Mark the rot passers 1-5, make sure healers are 2/4 or something, DPS pick rot from healers and not healers passing it off to next person. This ensures they are always in the position to heal.
Also, save CDs for post-rot, since pre-rot is easy.
Mark the rot passers 1-5, make sure healers are 2/4 or something, DPS pick rot from healers and not healers passing it off to next person. This ensures they are always in the position to heal.
Also, save CDs for post-rot, since pre-rot is easy.
Not 50 yet myself but I did watch this and it seems helpful.
Group started having one healer stand kind of in the middle of the room and keeping medica2 up for the last boss to mop up aoe damage and I just kept single target curing tanks the whole fight and that one little change got us a fairly easy win, was trying to run in to swiftcast medicas with little communication but having one stand where he can hit everyone and keep that up works great, we don't make dds grab rot off just gotta be on the ball
Tanks hold him near the corner of the room for reference with dd and heals fanned out behind in order for passing
We hold him in the middle of the ramp (east side?) that is blocked once everyone enters. I've never had any issue on PLD with it hitting hard, especially as soon as you are describing.
I will say fuck Vent for this game. Using Push-to-talk for anyone that is tanking, healing, or in a silence/stun rotation is terrible for this game. Use Mumble or a Skype call for your 8 mans.
Got to tank this fight for the first time last night, usually I'm on brd or sch. We won on our third attempt, felt pretty good. Very fun fight when all cylinders are firing for your team.
Went 1/1 last night taking pierce and blunt dmg down path. So much easier imo.
Again with 2 brd + 1 drg. No time problems whatsoever.
I saw your previous post sath, might try that next week
I personally don't really understand what's making that path easier for us to be honest. It doesn't make a ton of sense looking at the buffs left up, but it's working no doubt. That path and not having healers move I think made the biggest difference.
As a healer, I could have quite honestly slept through ADS last night. It was that easy (with Sath and Day). The trash rock mobs in turn 1 with gigantic AOE pose more of a threat.
It's easy no matter what path you take as long as people actually pay attention.
Downed it for the first time today after 3 wipes. Feels good but stupid paladin and bard earrings ...
How are Paladins handling cooldowns on ADS? I ask because on two or three attempts tonight I was at 2-3 stacks, with 5K HP, and got dropped like a lead weight by seemingly nothing other than a couple normal hits that I ate for 1.5-2k each followed by the wind crap that finished me off. As far as I could see, nothing ADS does is blockable, so Bulwark is effectively useless. I can't seem to find good times to use, say, Foresight and Awareness, because I'll be A-okay for most of the fight until ADS decides it's time I took a seat.
It would be great if I could figure out why I apparently have so little control over my own well-being in this particular fight.
I don't have anything solid to provide to you, but posts like this tell me that everything is going to be okay once we get the debuff phase down. ADS never hit us so hard where we were getting our shit wrecked, even with 4-5 stacks; it was always someone lagging and getting hit by AOE or us screwing up the debuffs (I, myself was guilty of this as I got it one time as off-tank and didn't realize that off-tanks could get it until 3 seconds were left on it) wiping the raid.
Can't wait to get this shit down tomorrow night.
For my group 4 stacks on a tank with hate on ADS means were doing it wrong. Once we got serious about active tank stopping hate when 2 stacks has been up for a few seconds and the 2nd tank being prepped for voke>savage>halone we have not seen 4 stacks anymore.
My basic tank flow:
2-3 hate combo's > stop hate > defense buff > SS spam till other tank grabs hate.
When other tank has 2 stacks he calls "stopping enmity" and I prep a Savage Blade and its:
Voke>S>Circle>H, 2-3 hate combo's > stop hate > repeat prior
Things get crazy when the last 30% hits so a dps LB helped us, and tanks making sure to use hallowed ground and full defense buffs in rotation along with quick swaps made it alot easier.
One tip for tanks that really help: focus target your tanking partner. When using focustarget you can see the timer on the debuff ticking down on them and swap hate without even needing to communicate it.