Updated the google doc to include all the tests up through 11. Some interesting data on det vs stex.
DEX:469[+00] DET:245[+00] == Auto [121-133], Heavy/Blood [231-256], Misery [294-325]
DEX:478[+09] DET:245[+00] == Auto [123-136], Heavy/Blood [236-261], Misery [298-329]
DEX:469[+00] DET:281[+36] == Auto [126-139], Heavy/Blood [236-261], Misery [300-331]
I want to repeat this type of test at a lower baseline of dex with same baseline det; a higher baseline of dex with the same baseline det, a lower baseline of det with the same baseline of dex, and a higher baseline of det with the same baseline of dex. In other words, 12 more tests... so that'll probably take a whlie seeing how often I update nowadays.
What I'm interested in is why heavy/blood got the same increase from 9dex and 36det but misery's got a slightly higher increase from the det. It could possibly be rounding/flooring in the damage formula?