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    WoW World of Warcraft: Warlords of Draenor


    The heroes of Azeroth are on the verge of a war that will reforge the fate of two worlds. Announced today at BlizzCon 2013, World of Warcraft: Warlords of Draenor, the fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past.

    Across Draenor's savage jungles and battle-scarred plains, Azeroth's heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner’zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the old Horde’s formidable engine of conquest—or else watch their own world’s bloody, war-torn history repeat itself.

    “Warlords of Draenor gives players a chance to take a commanding role in one of the Warcraft series’ most crucial conflicts,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion also includes features that make it easy for anyone to jump right into the action, whether they’ve played WoW at some point in the past or are just setting foot in Azeroth for the first time.”

    To help new and returning players answer the call to arms on Draenor, the expansion will enable anyone to instantly boost one character to level 90, including a newly created character, quickly getting them up to speed and ready to enjoy the latest content with their friends.

    To establish a foothold on Draenor once they’ve arrived, the displaced champions of the Horde and Alliance will be able to construct their own Garrison, an expandable, customizable stronghold that will serve as each player’s personal base of operations throughout the course of the expansion. As the Garrison grows, players will be able to recruit NPC allies and followers to take up residence, gathering resources and embarking on missions on the player’s orders.

    Warlords of Draenor will also introduce fully revamped player character models and animations for many of World of Warcraft’s existing playable races, bringing the orcs, humans, and several other longtime residents of Azeroth up to the visual standards of newer races while still maintaining their iconic style and identity.

    Along with these new features, World of Warcraft players will enjoy a wide array of new content on their way to the new level cap of 100, including new Zones, Dungeons, Raids, Scenarios, Battlegrounds, and more. Warlords of Draenor will also introduce questing improvements designed to encourage exploration and add unpredictability to players’ ongoing adventures.

    Further details about Warlords of Draenor will be announced as development continues.

    Features

    Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.

    Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.

    Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.

    Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.

    Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.

    Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.

    Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction … and an Iron Horde army makes grim preparations to conquer Azeroth.
    FAQ
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    How does the Garrison work? What kinds of followers and upgrades are available?

    To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.

    For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.

    When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.

    What new zones will I explore on Draenor?

    The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.

    Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.

    Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.

    Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.

    Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.

    Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.

    Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.

    Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.

    Why are you giving everyone a level-90 character boost?

    World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.

    One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

    It’s been a while since I’ve played WoW — will I know what to do with a level-90 character?

    At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.

    How will the included level-90 character upgrade work?

    In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.

    For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.

    Why revisit the player races’ art now? Will I recognize myself in the mirror?

    As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.

    We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.

    What kinds of bonuses will my character earn on the journey from level 90 to 100?

    Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.

    What are the plans for new Dungeons, Scenarios, and Raids?

    We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.

    On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we’re also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.

    What challenges await in the world of PvP?

    Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict in the center of Draenor, fighting for control of the strategic fortresses that line the planet’s territorial boundaries. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.

    What’s in store for professions?

    One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.

    What can players expect while questing in Draenor?

    We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.

    Will you be making any changes to what Stats are available?

    One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.

    Will there be any updates to the graphics and changes to the minimum system requirements?

    Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.


    http://www.battle.net/wow/warlords-of-draenor/

  2. #2
    Nikkei's Hoe
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    RIP 10 man guilds. May Blizzard always continue to shit all over you.

  3. #3
    Can you spare some gil?
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    Kicked right in the feels thinking about Warcraft 1 & 2s story, and not in a good way. Stay away Blizzard, stay away!

  4. #4
    Sandworm Swallows
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    Looks good on paper...but then again MoP looked really good on paper too!

  5. #5
    Ridill
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    Gonna go ahead and respond to blizzcon stuff here now

    Quote Originally Posted by Shiyo View Post
    Reforging and hit/expertise/dodge/parry were literally the only things left that took actual math and theorycraft to get done properly..lol.

