Originally Posted by
Nyarlko
GEO trusts follow whoever is in front of them in the party list (or you). If you summon them before normal trusts, they will follow YOU and always be in range as long as they are in the first 3x Trust slots. They can fall out of range in the 5th/6th slots while moving, but it's not hard to keep them in range as long as you don't call them after a WHM Trust. The only potential issues I can see would be that auras don't normally affect the source, so they might have to do some heavy coding if they can't program it as an actual "GEO" spell effect and/or give the Trust itself equal movement speed +, and whether or not it would stack w/ gear/effects. Admit it though, it would be fun as hell running around at +30%-60% all the time as BRD/COR. XD