Originally Posted by
Retrieving/C.D/Searain
OWNM were supposedly meant to provide 2 things:
1. the loot from the BCNM's that DSP didn't bother coding and that couldn't be single-handedly coded by Nasomi because it's a time consuming process and there's more important things that need fixing elsewhere in the game, whilst keeping the event itself in line with the oldschool experience;
2. an actual challenge.
I think it does a pretty great job at accomplishing both things, they're always up because they're hard and there's very few groups on the server with the gear and skill required to take down some of them.
The same happened/happens with some HNM's, I've seen people wipe to Fafnir with a full alliance and 2-3 relics fielded, you can't make this shit up, I guess it's a byproduct of certain strategies being so effective you didn't really need to learn how to play your job properly in an endgame environment, thankfully, whatever made cheap tactics viable has been patched out of the game or will soon be fixed, like mobs' lack of resistance to bind/grav/sleep, for instance.
With all the due respect, most, if not all of the things you listed are hardly worth mention (gear, you're probably going to outlevel it so fast it doesn't even matter, the crawler sorta does work and people actually managed to kill it, BST is super OP as is, etc.), which is why Nas hasn't gotten around fixing them, probably.
Give it time, as soon as SE stops updating the game, he'll have a lot more time to take a look at these not-exactly-high-priority things.
ToAU was not closed, it's still fully accessible, NPC work and mobs are higher level to incentivize people to explore the old world too, since it had been pretty much completely ignored up until now. Tbh, I don't mind it one bit, it brought back that "oh shit I've got to be careful while passing through this zone or else I'll get killed" feel that modern MMO's are lacking completely.
ToAU isn't being taken away forever either, he just wanted people to stop exploiting exp there and he also needs extra time to flesh it out more and fix the bugs people kept running into. Let's not forget that ToAU wasn't event meant to be on the server originally, it was an afterthought and Nasomi caved in only because people wanted to play ToAU jobs so bad, so he was like "alright, here's the jobs" but didn't really think the implications of having an half-coded expansion enabled through (especially considering that players inevitably tend to unrepentantly exploit glitches that make their on-server life easier).
So he's more like, alright, the ToAU border is there but trespass at your own risk (he even went through the hassle of making up a storyline that explained what was going on over there, it's on the forum, too bad no one gave a shit cause people are the worst).
None, and I repeat, none of the gear that was once available has now become unattainable (the only item I'm not 100% sure about is Walmart Turban but he said he's going to temporarily move that quest to the old world, besides, it still works, so if you got IS's - and people have IS's up the wazoo since there was literally nothing to spend em on and all they did was grinding in ToAU all day - you can get it), on the contrary, he also added ZNM's so a whole lot more gear options opened up.
I personally went out there and soloed Trolls for a shield-1 and Wivres for LC and BC mats, totally doable.
ZNM's can be killed too (PW included, when he doesn't oneshot you, that is) but yeah, it's high level content so expect them to be pretty tough.
Cerb/Khim/Hydra/Beastmen Kings levels were raised as well but hey, they used to be the shadows of their former selves (with Khim being solo'able due to sleep/bind/grav overpoweredness, luckily that's gotten fixed like last week or so and Cerb being duo'able by melee+RDM with ease) so having them that weak didn't really make a sliver of sense (also, I think we killed Cerb for 3 months straight without ever encountering competition, so why would it matter now).