    Quote Originally Posted by Galkaeater View Post
    you mean an addon
    Quote Originally Posted by Zetanio View Post
    aka any effort at all.
    There will still be theorycrafting and decision making in which stats are best between mastery/haste/crit, gems/enchants, and whatever there is to do with the new stats.

    It's just between which pieces of gear are better instead of how to adjust them.

    Quote Originally Posted by Shiyo View Post
    This looks really bad, like they're dumbing down the game even more. Reforging and hit/expertise/dodge/parry were literally the only things left that took actual math and theorycraft to get done properly..lol.

    Guess it's possible to make a MMO with gear more boring than FF14 ARR's.
    Actually I think they're trying to do the exact opposite. Right now the only unique decisions are stuff like the cleave trinkets, multistrike, and how to work with the cd reduction stuff. I.E. the stuff they're testing to replace the boring stats in WoD. Everything else is just sim for stat weights and adjust accordingly.

    They're trying to avoid the problem of ffxiv, diablo 3, and even current WoW, where all you want is some very specific, very bland stats that improve your raw output a bit. Instead they want us thinking of the fun stuff, the kind of things that actually change how you approach fights.


    Of course, in my mind, none of that matters much because of the new raid design. My thoughts on that, from blizzcon thread:

    Quote Originally Posted by Plow View Post
    all casual raiding guilds are completely fucked

    10 or 25, doesn't matter, normals (the new "heroic") will just be done via openraid and shit, and nobody's going to make 20 man guilds to down the just a couple bosses the vast majority of guilds get on heroic ("mythic" lol) each tier


    I give it a month before they drop it to 10-15 members or scrap the whole idea completely.

  6. #6
    Nikkei's Hoe
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    They won't change it mid tier, and I'd be surprised if they changed it all until the next expansion. This is Blizzard, they aren't known for reacting fast to their shit decisions.

  7. #7
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Surprised at the negativity in this thread, I'm really excited for the new expansion. Looks like exploring the past will be really cool, and if anyone can do it the right way, it's Blizz - because we all know how SE fucked it up.

  8. #8
    E. Body
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    Having one raid size for top tier raids is better for the game in the long run imo

  9. #9
    Hyperion Cross
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    I don't understand why they are removing stats... while I agree it's boring it's something to measure against, sort of.... dunno if I explained it right.

    I did see the trinket of Siege of Ogrmaimaer and I thought they were interesting/fun... but it's a shame it takes 2-3 patches for them to make a nice string of these desirable stuffs (previously it was a predictable formula)

    It's cool however I don't need to collect 2 or 3 sets of gear anymore but ... I've a feeling this will make people go "i'm bored now, what do?" ... at least playing alts is expected and you won't feel too gated.

  10. #10
    King Bitcher of Bitchington
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    Quote Originally Posted by Aksannyi View Post
    Surprised at the negativity in this thread, I'm really excited for the new expansion. Looks like exploring the past will be really cool, and if anyone can do it the right way, it's Blizz - because we all know how SE fucked it up.
    I mostly just want Garrosh to die. I'm sick of him and I'm sick of orc lore. Probably in the minority but mostly interested in the story nowadays with the game.

  11. #11
    The 69th Donor
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    No I hate Garrosh and can't wait for him to die too. I'm really angry about the way the Vale is all torn up. I think that's the reaction Blizzard wanted and they got it out of me. Such senseless ruination of a beautiful zone. If I were one of those Pandas who didn't ever want to open that zone to begin with I would be out for fucking blood.

  12. #12
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by The Stig View Post
    I don't understand why they are removing stats
    because they are adding other stats.


    I have zero doubt in my mind that those obsessed with min/max are going to farm the same weap over and over again until they get the "best" bonus stat on it.

  13. #13
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    Quote Originally Posted by Ksandra View Post
    because they are adding other stats.


