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  1. #21
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    Glasses-free 3D projector prototype is ready for Mass Production
    TU Wien and TriLite Technologies have been developing prototypes for such a display, which use special micro-optics and micro mirrors to project different pictures in different directions (via EurekAlert). Each 3D pixel – called a trixel – is made up of a moveable mirror that directs a laser across a person's field of vision from left to right. During the movement the image changes, sending a different picture to each of the viewer's eyes and creating a 3D effect.

    And that was just the first prototype. The second can display full colour images by equipping each trixel with a red, green and blue laser. Each module is 2 x 9 trixels and be used in tandem with other modules to create larger displays.

    Jörg Reitterer, a PhD student working at TriLite Technologies adds: "The software for controlling the modules and displaying movies has already been developed...We can use any off-the-shelf 3D movie and play it on our display."
    http://www.ibtimes.co.uk/back-future...eality-1522824
    http://www.eurekalert.org/pub_releas...-btt100615.php

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    Skylake bug causes Intel chips to freeze under ‘complex workloads’

    Intel has disclosed that its sixth-generation Core products (known as Skylake) suffer from a CPU bug that can cause a system to hang. The company has only publicly identified one application family that causes the prime, Prime95.

    The Prime95 thread on Skylake instability dates back to early December, when testers noted that running the 768K test on the latest Intel processors would cause the application to fail — sometimes within minutes, sometimes only after hours. The forum users collectively worked through the usual suspects and double-checked RAM, motherboard vendors, voltage levels, clock speeds, Prime95 software versions, and whether the CPU was overclocked or not.

    Disabling Hyper-Threading apparently fixes the problem (based on user reports), but none of the other variables had a measurable impact on the issue. If you run Prime95 on a Skylake CPU with the maximum number of threads available on the processor with the “CpuSupportsFMA3=0″ (which forces the use of AVX) at the 768 FFT size, the system will eventually crash.

    Unfortunately, Intel’s current disclosure is vague at best. The complete statement reads:

    Hello All,
    Intel has identified an issue that potentially affects the 6th Gen Intel® Core™ family of products. This issue only occurs under certain complex workload conditions, like those that may be encountered when running applications like Prime95. In those cases, the processor may hang or cause unpredictable system behavior. Intel has identified and released a fix and is working with external business partners to get the fix deployed through BIOS.

    It’s not clear yet what the fix will be, or if it will require end users to avoid certain code paths or features when testing processors. Niche cases like this can have enormous impacts on companies — in the early 1990s, Intel’s Pentium processors suffered what became known as the FDIV bug. The chip’s worked perfectly in the vast majority of cases, but would return an incorrect value in specific floating-point cases. Specifically, the returned values were incorrect by roughly 0.000061.

    Nonetheless, the bug caused serious headaches for Intel. The company took a hammering in the press and a charge of $475 million against earnings to resolve the problem. Since then, we’ve seen a number of high-profile errors — AMD has its TLB bug with the original Phenom, Intel’s first iteration of TSX (Transactional Synchronization Extensions) were disabled via microcode update. There’s a bug in Intel’s VM implementation that can allow a guest VM to fault in a way that traps the CPU in an infinite loop.
    Intel turned some of the flawed Pentium chips into keychains.

    Intel turned some of the flawed Pentium chips into keychains.

    We think of processors as essentially flawless devices that “just work,” but reality tells a different story. Check out Intel’s list of errata in Haswell — there’s a five-page list of flaws and issues, virtually all of which are labeled as “No fix.” The solution, in the majority of cases, is “Don’t do it like that.” AMD chips aren’t immune from these kinds of issues by any means, but there’s been less hammering on AMD chips since they don’t have the enterprise market share they used to command.

    Sometimes bugs are disclosed, sometimes they aren’t — Piledriver has a significant problem with 256-bit AVX instructions, for example, that injects an 18-20 cycle delay into executing multiple consecutive instructions. Every original Intel Atom (before Bay Trail) had a floating point flaw that could insert a NOP (no operation) into every other cycle, effectively doubling FPU compute time. No one bought an Atom for its FPU performance, so the bug didn’t get talked about.

