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  1. #361
    Tom Wilson will never be good.
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    You don't have to stack up for Shriek... there is a huge arena to move around in and stay apart from each other. We have our 2 healers and 2 of our 3 ranged sit in the middle circle(or just outside it during poison) nicely spaced so flame circles never double hit, our last ranged is kiting and stays to the outside and the tanks/melee just move on the outside circle. People don't have to run around with their heads cut off, four of us barely move during the fight, and really only move if people are close and we need more space to get rid of voice.

    Super shitty 5m pic.



    Purple is Melusine, Blue are tanks, Green healers, Red is DPS. We have 3 ranged, 1 melee DPS. Kiter on the outside moves as needed, healers move to petrify as needed, tanks/melee move as needed based on where Renaud is, but the 2 Ranged in the middle never really have to move and thus, the other Ranged DPS just stays away from them and you never, ever, ever, have to worry about double flame circle unless someone is dumb and runs in between the two ranged in the middle.

    We try to keep the Renaud on the back outside circle, but occasionally due to shitty spawns the tanks have to move pretty far, but they just wait until 2-3s left on shriek or circle blade and then bolt for cover, so Melusine doesn't rape anyone with tail slap.

  2. #362
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Random note on the chains in turn 6 that I didn't see earlier in the thread (if it's there, sorry if this is repeated): I was noticing that sometimes the chains seem to need to be stretched a lot farther than other times - after doing a bit of testing, it turns out that breaking the chains is based on stretching the chain by a certain length past the initial length, something like a tad more than 1/3 of the diameter of the arena plus the initial chain length. This is why in groups where people are consistently stacked behind the Rafflesia before chains, breaking them is a non-issue, and another reason to make sure you're stacked and not spread out before chains. Unless someone can post some reliable testing on the speed theory in the Reddit post linked earlier in the thread (that the speed at which you move apart has something to do with the chains breaking), I think that's BS, and differences in break distance can way more easily be attributed to this.

  3. #363
    Yoshi P
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    Dead Gye
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    Lamia
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    I thought that was common knowledge by now, lol. They're a bit like rubber chains. We stack on top of each other precisely so they break easier, I even had our tanks switch from tanking in a v setup to the OT stacking with all of us because of it. If you've fucked up and are a decent bit apart when they go up, you can even run into each other and then away to make them easier to break in a tighter area.

    A speed theory doesn't make any sense at all. You can sit with a chain covering 80% of the diameter for a few seconds and then move only a little bit to break it. A faster speed comes from covering more distance in the same time span, so it makes sense why someone could be confused.

  4. #364
    Ridill
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    Sath Fenrir
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    Fuck turn 7 so fucking much. Fuck fuck fuck fuck fuck I cannot stand this shit.

  5. #365
    Yoshi P
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    I had an auto attack kill the ogre I was previously targetting AFTER I switched targets AND killed the other ogre with an action. I don't even understand how that's possible.

  6. #366
    The Once and Future Wamoura
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    Rocl Montaigne
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    Ballistic Missile is somehow my favourite mechanic so far

  7. #367
    Ridill
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    Quote Originally Posted by SathFenrir View Post
    Fuck turn 7 so fucking much. Fuck fuck fuck fuck fuck I cannot stand this shit.
    as a bard i have to agree w/ this 10 fold. Its fun in theory, but its so awful at the same time. Especially w/ bard auto attack bullshit and then healers stonning ogres the second they spawn, at the same time as you are picking them up.. thus killing them instantly

  8. #368
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by SathFenrir View Post
    Fuck turn 7 so fucking much. Fuck fuck fuck fuck fuck I cannot stand this shit.
    Nothing like reflexively using Circle of Scorn and ending the attempt because a giant spawned on you at the same time. Garuda's retarded AI targeting is making this way more difficult than it really should be for us.

  9. #369
    Old Odin
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    Seravi Edalborez
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    This is why BRD is the inferior kiter.

  10. #370
    Salvage Bans
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    Persona Nongrata
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    Quote Originally Posted by Seravi Edalborez View Post
    This is why BRD is the inferior kiter.
    Ya, before i was the Kiter. But then we let the SMN do it. SMN is so much better at it then bard because of Miasma. Also lets me DPS the adds more effectively and killing them faster. Also we switched to 2 melee 2 ranged for this fight. Easier to heal and position ourselfs.

