The only one complaining about balancing bard is SE. I'm just saying if SE is creating content "irrelevant of RME's" and they're worried that 99 dur basically counts as having 2 brds in a party, then just get rid of it.
The only one complaining about balancing bard is SE. I'm just saying if SE is creating content "irrelevant of RME's" and they're worried that 99 dur basically counts as having 2 brds in a party, then just get rid of it.
Yeah, but it's not really more boring than +3 Attack on Berserk. My takeaway is that JP bonuses will be marginal in general (which I still maintain is the better scenario) or that they're going to start us out light and give us access to better stuff later on, maybe as unlocks by spending JP in a job.
I still think the best and fairest solution is to limit brd songs to 4 (5 only with SP up), cor rolls to 4 and by haveing buffs drop entirely as soon as the brd or cor drops the pt. That way you eliminate rotations and still keep daurds shiny effect, without overshadowing everything else. of course you could say that people will then just take 2x 2song bards (the one that dont have daurds) but in some cases 2 2song brds isnt as effective as a brd + cor or brd + geo (well geo needs anyway alot of help)
Not sure I get your post.
What do you mean to say? That people should man-up/grow some balls and stop complaining? Or that it's useless to complain because SE will never do anything about it anytime soon?
If it's any of these two I'm not sure I agree with you.
The first is just not a kind of approach I like, in general.
The second is partially right but I think people should still complain when they have good reason to, even when there are little chances to see changes incoming.
I like this solution, but I'm not sure if they can technically (I mean, easily) perform that task.
I.e. make buffs disappear if who cast them drops the pt.
I have no solid base on which to base this thought, it's just a hunch, I feel it might be difficult for them to perform such checks with the current FFXI tech.
There is some evidence to suggest that they do have a way of checking what's in your party (COR mechanics, those stupid earrings that no one ever used).
They can even check what avatars are out in your pt with waking the beast gear
Yeah, Killer Instinct also has a party check mechanic of sorts.
Well that too but that's a one time during activation thing
There's a handful of weapons that have base damage variances depending on # of people in the party. The one you're thinking of is Sirius Axe.
There's also Company Sword, Mensur Epee, Company Fleuret, and the whole retinue of Lyft Weapons which have effects based on # of party members.
Perfect Defense also supposedly wears off if the SMN dies, granted this was found a while ago and I dont think it was followed up on. I dont think its that unfeasible from a coding standpoint to make cor/brd buffs wear when they drop party...but then again, this is SE.
I wasn't expecting them to implement the new Delve changes to the new zones too.
Won't that make the lag/overpopulation of those zones even worse, with a plethora of small groups trying to enter the zone?
Wouldn't it have been better to let "old" rules work for new Delve for a few months, and then apply the new ones after a while?
Regarding the DNC steps adjustment, I still don't get the need for specific "step accuracy" gear instead of normal acc gear.
It would make sense if there were equipment with an INSANE amount of step acc, but it doesn't seem to be the case, so really, what's the purpose of such a stat these days?
Matsui isnt aware of acc cap
Did Matsui even ever hit 99? Last I heard him talk about playing the game or whatever he was in the 50s.
Pretty sure he streamed himself breaking the final level cap, and failing miserably in the effort. Also pretty sure that the only reason Stymie exists is 'cause RDM is his favorite job and he has no fucking idea how the game works or that Elemental Seal exists, so he thought being able to land an enfeeble 100% of the time every 1 hour would be the cat's tits.
From the easter event: