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  1. #181

    Quote Originally Posted by shepardG View Post
    How bout dat pup haste pretty damn happy honestly. With my ideal pup TP master set, and turbo 1 and 2 equipped, im capping pet equip haste with 1 wind maneuver and getting an , as yet undefined, ammount of additional haste.
    At three wind maneuvers the auto attacks like it has double marches+haste spell. Approx (eyeball math) 1.8 sec between melee rounds. .... still changed my mythic to a burtgang :/
    It is damned impressive, though I do wish they'd make maneuvers last a little longer. dat ja delay.

  2. #182
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
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    Gilgamesh

    Iuitl Wristbands
    DEF:72 HP+17 STR+9 DEX+28 VIT+25 AGI+14 INT+10 MND+24 CHR+14 Accuracy+8 Ranged Accuracy+8 Evasion+16 Magic Evasion+30 "Magic. Def. Bonus"+1 Enh. "Snapshot" ef. Enmity-6 Haste+4%


    Iuitl Wristbands +1
    DEF:86 HP+25 STR+9 DEX+33 VIT+30 AGI+13 INT+10 MND+28 CHR+15 Accuracy+8 Ranged Accuracy+8 Evasion+24 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity-6 "Snapshot"+5

  3. #183
    BG Content
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    Lakshmi
    Blog Entries
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    Iuitl Headgear
    DEF:82 HP+24 MP+21 STR+17 DEX+20 VIT+17 AGI+20 INT+17 MND+17 CHR+18 Evasion+30 Magic Evasion+43 "Magic Def. Bonus"+1 "Triple Attack"+2% Haste+7%

    Iuitl Headgear +1
    防98 HP+36 MP+23 STR+18 DEX+22 VIT+18 AGI+22 INT+18 MND+81 CHR+19 Evasion+44 Magic Evasion+53 "Magic Def. Bonus"+2 Haste+8% "Triple Attack"+2%

  4. #184
    RIDE ARMOR
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    Asura

    Quote Originally Posted by Byrthnoth View Post
    Iuitl Headgear
    DEF:82 HP+24 MP+21 STR+17 DEX+20 VIT+17 AGI+20 INT+17 MND+17 CHR+18 Evasion+30 Magic Evasion+43 "Magic Def. Bonus"+1 "Triple Attack"+2% Haste+7%

    Iuitl Headgear +1
    防98 HP+36 MP+23 STR+18 DEX+22 VIT+18 AGI+22 INT+18 MND+81 CHR+19 Evasion+44 Magic Evasion+53 "Magic Def. Bonus"+2 Haste+8% "Triple Attack"+2%
    Did someone type 18 too fast?

  5. #185
    Ridill
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    Bahamut

    SE clearly wants to bring back holy bolt rng and super sexy magic hammer blu. Is that just a typo or does it actually give that much?

  6. #186
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Does anyone have map.ini coordinates for the new zone? I've checked a couple places, having no luck.

  7. #187
    BG Content
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    Sylph

    Quote Originally Posted by dasva View Post
    SE clearly wants to bring back holy bolt rng and super sexy magic hammer blu. Is that just a typo or does it actually give that much?
    Considering they failed to translate "DEF", it wouldnt surprise me if its a typo.

  8. #188

    Quote Originally Posted by Stan64 View Post
    Silvery plate is for north elevator on map 1.
    The left room (C-8) behind a reive on map 2 is closed off by a door.
    The right room (L-8) behind a reive on map 2 have a non targetable door that looks like the entrance at map 1 from inside.
    And the "Dead End" of I-8 actually appears to be an untargetable elevator that leads down (likely zone-line for the Palace, BCNM, or WKR).

  9. #189
    Relic Shield
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    Siren

    There are a crap-ton of typographical errors in this update. Random japanese text shows up in a few places, there was some typo in Ulmia's trust CS dialog but I've already forgotten what it was. I think the word "raaz" is missing from the new mummer's assignment, either that or I glanced over it. I get the feeling the localization team was rushed to get everything ready in time for this update.

  10. #190
    Smells like Onions
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    Jan 2014
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    I updated some of the Outer Ra'Kaznar maps in the BG wiki with info from here and some JP forums.

    Hope people find them useful.

  11. #191
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by Brehanin View Post
    I updated some of the Outer Ra'Kaznar maps in the BG wiki with info from here and some JP forums.

    Hope people find them useful.
    Thanks. I'm assuming those rumors about colo rate affecting which doors were down (or that anything at all had that effect) were false, because that zone's been at 100% for weeks and they're still the same.

  12. #192
    Smells like Onions
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    Jan 2014
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    I have a new map pack and new ini coordinates for Outer Ra'Kaznar.
    I've posted them on the Windower site (I cannot post links yet sorry).

  13. #193
    Campaign
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    Where did you post them? Can't find them in the FFXI Maps thread.

  14. #194
    Smells like Onions
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    Third party programs thread has a discussion for map.ini and for the map pack.

    h ttp://forums.windower.net/index.php?/forum/14-third-party-programs/

  15. #195
    Campaign
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    Ah sorry, was looking at the .dat maps thread
    http://forums.windower.net/index.php...03-maps/page-2

    Any chance to convert your maps, at least the Ra'kaznar ones, into .dat format? They're the only ones missing (altough the old ones would need updating, but they're a decent compromise already as they are now)

  16. #196
    Smells like Onions
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    I'd love to, but I don't know how to convert maps into dats.
    I'll look into it and give it a try.

  17. #197
    Old Merits
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    Asura

    Quote Originally Posted by Brehanin View Post
    I'd love to, but I don't know how to convert maps into dats.
    I'll look into it and give it a try.
    I would love a guide for that too. Then I could try marking up maps that are missing things.

  18. #198

    Quote Originally Posted by Sechs View Post
    Ah sorry, was looking at the .dat maps thread
    http://forums.windower.net/index.php...03-maps/page-2

    Any chance to convert your maps, at least the Ra'kaznar ones, into .dat format? They're the only ones missing (altough the old ones would need updating, but they're a decent compromise already as they are now)
    Whats the dat locations of Ra'kaznar, do you know off hand? I can convert those maps to dats for ya.

  19. #199

    Quote Originally Posted by bungiefan View Post
    I would love a guide for that too. Then I could try marking up maps that are missing things.
    I'm horrible at explaining stuff, but doing this is not very hard. The short version is, I use ChangeTex to pull the map dds out of the dat, edit the dds with photoshop with the .dds plugin. Save the edited dds file and inject it back into the dat with ChangeTex. I'm the guy over on the Windower forums that kept map dats and XIView up to date for awhile. I went by Wildman over there. If you have any questions I'll do my best to answer them.

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