Why tank? Because you like tanking. If your primary focus is a dps value relative to that of classes designed to focus only on dealing damage you need to reevaluate why you play the tank role.
Also I doubt that tanks will be doing negligible dps in Stormblood. They just will not be doing 90% of the damage DpS classes are expected to do. Good and Great tanks will still do good damage relative to less skilled tanks. What will change is they will no longer be doing good great damage relative to DpS classes.
The weight of whether or not a dps check is passed should not be primarily on the tanks or healers the weight should primarily be on the 4 dps in an 8 man party with the 2 tanks playing a secondary role. A dps check should not have success of failure being determined by whether or not the Dark Knight MT is in Grit.
P.S. World first tanks tend to focus more on group survival than dps amounts. Dps only really comes into focus if the group is barely failing a dps check. They also have dps and healers that pull their full weight backing them up.
Originally Posted by
miunihthrowaway
Yes, that's understood. World first tanks obviously keep their group alive, then maximize dps. The difference is their contribution to the overall raid dps isn't negligible, which is what I stated multiple times. You don't seem to get that so I'll use an example.
If tanks in Heavensward were doing A Realm Reborn numbers in terms of dps do you think you would want your great players on tank, or your shittiest player? You would tell your shittiest player that is just capable of doing the bare minimum of his class to be the tank or you would kick him so he doesn't hold the group back as much. It's pretty simple logic that most groups that are progression minded would go through. That's what I mean by negligible.
Originally Posted by
Ultimatecalibur
I'm not against tank dps. Nothing is wrong with maximizing your personal dps. I'm against a meta that can place so much weight on Tank/Healer dps to the point that dps jobs start to slack off and be lazy when Tanks should be focused on maintaining personal and group survivability. This isn't really a problem in the top groups but is far more common as player skills decrease. A great tank should not make up for dps that slack off. A great tank should be able to make up for a good dps that stumbles slightly.
I find it kinda sad that the meta looks down on a Paladin who uses GB -> RoH -> RA rotation, thinks parry is a useless secondary stat and considers being in tank stance while MTing a bad thing. I'm not a Paladin that thinks RoH needs to be spammed constantly. In fact I facepalm when I see another Paladin reapply the debuff when there is still more than 5s left on it.
My perspective is that when players are equally skill and everything is equally maximized the dps weight should be split roughly Tank 1 9%, Tank 2 9%, Heal 1 + Healer 2 5% DpS 1 19%, DpS 2 19%, DpS 3 19% and DpS 4 19%.