If I had a dollar for every "XIV SMN isn't a real SMN" thread...
If I had a dollar for every "XIV SMN isn't a real SMN" thread...
All it really needs is to just involve the egi/primal more. Could move contagion to the smn instead of garuda egi, or otherwise add/replace abilities on ifrit/titan to have actual synergy with smn abilities in a way that contagion currently does. Overhauls will never happen, but small shit just might.
"i can double weave with greased lightning 3"
Someone should tell him that isn't a thing. Unless you want a ton of clipping.
https://www.reddit.com/r/ffxiv/comme...nd_stormblood/
Just found out they moved all the NA servers to be exclusively west coast. I don't want to pay hundreds of dollars a year for a company that when having the option to move all servers, wouldn't pick a centralized US location and would ostracize half the continent. Some will argue that it doesn't matter much, but when you're competitive with your gaming, the difference between 20-30 ping and 100 is huge.
What's the procedure for getting a refund, I called the Sq Enix support number and they told me another company handles billing and they can't help me.
The fact he bought the game 7 days ago, blew me the fuck away. Lol
I came straight here after reading that thread to see if someone had picked up on it. BG doesn't disappoint.
https://www.reddit.com/r/ffxiv/comme...yerbase_for_a/
My guess is they don't play optimally, let alone understand how doubling one's ping can really fuck your ability to double-weave (because I sure as fuck am not with my 147 ms average ping to the new servers).Originally Posted by GetchaCrowds
The many deaths of FFXIV: http://forum.square-enix.com/ffxiv/t...al-Fantasy-XIV
Not a fail, this one is actually on point
*snip*
4. Adding Echo to EX Primals: every person enjoys challenging themselves just a little bit more. While some players struggled with Titan Hard, others made a plea to SE: "Please give us even harder versions of these fights!" SE listened, and added a new level of challenge: Extreme. This battles were plenty difficult, some players even stating that Ifrit EX was impossible because they needed to clear Titan EX first. As newer challenges came later, SE decided it was time to allow everyone to catch up with the additions of Moggle Mog XII EX and Leviathan EX, and gave Echo to the struggling groups. The players became infuriated. "It's supposed to be hard! Leave it as it is! We don't need no n00bs stankin' up our endgame!" Many players quit the game at this point, causing SE to take the servers offline as it was no longer profitable.
5. Adding The Binding Coil of Bahamut to Duty Finder and giving it Echo: Hardcore endgame raiders were up in arms over this. "How dare the plebians be able to access our content? They do not deserve even T3! Now anyone can roll through it like a level 90 WoW players runs through Molten Core! Twintania will be as difficult as the first mob you kill in the game!" Many players quit the game at this point, causing SE to take the servers offline because the game was no longer profitable.
Yeah! How dare those casual scum do dated content and contaminate the playerbase!
I was totally one of those people whining about "casuals" getting access to content. Now I've come back to the game and I'm completely casual, I just want to queue up and see the fights once before moving onto Stormblood.
I'm always sure to say "hi i'm new" too and see if I get any dickhead replies
The only reason I personally hate it is because they're causing the content to be designed for the LCD....
And that's still too hard for them so the bar goes lower..and lower..and lower to the point of what isn't considered "too hard for the general playerbase" at this point? I mean after all this time people STILL wipe to Diabolos Ex and he has the easiest..most dodgable mechanics in that raid next to deathgaze.
I do like seeing how off the rails some people get when a new person is in an ex primal or something.
I mean they have to. The LCD means a greater playerbase which means more subscribers which means more generated income through subscriptions and the mog station. Not to mention since FFXIV is entirely story driven (As in thou shalt beat heavensward to continue to stormblood) all content has to be beatable to someone spamming 123(4).
FFXIV is still gonna be a monetary success with stormblood but we're going to run into the same issue with players getting bored we ran into in 3.0. We're gonna have two extreme primals (Hopefully one primal's rewards aren't dead on arrival like Bismark's) and one raid. Good thing Destiny 2 is gonna come out for PC.
HW's biggest problem was the significant amount of time between patches, which has (iirc) been acknowledged as a mistake by the devs. There were so many people quitting due to shitty patches and the length between them (including me).
If that trend does not continue in SB and they roll out timely patches after launch, the boredom factor should be lessened significantly.
One can hope for something which will give us sand box content rather than theme park content... ?
Take the Timeless isle for example in WoW. Just need a way to make it big enough so it's not packed.
The only time I saw that as a (serious) problem was with the gap between 3.0 and 3.1. Granted 3.1 only really brought Diadem v1, Void Ark, Relic, And Thordan Ex as long term investments for three and a half months.
@Stig: I really don't see any hope of sand box content in FFXIV since our only interactions with the world are select target and kill and we've all seen how much of a joke hunts and FATEs are.
Companion thread:
https://www.reddit.com/r/ffxiv/comme...l_fantasy_xiv/
TL;DR: leddit and the OF don't really understand why Gordias was terrible, etc.
What made Midas (A6S - A8S) easier than Goridas (A3S + A4S). I just cleared A8S and the amount of mechanical precision was honestly a little difficult with the random height error, the flash from second intermission, and the random deaths from standing in the wrong place.
I would've thought Goridas would've been seen as easier than Midas in hindsight. (Not counting Goridas nerfs)
Gordias wasn't "hard" because the dev team listened to some ambiguous group of the playerbase. It was "hard" because it came at the same time a bunch of Jobs became tedious buff maintenance experiences, ontop of poor playtesting of the content (A4S is an especially bad example of this on the developer's end) and high bars for DPS checks (healer DPS and group-wide optimization were absolutely necessary). I'm sure the flawed implementation of things like Wanderer's Minuet and the like also complicated shit, as the latter blocks of Alexander had some of those problems ironed out ontop of the "easing" of the content itself.
As an aside, I'm pretty sure the fact they playtested Gordias with invincibility mode on (in its entirety) became a meme or something for awhile.
Midas was mechanically intensive, but the DPS checks were lessened considerably (in my opinion). Also congrats on clearing A8S. Would sure be nice if we had some punny titles to go with this stuff.
I'd say gordias is easier then midas. Its just so many quit during gordias that there weren't as many bad players left to complain about midas being too hard. They also nerfed A6S very quickly instead of letting it wreck groups for months like A3S did. Pre-nerf A6S progression was harder then all of creator progression combined lol.
https://www.reddit.com/r/ffxiv/comme..._need_to_talk/
I don't even know how else to describe this thread. Cancer? It'd certainly apply to that OmgYoshiPLZ dude.
Also there's this and the 642 points it got:
Real shame that there's a containment subreddit for all that cancerous fanart, but Internet asspats matter. Also, there doesn't seem to be a way to filter all that shit ("LIFECHANGING CATGIRL SCREENSHOT XD," etc.) without making an account.Originally Posted by Tooluka