Transpose is off the GCD, sometimes I hit it so fast after swiftcast Flare that I end up going into UI1 before the AF3 from Flare applies (which is extremely bad bad bad so I lately delay the Transpose a bit just to avoid that).
Transpose is off the GCD, sometimes I hit it so fast after swiftcast Flare that I end up going into UI1 before the AF3 from Flare applies (which is extremely bad bad bad so I lately delay the Transpose a bit just to avoid that).
Shitposting not allowed here. If you have a problem with something, you're free to express it, but you need to back it up. Unless someone who doesn't understand XIV, like me, can see why it's obviously dumb, you need to slap them down with Ninety-Five Theses of text about why they are dumb.
Also you are not allowed to shitpost just because it's in response to shitposting. Use the report button.
In addition to the shit posting: Guys, stay on topic in here. If you don't have something relevant to the guide then don't post.
Next person to post in here that isn't on topic gets a longer infraction for testing the patience of the mod team.
Is the turn 5 black Mage weapon strictly better than the zenith weapon? It seems like it, just wanted to make sure.
By itself, they're pretty close depending on the exact weights you choose to assign to damage/int/speed/det etc, but you get a shield - any non-ridiculous shield option (aka, allagan buckler or darksteel buckler) will tip it over well into allagan's favor.
Yes it's strictly better, the base damage alone brings it 2 points higher than the ilvl90 weapons. the extra stats added on from the primal shield are just icing on the cake. There is no debate on this.Radec
By itself, they're pretty close depending on the exact weights you choose to assign to damage/int/speed/det etc, but you get a shield - any non-ridiculous shield option (aka, allagan buckler or darksteel buckler) will tip it over well into allagan's favor. .Today 02:14Jesifromgaruda
Is the turn 5 black Mage weapon strictly better than the zenith weapon? It seems like it, just wanted to make sure. .
Also for damage, I personally choose the primal staff over the zenith, more DTR, and added crit rate, losing spell speed is meh, because a lot of the other gear has SS on it, gaining a good chunk of DTR, and huge chunk of crit rate is huge...albeit not everyone has a group that can consistently kill all of the primals, so if that's the case zenith is really the only option.
updated the OP with the Fire2 Aoe rotation finally (been busy...and lazy), going to add that BiS listing to the gear thread since nobody has voiced any objections...speak now or forever hold your peace
Initial disclaimer - I am in no way saying "keep using zenith over allagan", but stats alone if you don't use a shield, zenith is better.
Based on the stat weights I've been using, 1d~=4int, 0.25int~=1speed, 0.2int~=1det (From https://docs.google.com/spreadsheet/...TDVkM1E#gid=50)
If you don't need the acc on allagan, the effective INT ratings on each:
Allagan = 71*4 + 24 + 19*0.25 = 312.75 eINT
Zenith = 69*4 + 31 + 37*0.25 + 18*0.2 = 319.85 eINT
So, weapon alone, zenith is 'better', but the shield stats will always be more than ~7eINT.
Same stat weighting page makes me stick with zenith over elder - if you can manage to cast fairly consistantly, speed will be worth more than the extra crit/det.
also this, the last update is dated 12/18/2013, there has been significant discussion beyond that date regarding errors in the damage formula for blm, all over reddit, (edit: in the forum linked in that doc there isn't a whole lot of formula work done compared to other forums...that forum is primarly about thunder vs thunder2) .after looking at that doc compared to everyone elses actual math and evidence, I disagree with it.
which is pointless though, nobody is using allagan by itself...if you have allagan you at least can buy a GC shield, which would at the very elast even it out...and if you have a Allagan wpn, you sure as heck can get a DL shield, and very likely a primal shield.
Saying that is great and all, but until you have a source, some math, or any testing at all to go on, relatively meaningless. As I'm showing there, with those stat weights, you'd hurt your damage by swapping to a Allagan+GC shield as you say.
this one is outdated, but I can't find the one I was using, and I think the formula is the same: http://www.reddit.com/r/ffxiv/commen...gstat_weights/
TL;DR:I think the DET number was bumped up recently in the thread I'm trying to find. and I'm not sure if he updated the weights when he last updated the formula
(Potency/100) x [0.00587517 x INT x WD + 0.077076 x INT + 0.074377 x DET].
1 INT = 0.18 WD = 6.78 DET = 6.29 CRT = 2.06 ACC = 4.91 SPD.
and the reddit post noted in your google doc states that both of his hypothetical character builds get a different number of casts in 60 seconds, but the real number is the same (he says he rounded down, but he really rounded up...which is not possible when you are dealing with real, whole numbers, you either get 25 casts or 26 casts, there is no 25.5 casts, and if the numbers come out to 25.5 casts, then you only had 25 casts...etc)
it also doesn't take into account that if you are using allagan wpn, you can take gear off of another slot that has ACC on it, and replace it with SS or Crit or DET. which is the whole point, that is best in slot, as a whole build, obviously if you don't have it all you have to make concessions elsewhere.
My main gripe with Spell Speed is that the only real advantage of it is when you are completely static. If you need to be constantly casting for, let's say, 30 seconds to get ahead 1 spell over other sets, then it is pointless most of the time, because the moment you have to move and interrupt a cast (dodging something, reposition, whatever), the casting race is reset, as you start casting at the same time as the non-spell speed build.
agreed, and with the vast majority of builds you already have a decent amount of SS, and gearing any more than that is only going to give you diminishing returns. instead of getting an extra cast every 45 or 60 seconds, it becomes 75 and 90 seconds. and the whole" you can get a spell off before landslide or gaol hits you" thing is moot, I do that now with a non-SS build, it's 99% about timing your casts with the moves of the target, and 1% spellspeed lol
The "you only gain a cast every XX seconds" is the same argument that was used against xi's haste builds back in 2005 - it all comes down to the window size.
If you can only cast 25.5 spells in a minute instead of 25, you can also say that a speedless build only casts 24 full spells in 58.8 seconds where a speed build gets 25, the fact remains that speed = more spells in less time.
Have to dodge? Scathe as you move.
Mob is away/invulnerable? Time a freeze/blizz2 to land as it repops.
Take any time of not-casting, and turn it into casting - naturally good advice always, but it's even more meaningful when weighted into a spellspeed build.
If your playstyle doesn't support that, gear for it, but don't argue best stat != best stat