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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #201
    Relic Horn
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    I know I quit the game months ago but I might come back to see that ice lion


    that is serious end game content right there.

  2. #202
    E. Body
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    Quote Originally Posted by Kaisha View Post
    I'll take similar looking 'new' mobs, over XIV's direct lifting of FFXI/XII models at any rate
    The one model they probably should have just lifted was Hydra; XIV's, at least in my opinion anyways, looks derpy.

  3. #203
    Insert witty title here
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    Quote Originally Posted by Byrthnoth View Post
    The new forum is just a reskin and I do not approve. 1/10 would not bang.
    Elbow is too pointy, too.

  4. #204
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    Another piece of artwork for Naakuals

    http://4.bp.blogspot.com/-diE0VvElcE...s1600/art2.png

    Same lion face

  5. #205
    Blue Magic is Best Magic
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    Ah that is awesome.

  6. #206
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    However, special properties on RMEs such as the critical hit enhancements on Ragnarok will not be increase further.
    While on a weapon like rag, this is kinda expected (lets be honest, 14% crit hit rate is pretty massive), but on some other weapons, its kinda meh.

    Aforementioned PLM problems, with add effect overwritting a superior angon.
    Mandau's poison still being a mere 10hp/tick.
    etc etc

    just glad I can use my shiny again

  7. #207
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    In case people didn't see, the official translation mentioned that monstrosity stats would be varied by moon phase for some monsters, not age. Bad translation on my part (kanji for "month" and "moon" is the same, and I wasn't thinking about moon).

  8. #208

    I really wonder how much the dev team has shrunk since Abyssea, when the level caps were rising they updated REMs each time, sometimes with unique ability adjustments, as well as whatever content they had lined up every ~3 months. True they had to sometimes delay stuff like Provenance and whatnot maybe a month because they couldn't get it out in time but that's still a pretty big contrast with taking 6 months to update RMEs with no ability upgrades and 3 months to create content where you guard a tent. But maybe its still the lack of legacy content to make it seem like there's more content than there actually is that's talking

  9. #209
    Ridill
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    Quote Originally Posted by NynJa View Post
    While on a weapon like rag, this is kinda expected (lets be honest, 14% crit hit rate is pretty massive), but on some other weapons, its kinda meh.

    Aforementioned PLM problems, with add effect overwritting a superior angon.
    Mandau's poison still being a mere 10hp/tick.
    etc etc

    just glad I can use my shiny again
    Yeah seriously would it hurt them to up the proc rate on my claustrums endispel!?! But yeah nice to be able to use shinies again and not have to care about getting mega boss weapons as much... at least for non dual wielding jobs

  10. #210
    I enjoy tapping my sisters fine ass
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    There goes my hopes and dreams of 100% Damage to MP conversion on Tizona down the shitter.

  11. #211
    Cerberus
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    So what I'm gathering from that statement is "We delayed REM updates as long as possible. Now we're giving in but we're just going to up the base dmg, add combat skill+ and call it a day."

  12. #212

    you seem to be forgetting that these are the guys that are willing to release a preview video of content that has yet to see the light of day like...6 months since? (Cait Sith)

  13. #213
    Pro's Pet
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    That was 100% a troll video lol.

  14. #214
    Sea Torques
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    Quote Originally Posted by Alistrianna View Post
    So what I'm gathering from that statement is "We delayed REM updates as long as possible. Now we're giving in but we're just going to up the base dmg, add combat skill+ and call it a day."
    they couldn't upgrade the RME right away, ppl would just stop doing delve, its easier to make a relic that getting a group for the wins/farm, from the beginning when they did announce the update lots of ppl knew they would implement it near December... and actually I was expecting it after next delve bosses.

    but something is true.. they are some additional effects/aftermaths that since they implemented it they were "meh"...

  15. #215
    Relic Horn
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    Well in all fairness, we have an unspoken understanding of why something like Gungnir isn't ever going to have its additional effect tweaked. With that in mind, it makes sense that they wouldn't bother with any others, lest they should risk upsetting some in exchange for pleasing others.

    I can't say I care either way. This is an upgrade for most everyone.

  16. #216
    Shootin' rocks at monsters
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    Quote Originally Posted by Dotsudoku View Post
    Well in all fairness, we have an unspoken understanding of why something like Gungnir isn't ever going to have its additional effect tweaked.
    Define "We" ke-mo sah-bee.

  17. #217
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    I wouldn't be surprised since they already put the Prologue FF theme in the game with ACP and Clash on the Big Bridge was in like 3 or 4 FFs when Gilgamesh cameo'd. Anyone else feel like this whole "kill these 7 elementally aligned archfiends that protect the forest" is kind of cliche? Anyone whose played other Square games or watched a lot of anime can probably guess the outcome....

    Spoiler: show
    that King August sealed away a terrible fucking power/evil inside Ulbuka and told everyone to gtfo and he either created or made a pact with each Naakual to be part of the seal to hold the evil at bay. The Adventurer(you) comes along and sees this Pioneering crap and jumps on the bandwagon and is led to believe the evil IS the naakuals when in reality they're keeping it at bay. it's very reminiscent of Brave Fencer Musashi and how the main character(Musashi) is defeating the Crest Guardians to collect the Elemental Scrolls and save the world but at the end finds out the Crest Guardians were protecting a very dangerous evil and by defeating them all he sets it free. It's a classic anime/game trope: "Good Job Breaking It, Hero."

    also at 4:53


  18. #218
    Cerberus
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    Brave Fencer Musashi always made me hungry when I played it....

  19. #219
    Ridill
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    Quote Originally Posted by Marootsoobutsu View Post
    Define "We" ke-mo sah-bee.
    I believe SE once put out that Gungnir was actually bad for people that wanted to agnon was working as intended or some such

  20. #220
    Relic Horn
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    It's being ignored for the same reason that BLU is. They don't want us to have that defense down level available on command. They want it staggered. I don't see how anyone could interpret that as anything else

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