It affected all jumps on the test server. That's how Martel and I did all the Ryunohige / Jump(s) testing.
It affected all jumps on the test server. That's how Martel and I did all the Ryunohige / Jump(s) testing.
With SP2, assuming Mythic can still proc in front:
Spoiler: show
This math implies mythic aftermath can proc only once on WS. (This has been shown right? Also I didn't see anything on aftermath multi-hit going before normal multi-hit yet but I regard this to be true.) Then it's not possible to get 8-hit Upheaval without non-mythic aftermath source of TA.
4+2+1 (4 normal hits + TA from aftermath + DA)
I didn't even see the post about the SP2 abilities. RNG one is going to be fun especially if it stacks with Sylvan piece.
Yeah, it has been my experience that it can only proc once per WS and it can proc on the activation WS with Pyrrhic Kleos.
I believe Kirschy showed these things more formally by using Insurgency on crabs a lot on DRK/SAM without DA gear and never going over 6 hits. With a 40% DA/20% TA rate, she should have had an 8% chance of seeing a 7~8 hit Insurgency and iirc she states that she did about 40 WSs without seeing one in that thread.
What about Aftermath multi-hit before normal multi-hit? Considering normal DA only, if DA and mythic aftermath interact like DA does with Ridill and Magian OAT it should be relatively easy to determine from WS data. Well anyway I can probably check this on the test server with the new WAR SP 2 someday.
On another topic, for Mikage it sounds like it's OA1-x (previous translation) where x = number of shadows.
If this is the case, suppose the distribution for 1/2/3/4/5 hits is 25/40/20/10/5 (devs probably be parsimonious with the quintiple-attack).
If 15/40/20/15/10 is used as a reference distribution as a starting point for testing, then the usual chi-square test has power ~.733 for n = 100 to determine "badness of fit" between 25/40/20/10/5 and 15/40/20/15/10 (assuming 25/40/20/10/5 is true relative to the reference 15/40/20/15/10) and power > .95 for n = 200.
The multiattack distributions could be different than the above two but these sample sizes can be a guide to rule out unrealistic values of quintiple-attack probability (I doubt it would even be close to .15).
Last time I heard about Mikage it didn't apply to WSs and lasts 45 seconds. Given how garbage Mijin Gakure is I think its funny how this is probably not even as good as either of WAR's SPs are. Still, I can't complain since it's actually...usable. Even though RDMs have lots to complain about THFs probably made it out the worst because Larceny is going to be useless most of the time. At least Chainspell is still good.
It may not be useful on every mob, but there's quite a few mobs with useful buffs that could be stolen. SE said it was capable of stealing SPs, not that it only stole SPs, right?
Still fairly sad about Geo's, just no real "omg broken" use to it that I can think of. If it work's for Indis, maybe Compass + Indi-Gravity would be kinda fun in PvP? idk. 12' radius isn't enough to be out of most AoEs to make it useful for front line Geos. It's just one of those "that's ok.." abilities, something that should be on a 5-10 min timer rather than being an SP.
The usefulness of THF's new SP is going to depend on what it can steal. If it can steal other normally unstealable things, like it can with SPs, it could be pretty darn good. Things like Preying Posture, Batholithic Shell, and Carcharian Verve would be amazing on a THF.
If it's just Aura Steal + SP stealing capability, then yeah, it's pretty disappointing.
Also, since we don't have any announcements on the actual update yet, I'm guessing that it's safe to say it's going to be on the 11th?
Since Preying Posture and Batholithic Shell grant several buffs at once, inb4 Larceny takes the Intension effect of Preying and the Magic Attack Boost. It would be hot if it were a FULL Debuff+Steal so you could absorb all of a mob's effects.
Yeah, if it's Aura Steal +1, OK, whatever...it just doesn't feel like it's the sort of "Oh shit" ability you'd expect to have a 1hr cooldown. COR's isn't bad, if it lets everyone else get long cooldowns done faster- especially if you went balls-to-the-wall on something and it didn't QUITE do the job. Wild Card + Cutting gives you a good chance at a second or even third chance depending.
That's the annoying part, most of them don't really have that level of power to them, from the descriptions we have so far. Maybe it's my experience with other MMOs, but I always liked when classes and jobs had multiple different abilities that gave them bursts of survivability, DD, etc, on 10ish min CDs. When the CD is 1 hour...I just expect far more than what most jobs got.
On what planet can they look at RDM's new SP and say, "Yeah, that looks balanced." They literally gave BLM the same thing but for 60 seconds and with less enmity, and nukes can't even be fully resisted like debuffs can (and what RDM debuff is even worth applying? You don't need accuracy for Dia III). And then look at the other BLM ability, the one they get at level 15, which is the same thing, but it works on all magic, and it's on a shorter cooldown. Mind blowing.
Is PLD's new SP still the shield bash with uber attack down?
SE was sad that nobody merited Mantra.