Yeah, I'd go with ring, as it's pretty good. Myth earring isn't that good; I would aim for Titan given your current accuracy and that the darklight is still giving you 12 acc. Hands are also a great choice for hitting your acc requirements.
also to answer this in a bit more detail:
fire1(less than 2.5 seconds seconds, w/e your spellspeed brings you down to)> start fire1 cast (.5 second before FS proc shows)>see FS +jump interupt and use FS all at once (about .5 second for that to process in the human brain and move from you eye to you brain down to your finger, for most people)>fire3 usages invokes CGD (another 2.5 seconds), you just spent 2.5+.5+.5+2.5 seconds~ to do 220+150 potency(+80% dmg from AF3)= 111~dps
whereas fire (~2.5seconds,)>FS procs, but you’re already into fire1 cast, continue cast (2.5~ seconds)>use FS proc (2.5 seconds on invoking GCD), is 7.5~ seconds, 550potency(+80%dmg)=132dps
the second option is the clear winner given a perfect world, which is always what you should plan for, granted, stuff changes in real time and space, and if you have to move to dodge something anyway, and FS procs and you use it, then you didn’t lose any real casting time did you?
It was never a question of straight dps, it was "Is taking the extra time to interrupt worth it if I can land more firestarters each fire rotation?"
It's in the thread title ffs!
I think you guys misinterpreted his statement. Straight DPS is the DPS is the gain without including the overall DPS from more firestarter procs. His post does not include the overall average DPS from more opportunities at firestarter procs.
Yugl wins the prize. I guess a more apt question is "Is a 40% proc rate worth interrupting if it means more Fire 3 usage per rotation?" Maybe it is worth it, I won't math it out cause w/e, but if it is when you consider that more often then not you'll get firestarter procs every other cast, meaning you don't lose a proc on average, the gain just isn't worth the hassle.
while i didn't directly say it, yes it does address that, because there is an average for the proc rate and the number of casts per full~ mp pool....didn't really think I needed to say it, but honestly if you're questioning what people are telling you at this point, after people have parsed both methods ( A LOT), you should just parse yourself and if you find different results share it with us, that's my end to that discussion.
So, what's the best way to do aoe damage now?
http://a.pomf.se/aojrpm.gif
Everything is so clear now :3
fire 3 > raging strikes > fire 2 > fire 2 > fire 2 > flare > vert > fire 2 > swift cats > flare > tranpose > fire 3 > fire 2 > fire 2 > flare
rinse repeat. Using raging strike, vert and swift depends on the fight, I don't usually do it unless it's a massive pull or shit needs to die asap
Yeah, read over your OP and made the changes on my post. Had vert + swift together, put blizz instead of transpose(lol), etc
also, if it's a big pull, and you are well geared, even if the tank is a super badass, you will probably have to use either quelling strikes after raging, or somewhere in there, or pop manawall so you don't get wrecked...pull hate off of good tanks with this without quellilng strikes, there is nothing they can do, it's on you to save your own arse
Cools, that's what i've been doing xD
yeah I still haven't had a ton of time to do testing, but I am convinced that you can do more total dmg byweaving in a freeze after the transpose, since you are going to have to either 1. wait 3 tics for mp with UI1, 2. cast bliz3, which is a 3 second cast, and only single target, and still have to wait another tic for full mp, or 3. cast freeze, which puts you up to ui2 (should only need 1 more tic after freeze at ui2 for full mp), all enemies, and binds targets (if that even matters), I thnk freezewill only be worth while if there are more than a certain number of targets, but I don't think that number is more than 4 or 5.
edit: i think 3 or more mobs and freeze after transpose is better....but have not tested yet
would need some testing for sure. Currently I haven't been using blizz3 or freeze after transpose, I just que my fire3 up asap. It will mp proc with ui1 on twice before fire3 goes off which gives me enough mp to do 2 fire2's with a flare. I can totally see throwing in a freeze raising total AoE DPS as it'll give our mp pool more time to proc/proc with ui2 on. It'll give us damn close to full mp, if not enough to throw in 3 fire 3's and a flare. Hopefully.