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Thread: Gearswap Shop Thread     submit to reddit submit to twitter

  1. #61
    Sea Torques
    Join Date
    Jul 2010
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    516
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    Bahamut

    I checked the RUN file. The person who wrote it forgot to define a few things.

    Code:
    elseif command == 'toggle Idle set' then
                    Idle_ind = Idle_ind +1
                    if Idle_ind > #sets.Idle.index then Idle_ind = 1 end
                    send_command('@input /echo <----- Idle Set changed to '..sets.Idle.index[Idle_ind]..' ----->')
                    equip(sets.Idle[sets.Idle.index[Idle_ind]])
    They have this code for customizing idle sets, but they did not define Idle_ind or sets.Idle.index. If you want to have variable idle sets, define those in the get_sets() function. If you want to use the idle set in his file, delete the above code and change status_change() to
    Code:
    function status_change(new,old)
            if new == 'Engaged' then
                    equip(sets.TP[sets.TP.index[TP_ind]])
            else
                    equip(sets.Idle.Standard)
            end
    end

  2. #62
    Campaign
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    6,633
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    8

    Anybody else working on a RUN GS? The posted one hasn't been updated for quite a while D:

  3. #63
    Campaign
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    Nobody with has a decent/updated lua for RUN then?
    C'mon I know someone out there has it! Don't be selfish, share it!

  4. #64
    Campaign
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    Assuming Dastrian won't get mad (will edit link if he does, but I have all reasons to think he won't) here's a link to his Rune Fencer GS lua file.
    http://pastebin.com/SzFJ9eLG

    Originally he started from the one already posted on page one of this thread, from Dbentt iir, but corrected those mistakes (doesn't get updated since january...) and added many other thingies.
    Or so Dastrian claims, I still have to give it a closer look.

  5. #65

    Does anybody have a Bst lua they can share?

  6. #66
    Sea Torques
    Join Date
    Aug 2007
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    725
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    Ramuh

    http://pastebin.com/i8DVELyf

    barebone one based on Mote's includes

  7. #67

    Sweaty Dick Punching Enthusiast

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    Odin

    any pld GS out there?

  8. #68
    New Merits
    Join Date
    Aug 2005
    Posts
    203
    BG Level
    4
    FFXI Server
    Bahamut

    No love for Paladin? anyone can make a Gear swap for PLD?

  9. #69
    An exploitable mess of a card game
    Join Date
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Mote seems to have PLD Lua, but he never mentioned here. Not sure if that is complete.

  10. #70
    New Merits
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    Bahamut

    Mote seems to have PLD Lua, but he never mentioned here. Not sure if that is complete.
    Thanks. hope he finishes and posts. would like to try gearswap.

  11. #71
    So hard we fuck rocks
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    Sylph

    Go to the shop thread (stickied) and go to kinematics paste bin. Its in there.

  12. #72
    Chram
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    Fenrir

    Quote Originally Posted by Yugl View Post
    Mote seems to have PLD Lua, but he never mentioned here. Not sure if that is complete.
    It's functional, but I almost never get to play pld (and certainly not against anything serious), so I'm not comfortable saying that it's ready for Real Work (pld being one of those that needs a fair bit more tender care to deal with its needs). However you're free to use it if you wish.

  13. #73

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by shepardG View Post
    Go to the shop thread (stickied) and go to kinematics paste bin. Its in there.
    That is this thread, and thanks will check it out.

  14. #74
    CoP Dynamis
    Join Date
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    Odin

    Are either of the BLU's .lua working on the stickied post?

    I used the one where the author created a spell_map for all the spells, and it seemed to be acting funky for some of the spells.

    Haven't tried the one where the author simply invoke sets per spell, which probably works but seems less efficient when it comes to updating sets.

    This is after the recent update on lua.

  15. #75
    Sea Torques
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    Ramuh

    I've updated (the one with spell maps) for the new resources skill names, but didn't test all spells. I will check later and fix errors

  16. #76
    CoP Dynamis
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    Odin

    Quote Originally Posted by arshesney View Post
    I've updated (the one with spell maps) for the new resources skill names, but didn't test all spells. I will check later and fix errors
    ty so much!

  17. #77
    D. Ring
    Join Date
    Jul 2008
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    Phoenix

    Quote Originally Posted by Gorion View Post
    Trying motes pld lua. Doesnt seem to have exactly what im looking for. I like a Aegis setup and an Ochain setup, and being able to switch whenever i want. So a Melee group Aegis group Ochain group etc. it has a shield and melee group. would like to add to it but not sure how to
    http://pastebin.com/u/Bokura try these out, I use the PLD one and it works well.

  18. #78
    Impossiblu
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    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    updated my "simple" BLU and RUN luas. few minor changes, additions, removals, etc.

  19. #79
    Chram
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    Fenrir

    @Stahntaru: Use the help thread.

    Update:

    Added a file for blu. I've only barely started playing the job, so a lot of things are still a bit tentative, but it seems to work ok for now.

    Also, Yugl, the main post is missing references for my cor and sam files.


    Main include --

    I've done a rewrite of the default selection of precast and midcast sets based on the spell metadata. The purpose was to normalize the selection ordering among the different types of actions, and remove redundant code. Most everything -should- still work the same, but there were a couple of quirks that I got rid of, so there's a small chance somethig broke if you relied on those quirks.

    Along with this, I've changed the default sub-table name for ranged attacks from 'RangedAttack' to 'RA', to put it in line with FC, JA, and WS, though it will still check on .RangedAttack if .RA doesn't exist (to prevent breaking user sets). There's also an 'Item' sub-category that's automatically searched for, now, though it hasn't been tested on anything yet.


    Also, bow_gun_weaponskills has been removed. You can now directly test what skill was used for a weaponskill with spell.skill.

  20. #80
    An exploitable mess of a card game
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    Updated to include COR and SAM.

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