveals.

    “So, we went with a rather amusing approach with regard to this, and made it possible to choose your own encounter rate,” Asano continues. “While it isn’t a visible encounter, I believe that we will be challenging [that concept] with something experimental; a new method that will keep the comfort while allowing players to fight when they want, and not fight if they don’t feel like it.”

    That said, is there a catch to being able to change the encounter rate?

    “No, there’s nothing like that. You’ll be able to freely change it whenever you want,” answers Asano with a laugh. “However, if you don’t fight with enemies, then of course your level won’t rise, so you might have trouble during boss fights. On the other hand, you could use this to aim for finishing the game at a low level. By the way, I’ve been playing For the Sequel, and just being able to change the encounter rate makes it very comfortable. It’s almost as if I wouldn’t know what to do without it now (laughs).”

    While allowing players to have the comfort of adjusting encounter rates according to their liking was on top of their to-do list, Square Enix and Silicon Studio also had another issue they felt the need to tackle.

    “This time, we’d also like to have as many people possible clear the game until the very end,” says Asano. “In fact, according to our research, we got a result showing merely 20-percent of people who played Bravely Default: Flying Fairy actually reached the true ending.”

    “We’d love it if parts of the game can be enjoyed, but in the end, a part of us wish for players to enjoy the story until the very end,” Asano elaborates. “So, in addition to allowing the adjustment of encounter rates and difficulty, our goal is to have casual players who stopped playing halfway through enjoy it until the end. I believe that with the various options and difficulty settings, it will also be a game that can be enjoyed by players who are into speedruns, as well.”

    The difficulty settings will be based off stat parameters, which will determine how much health and attack power the enemies have. Dengeki ask if “Normal” mode keeps the game exactly the same as the first Bravely Default.

    “Fundamentally, yes, but the bosses are a little stronger,” says Nakahara.

    “With the new system in consideration, if it was left as the original version, I believe that it wouldn’t be as challenging. Even without the new system, there were many who felt that the fights against Asterisk holder enemies were a little too easy, so we made them tougher. Even if you can’t defeat them, you’ll be able to adjust the difficulty in the middle of the game, so I think that if were to you set it to ‘Easy,’ there wouldn’t be any problems.”

    Asano also shares, “During our company playtest, there were some people who configured the difficulty to ‘Hard’ and took out all encounters, and also disabled the gain of experience and money, just to see how far they could get. To those of you who are confident in your skills, please give these kind of play styles a try.”
    http://www.siliconera.com/2013/09/13...k-implemented/
    http://dengekionline.com/elem/000/000/704/704200/

  12. #12
    BG Content
    Join Date
    Oct 2005
    Posts
    62,815
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  13. #13
    BG Content
    Join Date
    Oct 2005
    Posts
    62,815
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

  14. #14
    Turtle Apprentice
    Join Date
    Aug 2008
    Posts
    247
    BG Level
    4
    FFXIV Character
    Kame Aoren
    FFXIV Server
    Sargatanas
    FFXI Server
    Sylph

    Probably SE saw potential with the first one and though they could release some sequels
    Spoiler: show
    ON iOS and Android Devices

  15. #15
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,374
    BG Level
    10
    FFXI Server
    Sylph


  16. #16
    Nidhogg
    Join Date
    Feb 2008
    Posts
    3,792
    BG Level
    7
    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok



    First English trailer.

  17. #17
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    DUAL AUDIO YES YES YES

  18. #18
    King Bitcher of Bitchington
    Join Date
    Jul 2006
    Posts
    3,358
    BG Level
    7
    FFXIV Character
    Chuggs M'koul
    FFXIV Server
    Cactuar

    I want this NOOWWWW! gimme gimme gimme! raaaahhhh!

  19. #19
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10


  20. #20
    blax n gunz
    Join Date
    May 2005
    Posts
    11,161
    BG Level
    9

    trololololo

    Last month, Square Enix filed trademarks for “Bravely Second” and “Bravely Third” in Japan, but it turns out that these aren’t for new games—they’re for new gameplay systems in Bravely Default: For the Sequel.

    Bravely Second is a new feature that allows one to pause time in the middle of battles, using SP, and attack their opponent, according to a report in this week’s issue of Famitsu magazine. SP is gained while your Nintendo 3DS is in sleep mode. Alternatively, you can buy SP drinks in the form of DLC via the Nintendo eShop.

+ Reply to Thread
Page 1 of 43 1 2 3 11 ... LastLast

Similar Threads

  1. Bravely Default
    By Vincento in forum Square-Enix Titles
    Replies: 74
    Last Post: 2013-09-03, 07:14