    We’ll have to wait and see what Intel’s solution for this problem is. The simplest way to fix it might be to tell the CPU to avoid using AVX in specific instances, but the FDIV bug demonstrated that users often demand 100% compatible CPUs — even if they aren’t using the functions that actually trigger a bug. The problem is, as CPUs add more features and capabilities, it takes longer and longer to adequately test those functions.
    http://www.extremetech.com/computing...plex-workloads

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    Google is shutting down or Removing monetization from channels with Fair Use content without explanation and is refusing to communicate with Content Creators



    Spoiler: show



  4. #24
    Special at 11:30 or w/e
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    Class action lawsuit against Seagate for the notoriously bad 3tb M003 model as well as externals. Backblaze's reports are cited in the suit. http://www.overclock3d.net/articles/...ailure_rates/1

    Lawsuit document

  5. #25
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    Quote Originally Posted by 6souls View Post
    Google is shutting down or Removing monetization from channels with Fair Use content without explanation and is refusing to communicate with Content Creators
    It continues


    TeamFourStar's channel terminated
    http://attackofthefanboy.com/news/te...le-on-youtube/

  6. #26
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    Directx 12 Promo

  7. #27
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    Jim Sterling fucks with Youtube's Content ID system

    The system doesn't work, so break it some more. That's the idea behind the Copyright Deadlock, a petty scheme that highlights the absurdity of YouTube's ContentID system.

    How can three corporations own a single video? Well, three apparently own THIS one. Konami, Nintendo, and Rhino all believe they own this episode.

  8. #28
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    https://fast.com

    Netflix has launched a SpeedTest alternative aimed at it's customers to see if they're getting screwed out of their speed. Just tried it on my work's connection and we have a whopping 2.1 Mbps.

  9. #29
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    Republic Wireless is now allowing Customers to use their Current Android Phones, Will send out a Sim Card to get started
    Approved Phones:

    • Moto G4
    • Moto G4 Plus
    • Moto X Pure Edition
    • Nexus 5X by LG
    • Nexus 6P by Huawei
    • Samsung Galaxy J3
    • Samsung Galaxy S6
    • Samsung Galaxy S7
    • Samsung Galaxy S7 Edge
    https://republicwireless.com/bring-your-own-phone

  10. #30
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    https://www.kickstarter.com/projects...ge-your-laptop

    This is actually kinda cool. Tempted to back it since I do a lot of digital art and am dabbling into Cinema 4D.

  11. #31
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    Wow, it almost turns a mac into a useful computer.

  12. #32

    Quote Originally Posted by 6souls View Post
    https://fast.com

    Netflix has launched a SpeedTest alternative aimed at it's customers to see if they're getting screwed out of their speed. Just tried it on my work's connection and we have a whopping 2.1 Mbps.
    I hit 310 and peaked at 360 <_<; Yay TWC? I'm still sad as fuck that Google is stopping... especially after putting a fucking box in my yard :/

  13. #33
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    Google isn't stopping service, they just are dropping out of any future fiber internet. Google is now adopting highspeed wireless Internet which is why they aquired webpass. Instead of having to deal with the cable conglomerates like Comcast and AT&T, they can do their own thing.

  14. #34

    Quote Originally Posted by 6souls View Post
    Google isn't stopping service, they just are dropping out of any future fiber internet. Google is now adopting highspeed wireless Internet which is why they aquired webpass. Instead of having to deal with the cable conglomerates like Comcast and AT&T, they can do their own thing.
    Yeah, but who knows how long that's going to take. I just want them to finish what they started here in Raleigh :/

  15. #35
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    2012 Sony Bravia TVs to lose the Youtube app due to Outdated tech
    http://www.sony.co.uk/support/en/con...e-for-2012-TVs

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    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    To those who got a GTX970, there's a class action settlement happening. $30 if you file with proof (see settlement form for ways to prove ownership.)

    Details here: http://www.pcgamer.com/heres-how-to-...70-settlement/

    Link to the settlement form: https://www.gtx970settlement.com/Home.aspx

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    DirectX Raytracing (DXR) announced for DirectX 12

    https://blogs.msdn.microsoft.com/dir...tx-raytracing/

    The tech will be integrated into the following engines:
    • Frostbite (EA)
    • Seed (EA)
    • Unreal Engine (Epic Games)
    • 3DMark (Futuremark)
    • Unity (Unity Technology)
    • Northlight (Remedy Entertainment)


    Details
    According to Microsoft, this will “bridge the gap between the rasterization techniques employed by games today, and the full 3D effects of tomorrow.” It will also “open the door to an entirely new class of techniques that have never been achieved in a real-time game.”

    Of course, while the changes promises are significant, the process of adoption will be gradual. For the time being, DXR will supplement help with current rendering techniques like screen space reflections, where it will deal with the tech’s most tricky problem. To be more precise, it will generate data related to objects that aren’t visible on the screen. This will result in visual improvements that may not be revolutionary but are certainly welcome.

    Over the next several years, Microsoft expects to see raytracing used for techniques that cannot be achieved with rasterization, like true global illumination.
    https://www.dualshockers.com/microso...tion-graphics/

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