Luc, i would highly, highly, highly recommend you change one of those SCH's to a WHM for Turn 4.
Unless your on legacy server where people have all jobs at 50... i would say stick to what ur FC/LS have and grind it out.... it can only get easier from there per practice
but being said, 2 PLD 2 BRD 2 BLM 2 WHM/SCH is really the easiest.... unlimited curing MP, minimal dodge required, silence covered for turn 1 and turn 2..... its priceless(since FF is a multi job game, everyone will always go for the easiest setup no?)
as for what setup being do-able, seriously any setup is do-able as long u balance the standard 8 man PT setup..... so yea, back to my first statement :X
Here's what we do. Your mileage may vary.
Turn 1 ADS:
PLD
PLD (Adds)
(Melee)
(Ranged)
BRD (Interrupt)
BRD (Interrupt)
WHM
SCH
Turn 1 Caduceus (number correspond to which snake this person is on):
PLD (1)
PLD (2)
(Melee) (1)
(Melee) (2)
(Ranged) (1)
(Ranged) (2)
WHM (2)
SCH (1)
Turn 2 (all):
PLD
PLD
BRD (Interrupt)
BRD (Interrupt)
BLM (Final Rot, for Aetherial Manipulation)
(Melee) (LB3)
WHM
SCH
Turn 4:
PLD
PLD
(Melee) (LB1 final Dreadnought)
BRD (Requiem/Ballad)
BLM
BLM (LB1 second AOE set)
WHM
SCH
My setup for turn 1:
PLD
PLD
WHM
SCH
BRD
BLM
MNK
DRG
turn 2:
PLD
PLD
WHM
SCH
BRD
BLM
SMN(mnk swapped)
DRG
We do the silence rotation as offtank -> brd -> offtank. It built good communication for us and works well.
Mnk going smn helps us make a 1-5 rotation for Rot, and when 5 is hit our DRG walks it from 5->1
turn 4 is what we're on now, and we're still having trouble with phase 2 of it. Thurs will be the first night we give it serious attempts. so far we're attempting it with our turn 1 setup because our mnk/smn is much better geared on mnk.
I'm curious how SMNs handle the Knights/Soldiers. They kinda get shafted in that the DoTs are absorbed by soldier's SS yet also induce the rebound from knights
Thanks a lot for all the replies!
From the looks of it, we'll have the following at our disposal:
1) PLD
2) PLD, WAR
3) WHM, BLM
4) SCH, BLM
5) BLM, WHM
6) BRD, WHM
7) BRD, PLD, DRG
8) MNK
This should grant us enough flexibility to use two BRDs where necessary and also give some members the freedom of coming on different jobs when the situation allows it. We can also go with PLD/WAR in turn 4 if that works better for us. One WHM is still in the process of getting to 50, but since he actually wants to play it as a mainjob, he can take some weight off the people who have WHM but don't want to play it.
Anyway, thanks again for the help!
Running two bards seems like a waste when really good melee rape shit. We run PLD PLD WHM SCH BRD MNK DRG BLM (SMN for turn 4)
So I am curious, I know Scholar/WHM will always be superior because of two different classes, the extra buff to MND but some of the reactions here seem to be along the lines of "two scholars you going to have a bad time" what about turns 1-4 is causing people to say this, a breakdown of the fights as double scholar group we run doesn't really explain why.
Turn 1
Single target damage mainly to which two Scholars will be healing two different tanks untill the very end, from what I read Scholar single target healing is 10% ahead(?) from what was math'd out if using the Physick/Embrace mouse macro and no chance of Adloquim stacking here untill <5%.
Turn 2
Slight AoE damage easily covered by Whispering Dawn, issue here with possible double stacking of Adloquim but if you talk to each other find out who has the better shields/crit rating and let them do Adloquim whilst the other does Physick for MT/Succor to blanket shield the raid.
Turn 4
Honestly here is where I think Double Scholar Shines a little bit, on bug waves can setup dots/bane across to others with no issues worrying about tank dropping low as fairy can more than heal the damage these things do, extra dots for soldier to burn down if you are a melee heavy group can dot and forget and continue healing after, you are needing to heal two tanks at the same time so again the 10% better single target healing plus the fact that Scholars definitely generate less aggro than WHM's help keep aggro in check, -10% damage reduction almost constantly 20 seconds of improved Virus for the 4 stack add, and assuming you do get the enrage for the AOE. Double Rouse Whispering Dawn, Fey Illumination and Mantra was healing for around 700 a tick with no worries to our threat levels. Last week our group managed to do Turn 4 without hitting the enrage or feeding spiders to the boss
Again I know Scholar/White Mage is stronger and if you can do it, definitely do but if not people may read this post thinking damn our double Scholar group just isn’t going to work which is not true at all.
This is out setup, and we don't bother switching jobs between turns because we just melt everything anyway:
2 PLD
1 SCH
1 WHM
2 BRD
1 SMN
1 DRG
^ Assuming perfection of everything, this rings true, but with SE's crazy lag on some nights, throwing up the tank LB on ADS is kinda useful.
Only time I don't melee LB on coil is when I'm too lazy to do it without dying. Then I do it anyway because I don't give a fuck and if I don't die I can pretend it was on purpose and I'm really the best melee.
It takes 2 seconds of basic thought to do it on any turn without dying.