Original interview: http://dengekionline.com/elem/000/000/808/808140/
This interview was published alongside the interview with Game Watch which I previously posted a translation for. They asked many of the same or similar questions, but they had a bunch of questions lined up about patch 2.2 which the other interview totally didn't cover. I'm not sure much of it is explicitly new aside from the confirmation that the mythology cap will be removed (which was already mentioned on Reddit and elsewhere, sourced from this Dengeki interview), but this is probably the stuff that everyone will find the most interesting, so without further ado....
So, regarding patch 2.2 to be release in March, tell us about the general concept.
Yoshida: Since this will be the second full-scale update, this should serve as an indicator of the size of future updates. We'll be adding beastman daily quests for two new tribes as well as new dungeons and raid instances. Additionally, the main scenario will also move forward which will start revealing a selfish side of Eorzea. Also, cutscenes will include voice acting, and we are planning to add a new character whose appearance may surprise you.
In the previous LIVE producer letter, you had mentioned that the focus of this update was the Maelstrom of Limsa Lominsa. Will the spotlight in future updates be devoted to other grand companies?
Yoshida: Yes. There are other primals which have beastman cults in each of the regions, so we will focus on developments in those areas. In patch 2.1, quests for extreme primals were added and it was showed that the Ascians were getting back in business. With Leviathan involved, this will become a major problem.
In 2.0 there was one large storyline, but the story of 2.1 was spread out into Crystal Tower, primals, etc., is this how the story will continue to be introduced?
Yoshida: The stories of the new primals and the grand companies are intertwined and will continue the main scenario. Crystal Tower and the Binding Coil of Bahamut are side stories which are related to the ancient empire of Allag (a civilization that once flourished in Eorzea). We have finished a substantial portion of this story already so I plan to fine tune it while observing players' reactions.
There will also be a rise of Item Level, so will there be a lot of high level items implemented?
Yoshida: Yes, with the increase in Item Level from Leviathan and the new turns of the Binding Coil, this is likely to be the case. With the increase of item level, the content which is currently the hardest will become more casual content for those who haven't quite gotten there yet. This should hold true for the first five turns of Binding Coil as well as the extreme primals. The character's strength goes up considerably as the item level increases, so it should become easier to clear this once difficult content.
One thing I previously mentioned is that the main scenario up to level 50 is like a tutorial, so we haven't prepared much content for low levels. Because we have a lot of first time MMORPG players, we'll add elements like treasure hunts little by little, but we won't be adding content for very low levels because it's really fast to level up anyway.
Will the new Allagan Tomestone [[Senki = War Chronicles]] added in this patch be obtained from Leviathan and the new turns of the Binding Coil?
Yoshida: Yes. Also, we'll be removing the weekly limit on Allagan Tomestones of Mythology.
That should make it easier for casual players to upgrade their equipment to try the more challenging content.
Yoshida: Yeah, also I think when you keep retrying the content, as the special buff applied to the players gets stronger, it will gradually help you to upgrade your items to the next stage. Rather than trying to force people to upgrade, I think it'll be more enjoyable with a slower progression.
I think the big wave of content with each patch is exciting, and keeps players coming back. We know that there's plenty of other exciting entertainment that people can enjoy, so we understand with this modern age of games that people will play at their own pace and come and go as patch content runs its course.
Since you're removing the restrictions on the initial turns on the Binding Coil, will you be doing anything to the restriction on item acquisition in Crystal Tower?
Yoshida: We're actually working through that right now, so please give us a bit more time.
What will happen with crafted equipment with the increase in the maximum item level?
Yoshida: It depends on the number of forbidden materia that are added. By adding a weekly limit for the new Allagan Tomestones [[Senki]] which will be the highest level equipment, we would expect that crafted equipment with materia melded would slowly decrease in value. With an increase in item level, the world will change significantly, so the situation will be totally new and there will be a wave of new things for all players. This will continue to go on in the future, and it's also why we have designed certain rates on the obtainment of new equipment, so that you can enjoy the game while acquiring the newest gear over time until the next rise in item level in about six months.
And this will probably motivate people to keep playing.
Yoshida: I like to think of the item level rises as an increase in the level cap. Since I didn't want earning experience points to really be content, I want players to have fun acquiring new, better equipment on their way to the top. By eliminating restrictions on previous content like the Binding Coil, we let players collect as much equipment as they like to prepare for the new content. Also, if the strength of items are completely fixed, it would affect the market and economic balance, and could lead to the inflation of gil, so it's better to have the demand of items changed with each patch. These changes in the economy will hopefully also create a new wave of business opportunities.
I think in most worlds the price of land for housing will hit its lowest by late February. Why do you think that is, based on the current economic situation?
Yoshida: A lot of free companies have actually purchased land since about the end of January. Also, in order to secure a good place in a ward, you should consider buying before the price falls too far. By doing the tier 5 treasure hunts with eight people, or doing free company spiritbinding to gain materia, you should be able to accumulate gil over time.