oops wrong topic, sorry, edited
sam rng thf whm brd sch
quite specialized. if you don't use 120+ equips for your jobs, i don't recommend my luas.
*all include full-time equip jp cape in woh gates, or elsewhere with either cor roll or commitment effect active
*sch includes burst mode, works same as daurdabla dummy. active for only one spell, then resets itself
*current and working as of 11/2015 (ignore creation date)
uses editted mote-mappings that are also posted
vmod's pastebin
Anyone got an up to date RDM gs?
Anyone willing to share a SMN lua (preferably minus Nirvana, but I will take what I can get)?
Thanks in advance.
I'm coming back to XI after a hiatus, and see that Spellcast is broken and this replaces it. I'm not worried about all the LUA stuff, but I'd like to know if there a simple "Make it work like old vanilla Spellcast" method? I mean stuff like being able to type /ma Fire 4 or //cure Me into the chat window and have the plugin interpret what I'm trying to do.
Is there a direct link to a place where I can read on how to load/unload and correctly use GearSwap and the Lua's I find? All this is highly confusing and I'm finding the standard FF macro system isn't working for me anymore.
windower\addons\GearSwap\beta_examples_and_informa tion\Variables.xlsx has 99% of the commands that gearswap has to offer
Thanks, I'll try to figure this out.
I got everything to work, but now I am in need of an updated Whm lua, preferably Aug 2015 - Nov 2015. If ya got one please post it.
Want it to put my Sublimation Set on if my Sublimation is charging
sets.Idle.Sublimation = set_combine(sets.Idle.Refresh,{
body="Pedagogy gown"})
function status_change(new,old)
if Armor == 'PDT' then
equip(sets.PDT)
elseif new == 'Engaged' then
equip(sets.Melee)
elseif new == 'Idle' then
equip(sets.Idle[IdleArray[IdleIndex]])
elsseif buffactive["Sublimation: Activated"] then
equip(sets.Idle.Sublimation)
elseif new == 'Resting' then
equip(sets.Resting)
end
end
doesnt work
so your saying
elseif buff "Sublimation: Activated" then
still cant get it to work
Code:sets.Idle = {} sets.Idle.Refresh = { main="Keraunos", sub="Niobid strap", ammo="Iron Gobbet", head="Wivre Hairpin", neck="Twilight Torque", ear1="Moonshade Earring", ear2="Barkorole earring", body="Helios Jacket", hands="Serpentes Cuffs", ring1="Defending Ring", ring2="Dark Ring", back="Shadow Mantle", waist="Witful belt", legs="Assiduity pants +1", feet="Herald's Gaiters"} sets.Idle.Movement = set_combine(sets.Idle.Refresh,{ feet="Herald's Gaiters"}) sets.Idle.Sublimation = set_combine(sets.Idle.Refresh,{ body="Pedagogy gown"})still not workingCode:function buff_change(buff, gain_or_lose) buff = string.lower(buff) if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown -- if gain then send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]') else send_command('timers delete "Aftermath: Lv.3"') add_to_chat(123,'AM3: [OFF]') end elseif buff == 'weakness' then -- Weakness Timer -- if gain then send_command('timers create "Weakness" 300 up') else send_command('timers delete "Weakness"') end end if name == "Sublimation: Activated" then if gain then equip(sets.Idle.Sublimation) else equip(sets.Idle.Refresh) end end if not midaction() then status_change(player.status) end end
here
Code:function buff_change(name,gain,buff_table) if name == "Aftermath: Lv.3" then -- AM3 Timer/Countdown -- if gain then send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]') else send_command('timers delete "Aftermath: Lv.3"') add_to_chat(123,'AM3: [OFF]') end elseif name == 'weakness' then -- Weakness Timer -- if gain then send_command('timers create "Weakness" 300 up') else send_command('timers delete "Weakness"') end elseif name == "Sublimation: Activated" then if gain then equip(sets.Idle.Sublimation) else equip(sets.Idle.Refresh) end end if not midaction() then status_change(player.status) end end
I give, it just puts my refresh set on, not the Sublimation set
the only gear you chang in you Sublimation set is the body
so try this
also are you using motes include or basic gearswapCode:elseif name == "Sublimation: Activated" then if gain then equip(body="Pedagogy gown")--equip(body="Pedagogy gown",head="Acad. Mortar. +1") disable("body")--disable("body","head") else enable("body")--enable("body","head") equip(sets.Idle.Refresh) end