Originally Posted by
Radec
Limit doesn't drop off on number of targets (or if it does, it's a tiny amount) - think of every WP speedrun pull, it deals roughly the same damage to 10 mobs as a single.
AoE Spells similarly do the same damage to all numbers of targets. - Yeah I wasn't sure on this, haven't really had time to test it personally, and was at work, so no access to reddit.
Blizz2 is 50 potency - Thanks might have been looking at ffxivinfo.com at work, which is poorly updated.
Thunders are 35/tic dot - thunder1 x6, t2 x7, t3 x8 -Only srouces I have available to me right now say 40pot/tic for thunder 1, 30 initial potency.
and the reason I put 4/5/6, is because the duration is 12/15/18 seconds/3 second tic intervals=4/5/6, unless you have a link to post that shows that the dot effect happens exactly when you cast it as well as exactly when it falls off (which I doubt currently), it stays as is (again sources may be out of date, so if you have a link to somewhere that shows it, I'll give that credence)
Freeze is a 3 cast(Edit, I had 2.5)
Missing the arguably most important 'traits', AF3/UI3 - potency/sec numbers are misleading without the effect of either- didn't post those because I was not able to look up the exact percentages of damage increase, or if it's a base potency increase, and I didn't want to put in something generic like, "UI3 gives mp, AF3 makes you do more dmg", also I will probably put a note in the rotation section about these and what they do, since they aren't really abililties.
I can't agree with Manaward/Wall on the same macro - they're completely different uses. You wouldn't esuna a tank at 1hp, neither would you pop manawall just before a strong magical attack. -the thing is that either you're in a boss that hits you with physical, or magic, usually it's not both, e.g. garuda you get hit with the thrown air wheel thing, and the arena wide aoe's, that should be about it unless you're bad at dodging, Titan is Stomps and Arena Wide AoE, etc. Also, I did say I usually use this macro, not always, if I'm in a fight where I do need to split them, then I would.
I play on Mouse/Keyboard, if you ABSOLUTELY must macro all your target cooldowns together for controller, fine, but for a system with realistic keybinding they should all be split for the different situations that call for them.
Speaking of keybind, in general do away with a 1234567890-= set for your macros - I'm using `12345qefgxv as they're all reachable by 1 hand.