Originally Posted by
SathFenrir
So we're having some continued issues with turn 4 that aren't making a lot of sense to me.
Our issue is 100% kill speed. We're having a lot of trouble clearing wave 3 before wave 4 bugs drop and fill the first dread back up to full HP.
Survivability and healing hasn't been too much of an issue, nor has hate management, but consistently we are only getting the first dread to about 10-30% before bugs drop and fill him up.
Our group is typically PLD/PLD/WHM/SCH/BRD/BRD/BLM/DRG. Blm and drg both have +1 and pretty decent gear, both brds are geared intelligently with AF2 / hq gryphonskin (one brd doesn't have Bfb though which I discovered tonight). And since we started hitting this wall I've been trying to keep the dps supplied with hq deviled eggs / buttons in a blanket for our turn 4 runs.
I'm looking for some info from a DD perspective that maybe I can bring to them. As far as I'm concerned the gear is there, and the concept of "do as much damage as you can at the right time" isn't too hard, so it's becoming pretty frustrating. Currently on wave 2 I (MT) go west and pick up knight + soldier. DPS burn my knight while BLM starts nuking down OT soldier. Kill my knight then me and DRG pound my soldier while both BRDs switch to OT knight. Me + DRG always have our 2 cleared but dread usually drops with 1 of the OT mobs still at 20-50% health. Next problem is when I pick up the dread, bugs make bee-line for healers / blm and they panic or die, so I started picking up dread + all the bugs while dps finish off OT mob. Then more often than not we just fail to DPS down the dread before bugs + rooks drop.
It's really frustrating and I've watched plenty of videos. Seems like DPS that are less geared than ours have no problem, so maybe it's a playstyle / understanding of the fight issue?
Thanks!