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Thread: Version Update 10/7/13     submit to reddit submit to twitter

  1. #21
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    Quote Originally Posted by Byrthnoth View Post
    Did they say it will include SP2 abilities? I haven't seen an official post mentioning them in a long time. I've seen a recent point saying that they might add new JAs or spells in the future, but not slating it for next update.
    its probably soon. their animations are all in the update, with sound effects in too (used to be silent)

  2. #22
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    Did they add ones for GEO/RUN?

  3. #23
    Old Odin
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    an issue wherein the additional effects of the following Blue-magic was fixed: Tourbillion, Sandspin, Barbed crescent etc etc
    an issue wherein the magic accuracy of the additional effects of the following Weaponskills was corrected: Metatron torment, blabla blabla etc.

    one can dream ._., So many issues fixed but those are still there >.<

  4. #24
    Relic Horn
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    Based on their notes about the Voay Staff, the inherent MACC on item level weapons is at the very least > ~0.75 * skill or > ~7.8 * iLevel, eepending on which it is proportional to.

    I would be unsurprised if it was just MACC bonus = +weapon skill or (item level - 99) * 12

  5. #25
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    no. just went back to check.. theres only like 6 or 7 added in this update (i can't tell whats what for some cos they changed it a few times). the rest may have been added before.. i never paid attention to them in the past year.

  6. #26
    Resident Moogle
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    Not sure how I feel about the M.ACC changes in terms of not displaying it now. Hate invisible stats. Don't think it's a stat that's easily testable also with current content?

  7. #27
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Um, it always was an invisible stat.

  8. #28
    Nidhogg
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    But at least we could tell which gear was better. Now though, should a Whm wanting to land enfeebles use Yumcax's club or Soothsayer Staff? Safe to say the crafted club is prolly best for them now.

  9. #29
    First invited, last in the zone.
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    Quote Originally Posted by Malithar View Post
    But at least we could tell which gear was better. Now though, should a Whm wanting to land enfeebles use Yumcax's club or Soothsayer Staff? Safe to say the crafted club is prolly best for them now.
    Whichever one adds the most combat skill is almost certainly better.

  10. #30
    S N K
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    Boring update is boring. They could have really added something outside the overly late Mog Space.

  11. #31
    TIME OUT MOTHERFUCKER

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    The defense and magic evasion of avatars will now increase based on the item level of the throwing weapon equipped.
    ...Is that a buff? I think it's a buff, but I can't tell. If it is a buff... yeay!

  12. #32
    D. Ring
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    Is there any way to disable the triangle thing? Not being able to glance at a piece of gear and know it's augments is irritating the shit out of me far more than I expected.

  13. #33
    E. Body
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    Quote Originally Posted by Fwahm View Post
    Based on their notes about the Voay Staff, the inherent MACC on item level weapons is at the very least > ~0.75 * skill or > ~7.8 * iLevel, eepending on which it is proportional to.

    I would be unsurprised if it was just MACC bonus = +weapon skill or (item level - 99) * 12
    I would be really surprised if it isn't just equal to the +weapon skill.

  14. #34
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    Menu load time changes were blatantly the best part of this update.

    Config -> Window -> Window Animation (off)

  15. #35

    Quote Originally Posted by Foldypaws View Post
    Oh god, not the Melee RDM, NOOOOOO!
    kekekekekekekekekekekekekeke

  16. #36

    Don't really care for the update myself, but it's kind of your own fault if you were expecting anything great out of it when they were pretty transparent with what was going to be on it, and have been for the updates of like the past several...years?

  17. #37
    Relic Shield
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    I'm not sure why everyone was expecting anything amazing from this update, it's basically what they could get finished by october and a lot of it should have been added a long time ago. I guess people would have been happier if there was no update at all till november. Also inv+ alone makes this update worth it.

  18. #38
    Resident Moogle
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    Quote Originally Posted by Khajit View Post
    Is there any way to disable the triangle thing? Not being able to glance at a piece of gear and know it's augments is irritating the shit out of me far more than I expected.
    It is. I can't tell if they manually made these second pages for augments given how item descriptions are all hand-typed, or if they had some automated process. Is there any piece of gear that has 3 pages?

    A shame they didn't limit it to iLVL gear that actually 'needed' the additional page, since some of the older stuff looks kinda silly now.

  19. #39
    Hyperion Cross
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    It's weird having 80 more slots. Somehow I filled it up with junk already... it's weird how things just bleed.

    Very good for mules though, and nice for them to just flat out give 80 rather than do the quests to get it expanded.

  20. #40
    Yoshi P
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    The best part is, you can mule shit without having to run from MH to AH to use Delivery NPC!

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