  11. #371
    IMPERIAL CONCUBINE OF ME
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    Quote Originally Posted by Katlan View Post
    as a bard i have to agree w/ this 10 fold. Its fun in theory, but its so awful at the same time. Especially w/ bard auto attack bullshit and then healers stonning ogres the second they spawn, at the same time as you are picking them up.. thus killing them instantly
    ugh happened twice last night. shits infuriating.

  12. #372
    Chram
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    Vrumpt Vegallion
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    Our group killed t6 first weekend of 2.2 but has yet to down 7. Granted part of that was because we had rep and retrain a tank for t6+7 but still, shit sucks. We finally got to petrifaction though the other day a few times, so soon I hope!

  13. #373
    Ridill
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    Sath Fenrir
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    So I've only SMNed in there once, but I've got a nice mental image of how to lay down the dots on medusa while effectively kiting and I definitely see how it's easier, more effective DPS than BRD, but how do you handle Garuda being a wily little bitch? Especially given how often you'll be targeting renauds and performing actions on them?

  14. #374
    IMPERIAL CONCUBINE OF ME
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    Quote Originally Posted by vrumpt View Post
    Our group killed t6 first weekend of 2.2 but has yet to down 7. Granted part of that was because we had rep and retrain a tank for t6+7 but still, shit sucks. We finally got to petrifaction though the other day a few times, so soon I hope!
    Same boat here. Fucking T7 can be such a bitch. It's like a full fight of passing rot and not one person can derp or it's game over.

  15. #375
    Yoshi P
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    I believe our summoner just keeps her on the boss at all times, since her auto targetting the ogre after killing an add is too much of a risk. I can kite as well as our summoner since I've gotten used to shadowbind, but my damage goes to shit when I have to do that. Whereas as long as the smn can get some dots up it's not that bad.

    My group should down it today hopefully. People need to stop getting double fireballed. I can survive it now with my 5.2k hp, but the blm and smn still only have like 4.6k or something. I think I'll just ask the MT if he can stoneskin the smn whenever he's in range. Also I need to remember not to pop b4b during the archer phase. It sometimes leads to my death whereas I would have been alive otherwise.

    I'm also honestly starting to consider playing drg for t7 so that we only have two ranged.

  16. #376
    Nikkei's Hoe
    Worse than her at uno

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    Quote Originally Posted by SathFenrir View Post
    So I've only SMNed in there once, but I've got a nice mental image of how to lay down the dots on medusa while effectively kiting and I definitely see how it's easier, more effective DPS than BRD, but how do you handle Garuda being a wily little bitch? Especially given how often you'll be targeting renauds and performing actions on them?
    If you put her in the direct center she can never be out ranged.

    Also I agree. Completely fucking hate turn 7. Not because the fight is hard, but the 7 people you bring along are pretty tough.

  17. #377
    IMPERIAL CONCUBINE OF ME
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    Quote Originally Posted by Deadgye View Post
    I believe our summoner just keeps her on the boss at all times, since her auto targetting the ogre after killing an add is too much of a risk. I can kite as well as our summoner since I've gotten used to shadowbind, but my damage goes to shit when I have to do that. Whereas as long as the smn can get some dots up it's not that bad.
    Hey mine too. Sath please see this LMAO.

  18. #378
    Nikkei's Hoe
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    Have the off tank kite. Off tank is worthless during 99% of the fight. Baffles me why more groups don't let their dps just pew pew full time.

  19. #379
    Yoshi P
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    Can't kite while the first or last add phase adds are up, meaning dynamic switching is required, and has to ask the smn or brd for a bind. Since the OT in my group is my friend of 23 years we could probably do it in tandem, but damage output doesn't really matter that much at any point where the OT would be able to kite anyway. Maybe during the archer phase?

  20. #380
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    You still need a secondary kiter during the lamia adds phase. Excluding the petrifaction+venom tail phase, DPS on the main is hardly an issue. We actually hold DPS before certain phases to ensure no shrieks happen as the lamia appear, so any extra DPS we gained just translates into more waiting. The biggest DPS checks happen when the off-tank holds lamias and archer (Which would be the main gain I assume) phase.