    I have zero doubt in my mind that those obsessed with min/max are going to farm the same weap over and over again until they get the "best" bonus stat on it.
    So in other words they removed stats that were fine to add a system that is worse off than what we had.

  14. #14
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    Quote Originally Posted by Eanae View Post
    So in other words they removed stats that were fine to add a system that is worse off than what we had.
    Your definition of fine is much different than my own.

    I'm sorry if people disagree but they did a great thing by removing hit/exp/reforging at the least.

    Who the fuck didn't use an addon or askmrrobot. Every time you get a piece of gear, logout/login, askmrrobot, update armory, change 10 fucking reforges. Every piece of gear meant changing half or more of your reforges and gems. Fucking stupid. No one actually did the math, figured it out themselves, or anything. It was a stupid stupid stupid system. Oh, look, a way to turn a bad stat into a good one! How about just not have a bad stat next time? I don't need mastery, I need haste! This is great! No, Mrrobot says to change 6 things and get your 7.52% hit down to 7.50.

    And don't get me started on the other stats. Why the fuck should tanks be reforging to Hit and Expertise caps (I know why, but its stupid). How nice it was to switch from a Melee to a tank, not needing to worry about those silly stats.... wait, fuck, I still need hit and expertise, fuck that.

    Not sure how I feel about Dodge/Parry being gone and Armor being the focus, but we'll see. Plus, aren't we getting more interesting things out of this? Cast speed or cooldown bonuses instead? I'll take it. Needing those stupid stats when attacking from behind the boss was moronic, I couldn't be happier.

    Reforging was a joke.

  15. #15
    Sandworm Swallows
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    Quote Originally Posted by Aksannyi View Post
    No I hate Garrosh and can't wait for him to die too. I'm really angry about the way the Vale is all torn up. I think that's the reaction Blizzard wanted and they got it out of me. Such senseless ruination of a beautiful zone. If I were one of those Pandas who didn't ever want to open that zone to begin with I would be out for fucking blood.
    He isn't going to die, he escapes, goes to old Dreannor and starts the Iron Horde, though he isn't going to be the focus of the expansion.

  16. #16
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    Quote Originally Posted by Ksandra View Post
    because they are adding other stats.


    I have zero doubt in my mind that those obsessed with min/max are going to farm the same weap over and over again until they get the "best" bonus stat on it.
    The top tier talents add some min/maxing and there are new other things to fight over like is cleave or movement speed more important than a specific stat?

  17. #17
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    Quote Originally Posted by Eanae View Post
    So in other words they removed stats that were fine to add a system that is worse off than what we had.
    The removed boring stats and added stats that have much more debatable value.

    Whether this is good or not is up for debate, but at least be balanced when discussing the relative value.

  18. #18
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by ringthree View Post
    The top tier talents add some min/maxing and there are new other things to fight over like is cleave or movement speed more important than a specific stat?
    Bonus stats like cleave is what I was referring to (not sure I understand your comment, I read it like three times)

    my point is I keep seeing people complaining about them taking away stats while ignoring the fact they are introducing stats. We don't even know how many they are going to be adding, though we saw three at blizzcon (movement speed, cleave, and lifesteal)

    Note: I am optimistic about this bonus stat system, I wasn't making a complaint about it, just saying those that seem to think this makes the game "easier" are probably mistaken.

  19. #19
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    Quote Originally Posted by Ksandra View Post
    Bonus stats like cleave is what I was referring to (not sure I understand your comment, I read it like three times)

    my point is I keep seeing people complaining about them taking away stats while ignoring the fact they are introducing stats. We don't even know how many they are going to be adding, though we saw three at blizzcon (movement speed, cleave, and lifesteal)

    Note: I am optimistic about this bonus stat system, I wasn't making a complaint about it, just saying those that seem to think this makes the game "easier" are probably mistaken.
    I was agree with you. I needed to add some punctuation.

  20. #20
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by ringthree View Post
    I was agree with you. I needed to add some punctuation.
    gotcha XD

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