you would be better off asking here
http://www.bluegartr.com/threads/119...ap-Help-Thread
you would be better off asking here
http://www.bluegartr.com/threads/119...ap-Help-Thread
Thanks
np
i have moved my skillup.lua to Github i will no longer update the version on pastebin
here is the github address
https://github.com/smd111/Gearswap-Skillup
i have tried to find a way if you accidentally move it will continue but i so far cant find a way
i did add a if spell interrupted fix
i have also created my own include setup
located here
https://github.com/smd111/Gearswap
DRG: http://pastebin.com/20YMApp6
Very basic didnt do any special key binds or address healing breath/smiting breath.
Does have conditions for Reives and Gavialis Helm.
Also updated SAM link on front page to address Reives and Gavialis Helm: http://pastebin.com/qgurFHvV
Anyone have a gearswap that uses certain TP sets depending on which weapon you equip? Also, for mythic users, do you have gearswap equipping certain sets when AM3 is up?
Few days till my Mythic is done and I'd like to see how the above is coded
my skillup.lua for gearswap is at its final stage(unless i need to add more spells)\
you can find it on the first post of this thread
skillup.lua info
it does:
Healing
Geomancy
Enhancing
Ninjutsu(will auto unpack all tools if needed)
Singing(will switch between wind to string instruments)
Blue(will useUnbridled Learning if the spell needs it)
Summoning(will call and release all avatars/elemantals will also use Avatar's Favor/Elemental Siphon/Release automatically)
it has:
Skillup's per hour
Total Skillup's
a menu so you dont have to send commands to windower(the commands will continue to work)
if you want to do any spells that require you to cast on a mob or another pc this tool will not do it and i will not help you to get it working for such things
but if there are errors using this for what it is desined for i will try to help as much as i can
dlsmd,
Hi, just looked at your skillup lua there. One thing i noticed was the usage of Avatars favor for summoner. I am guessing because of the lower perp costs. Well after tomorows update That perp will be higher when avatars favor is active according to the devs so I jsut wanted to bring to your attention if you didnt know.
anyone got a good drg lua for me, mines not working to well and wont change gearsets from normal to acc
I made a SAM file. Not all completely mine, but added my own touch to it. I'm slowly moving all my files to Github. I do still have my RNG on the 1st page here that I'll be moving to Github soon too. For now I just have SAM and here's the link.
https://github.com/Wildman48/GearSwap
Anyone have a RDM lua that has rules in place for using Obi's during nukes when weather/day is applicable?
here
Code:sets.obi = { Fire = {waist="Karin Obi"}, Earth = {waist="Dorin Obi"}, Water = {waist="Suirin Obi"}, Wind = {waist="Furin Obi"}, Ice = {waist="Hyorin Obi"}, Lightning = {waist="Rairin Obi"}, Light = {waist="Korin Obi"}, Dark = {waist="Anrin Obi"}, } Typ = { spells = S{'White Magic','Black Magic','Ninjutsu','Geomancy','Blue Magic','Bard Song'}, abilitys = S{'/jobability','/pet','/weaponskill','/monsterskill'}, } if not Typ.abilitys:contains(spell.prefix) then if spell.element == world.weather_element or spell.element == world.day_element then set_gear = set_combine(set_gear, sets.obi[spell.element]) end end
^Sweet, do I just copypasta that anywhere into my lua or does it go into a specific place. Also do i need to adjust any of my sets or anything or is this code literally all I need?
this goes in get_sets function
this goes in midcast functionCode:sets.obi = { Fire = {waist="Karin Obi"}, Earth = {waist="Dorin Obi"}, Water = {waist="Suirin Obi"}, Wind = {waist="Furin Obi"}, Ice = {waist="Hyorin Obi"}, Lightning = {waist="Rairin Obi"}, Light = {waist="Korin Obi"}, Dark = {waist="Anrin Obi"}, } Typ = { spells = S{'White Magic','Black Magic','Ninjutsu','Geomancy','Blue Magic','Bard Song'}, abilitys = S{'/jobability','/pet','/weaponskill','/monsterskill'}, }
Code:if not Typ.abilitys:contains(spell.prefix) then if spell.element == world.weather_element or spell.element == world.day_element then set_gear = set_combine(set_gear, sets.obi[spell.element]) end end
Anyone have a Geo lua they care to share? have an older version not sure how to update it. thanks
I made a Geo lua but its not Mote-complicated. No seventeen levels of haste and accuracy, ect... If you are interested lemme know and Ill upload to pastebin or whatevs since I guess nobody looked at it when i posted the older version or it wasnt good enough to put on that sticky.