Originally Posted by
Aksannyi
I actually agree with Plow here.
Yeah, it may take only 5-10 minutes to get around this wall. Then there's a mountain I can't get around. 5-10 more minutes. Then there's a buttload of mobs that are going to daze me off my mount. 5-10 more minutes. Then I'm going to run into some faggot who thinks it's hilarious to camp my corpse even though I'm clearly not interested in engaging in WPvP. 5-30 minutes, or possibly just 10 minutes of rez sickness if it gets annoying enough. I only have two hours to play and I want to get these dailies in "X Hub" done for the day. Half of my fucking playtime was spent traveling there. Awesome.
I quit FFXI for numerous reasons, but the main one being that you couldn't just log on for 3 hours and really accomplish anything. That's what I like about WoW. I can log in, fly to where I want to go, do my dailies, run a dungeon or two, do a BG, farm up and craft some stuff and plop it on the AH. These are all things I can do in less than an hour. Typically, I fly where I want to go because it's a straight line, A to B. I'm not the type of person who goes out of their way to skip everything - if I see something I want to play with (maybe a rare or a battle pet or a node or whatever) I can just swoop down and grab it, kill a few mobs if I have to, and go along my way. It's not a terrible inconvenience. But having to go the long way around walls or mountains is terrible and un-fun. I keep thinking back to leveling my Priest through Dread Wastes. I was able to jump down over the ledge and kill the quest mobs, but then I had to ride a stupidly long distance to get back up this fucking hill when the ? to turn in the quest was literally right fucking there. It was an unnecessary and obvious slowdown to something that was already grindy enough.
I just don't see what slowing people down at cap is going to accomplish. Sure, ground me while leveling. I'm fine with that. It's kind of tedious and lore-wise it makes no sense why my mounts forget how to fly in a new land, but whatever. I can accept that. But there is literally no reason why I should be grounded at cap. I don't enjoy zones where I'm forced onto the ground. Timeless Isle was all right, and only because it's a small space. That's literally the only reason it was okay. Because you also had to deal with coin-griefers and elite mobs that would eat your newly leveled alt's face for breakfast. That wasn't particularly enjoyable. If they want their game to be fun and immersive, this isn't the way to do it.